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Active since 1997, we are an international force of enthusiasts interested in the following gaming/computer systems:
And their regional variants (Korean Samsung Gam*Boy, Taiwanese Aaronix consoles, etc.). All generally referred to as "Sega 8-bit" systems, being 8-bit Z80 CPU based Sega systems.
Our project:
We are proud to announce the release of version 2.00 of our long-in-production translation patch for Phantasy Star. This patch retranslates the original Japanese game to give a whole host of improvements:
• More faithful to the original Japanese script
• Expanded script
• Expanded menus and item names
• Sound test and sound chip selection
• Built-in cheats to make the game a little less tough/slow
• Two custom fonts, with upper and lowercase letters
• Expanded save slot names and three additional save slots
• Fully compatible with old saves, the original cartridge (with ROM replacement) and of course for play on real hardware
This update also includes lots of script changes, faster scene changes, bug fixes, and a great deal of improvements to the translation helper programs which should help future translations to more languages. Like the previous releases, this is all open source.
Download the patch here:
https://www.smspower.org/Translations/PhantasyStar-SMS-EN
Happy birthday Alisa Landale!
As usual we are running Coding, Music and Hack competitions, all sixteen entries have been posted, you can browse them and vote for them!
https://www.smspower.org/forums/f9-Competitions
Music Competition features a new track by Polaria Poyon and one by TomyS.
Coding Competition features, e.g.
Hack Competition features many new hacks (mostly based on Alex Kidd in Miracle World engine, using KiddEd)
Voting ends in 13 days!
Enjoy!!!

Hello all,
To celebrate SmsPower 22nd anniversary we are happy to release 6 recently found prototypes and introduce a bunch of cool coding/music/hacks homebrew submitted by the community.
Chapter 1: The Dumps releases!
(1) We have a dump from the elusive "Red" Hang On card for the Master System. The exact whereabout of this card is unknown but this appears to be an very early European release. As with some of the early Italian/German releases, this version of the game contains a early prototype build of the Western version of Hang On, while it was being ported from the Japanese version.
This version of the game appears to have one minor glitch that won't affect most players. It doesn't fully clear the RAM and while western Master System BIOSes are clearing most of the RAM, Japanese Master System doesn't. This creates a few glitches when running on a Japanese Master System, some can be visible when letting the game play through its demo. If you have more information you may post on this forum thread.
(2) We have an Early March 1995 build of Empire Syndicate (Chicago Syndicate) for the Game Gear at a time in development when it carried the title "Empire Syndicate" (unknown until now). A long while ago Hidden Palace released an impressive stash of prototypes source from old Sega of America backups, which included a whooping 24 builds of Chicago Syndicate made during May and July 1995 during its QA sessions, all sporting the final title. Our build today is dated March 1995 and has the earlier title.
The original file ("EMPS2003.ROM") for this includes in its 3 first bytes a Z80 call to code held in RAM, which presumably with the development system they used was carrying a little bit of debugging/testing related code (probably code to download code from the development computer to the storage used by the console?). Those 3 bytes makes the game incompatible with real machines and emulators, so we are releasing a patched version as well.
(3) We have a Prototype version of Andre Agassi Tennis for the Game Gear, which appears to be a close to final build.
(4) We have a A prototype of Alex Kidd: High-Tech World for the Master System. Housed on an elegant 171-5587 test board with both Western and Japanese style connector, the build doesn't exhibit obvious differences early in the game but it needs to be studied and compared in more details. Anyone? This good old classic adventure/action game is a rebranded version of the Japanese original Anmitsu Hime and is a pretty fun game to play too!
*EDIT* Supper said: "High-Tech World fascinates me for being such a bizarre localization, so I took a look at the prototype. The difference is in the Phantasy Star-compressed graphic at 0x15265, which is for the "Sega is No. 1" room. In the prototype, it hasn't been translated and is still using the graphics from Anmitsu Hime: "
(5) and (6) Finally we have two Codemasters prototypes here!
A Prototype of Micro Machines for the Game Gear. According to the Codemasters header this build is dated 1993-10-22 (compare to final build being 1993-11-24... ready in time for Christmas).
A Prototype of CJ Elephant Fugitive for the Game Gear. According to the Codemasters header this build is dated 1993-10-22 (compare to final being 1993-12-20.. this one missed Christmas as cartridge production and distribution time would probably have added a month on top of the final build date!).
The photo above also shows a blue sample cartridge for Cosmic Spacehead, which was confirmed as being the same dump as the final version (CRC 6caa625b).
Chapter 2: The Competitions Entries!
The community delivered again this year! Check out the forum for details on all the entries!
[Coding competition 2019] Gotris by Kusfo, ManuTrigger, Davidian
[Coding competition 2019] Platform Explorer by SteveProXNA
[Coding competition 2019] SC3D Demo By Geranium by SKuRGe911
[Music competition 2019] Town - Wonder Boy in Monster Land by gregglesaurus
[Music competition 2019] Castillo de Arena by Iced
[Music competition 2019] Mockstar (Cover) by tibone
[Music competition 2019] Meganiemi 88 by TomyS
[Music competition 2019] The Coastal Town of Baraboro by Immo
[Music competition 2019] Midnight Resistance - Flood of Power by otobo
[Hacks competition 2019] Bubble Dragon in Paradise Island by Kilkakon
[Hacks competition 2019] Sonic in Miracle World by law81
[Hacks competition 2019] Azled in Fantasy World by ian, Calindro, Nicole Marie T
[Hacks competition 2019] Great Ice Hockey Pad Version by BcnAbel76
[Hacks competition 2019] Mario Kidd in Retro World by Jano
[Hacks competition 2019] Ze Legende of Oliv by Yeti Bomar
[Hacks competition 2019] Mr Robot by Revo, tibone, Calindro
Please cast your votes!
ENJOY!!!
As usual, we will be having the yearly competition to celebrate SMS Power anniversary! The deadline is 27th March!
Coding competition
Write something that runs on a Sega 8-bit home system which isn't a hack. A game, a demo, a tool!
Hacks competition
Make a hack of a game for a Sega 8-bit home system.
Music competition
Make some music that either uses the sound chip(s) from an Sega 8-bit home system, or is an arrangement of music from commercial software for that system.
You can read more and find out how to enter here:
Competitions 2019 discussion thread.
Also see our previous competitions.
Hello all and happy new year!
Entering our 22nd year and we are still finding new things to release :)
Today we have some cool stuff originating from Virgin Europe. They were unearthed and dumped/scanned by Radar who kindly submitted them here for release.
1)
To start off on something unusual, we have an internal fax/letter dated December 1992, where Sega are providing feedback to Virgin Games releasing the Master System version of the Mick & Mack Global Gladiators (codenamed McKids):
2)
We've got a Prototype of Dragon: The Bruce Lee Story for the Game Gear. Three test cartridge boards were found, two of them contained the final build of the game and the third one had seemingly an early version of it. It's not known exactly what the differences are yet, though on the surface from the first few levels it looks similar. Dragon: The Bruce Lee Story plays like something between traditional Kung Fu games and Shinobi, worth a try if you haven't played through it yet (and if you find differences with the final build let us know!).
3)
Two Master System cartridges were also found: Cool Spot, holding a build identical to the final game, and a Prototype of Super Off Road. Interestingly, this build of Super Off Road shows the staff credits on the title screen, while they were removed from the final build (someone maybe sent a fax requesting them to be removed!). It is also unclear what the other differences are!
Thanks Radar!