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Active since 1997, we are an international force of enthusiasts interested in the following gaming/computer systems:
And their regional variants (Korean Samsung Gam*Boy, Taiwanese Aaronix consoles, etc.). All generally referred to as "Sega 8-bit" systems, being 8-bit Z80 CPU based Sega systems.
Our project:
Today we release a rather unusual ROM dump from an unlicenced cheat device for the Game Gear which seems to be quite rare: X-Terminator for the Game Gear.
There seems to have been a range of X-Terminator devices for Nintendo (Super Famicom, Game Boy, Game Boy Color, Game Boy Advance), Sega (Game Gear, Saturn, Dreamcast) and Sony (PlayStation, PlayStation 2) consoles. Most included both the ability to both apply cheats and to search for cheats.
Similar to the other cartridge-based systems, the X-Terminator fits into the cartridge slot, and the game cartridge connects into the X-Terminator. It shows a menu on startup to let you enter cheats before starting the game, and the ability to return to this menu in order to search for cheats, resetting the game each time.
Thanks to the relative ease to dump and disassemble the ROM, and the efforts of Calindro, you can emulate this in Emulicious immediately: just look in the menus for Options › Emulation › Game Gear › X-Terminator.
You can also adapt Pro Action Replay codes which are much more well-known. For example, this PAR code for Sonic The Hedgehog: 00D24009 can be entered in the X-Terminator by reversing the order of the last three pairs of characters: 000940D2. Reversing the procedure turns an X-Terminator code back into a Pro Action Replay code.
Let us know if you find any cool cheats, and if any other emulators add support for this!
Today is the Sega Mark III's 35th anniversary. The console - essentially our Sega Master System - was released on October 20th, 1985.
To celebrate we're uncovering a couple of recently obtained prototypes:
Battle Wings (Bomber Raid) prototype for the Sega Master System.
The working title for Bomber Raid was Battle Wings. In fact, the retail version of Bomber Raid contains a hidden cheat to activate the old title screen. We uncovered a build of the game, sent to Sega of Europe for evaluation, which appears to predate the original Japanese/US release. Among other things, this version of the game lacks the Bomber Raid title screen, lacks the introduction animation and has amusing typos in the text. *EDIT* As found by Nineko, the final boss is also partly glitchy and incomplete in this version (see comments below).
Out Run 3-D Prototype for the Master System.
Announced in Japan, Out Run 3-D eventually only made it to Europe and Brazil. This early prototype with a "1988" date on the title screen (vs "1989" for final version) notably includes a rendition of Passing Breeze which is absent in the final version.
If you compare Out Run 3-D screenshots and Out Run screenshots you'll also notice the Start section in this prototype is closer to the one in Out Run, as presumably Out Run 3-D was programmed as a derivation of Out Run and slowly evolved into its final form.
Cyborg Hunter Prototype for the Master System.
We already released a prototype of its Japanese counterpart Chouon Senshi Borgman (超音戦士ボーグマン) in 2009, and now uncovered a prototype of English Cyborg Hunter. I haven't played enough of this build yet, but the first thing apparent is that this build uses an earlier/placeholder localization. Whereas the final version refers to the hero as "Paladin" and the enemy "Voltron", this prototype refers to them respectively as... "Ralph" and "Brad Biddle". While the latter name is common enough, I wonder if it could be the name of a Sega employee involved in the localization?
Happy birthday Sega Mark III !
Hello all,
In 2006 we managed to obtain a copy of the (unreleased) Dinobasher for the Master System and released it here..
Only 14 years later, we finally got hold and excavated a copy of Dinobasher - Starring Bignose the Caveman for the Game Gear! The cartridge was kindly lent to us by Stanislas Marmion. THANK YOU.
Yes, that's a hand-printed label, made by teams at CodeMasters :)
The Master System prototype box art describe the game with: Join Bignose in a zany, prehistoric race to catch his dinner! Club your way through hoards of dinosaurs across four huge islands, collecting bones and rocks and trade with the natives. Fly between the islands using your club as helicopter rotors and become the first flying man! Great cartoon graphics, brilliant music and, most importantly, excellent fun!
The game is 2 megabits (256 kilobytes) and uses proprietary CodeMasters mapper so it might not work on all emulators or setups.
We are proud to announce the release of version 2.00 of our long-in-production translation patch for Phantasy Star. This patch retranslates the original Japanese game to give a whole host of improvements:
• More faithful to the original Japanese script
• Expanded script
• Expanded menus and item names
• Sound test and sound chip selection
• Built-in cheats to make the game a little less tough/slow
• Two custom fonts, with upper and lowercase letters
• Expanded save slot names and three additional save slots
• Fully compatible with old saves, the original cartridge (with ROM replacement) and of course for play on real hardware
This update also includes lots of script changes, faster scene changes, bug fixes, and a great deal of improvements to the translation helper programs which should help future translations to more languages. Like the previous releases, this is all open source.
Download the patch here:
https://www.smspower.org/Translations/PhantasyStar-SMS-EN
Happy birthday Alisa Landale!
As usual we are running Coding, Music and Hack competitions, all sixteen entries have been posted, you can browse them and vote for them!
https://www.smspower.org/forums/f9-Competitions
Music Competition features a new track by Polaria Poyon and one by TomyS.
Coding Competition features, e.g.
Hack Competition features many new hacks (mostly based on Alex Kidd in Miracle World engine, using KiddEd)
Voting ends in 13 days!
Enjoy!!!