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Mission Statement

Active since 1997, we are an international force of enthusiasts interested in the following gaming/computer systems:

And their regional variants (Samsung Gam*Boy, Aaronix consoles, etc.). All generally referred to as "Sega 8-bit" systems, being 8-bit Z80 CPU based Sega systems.

Our project:

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News

Sega8bit & SMS Power! 2014 Event - 2nd August

Posted Thu Jul 17, 2014 5:31 pm by Maxim

In recent years, our friends over at the Sega8bit Forum have been organising meetups in Manchester (UK), where people play (mostly) Master System games, trade, chat and generally have a bit of retro fun. There's also a competition - with a real trophy - to add a frisson of additional excitement to the proceedings. Oh, and it's in a pub, so there's food and drinks if you like those sorts of things. We cross-promote it here on SMS Power! for the few people who don't frequent both sites.

Many of the regulars there are also regulars here, and I've been a few times myself. If you can make it to Manchester for a Saturday afternoon this August 2nd, you are welcome to join in.

The best place to discuss it is over at the official thread at the Sega8bit Forum, where you can post to say you're coming.

Gangcheol RoboCop, Mopiranger, Road Fighter

Posted Sun Apr 20, 2014 3:22 pm by Bock

Received a nudge which got me to start digging the through unreleased left-overs from my 2010-2011 Asian tour. Korean dumps are typically tricky, with subtle variations that are hard to identify. We are getting there! Three new dumps today.



Gangcheol RoboCop (강철 로보캅) for the Master System / Samsung Gam*Boy is an original game developed by SIECO Ltd. for the Korean market. Bearing the dodgy controls and platform physics that is the lot of many unlicensed titles, the game is rather hard to progress through but the challenge makes it interesting. Remember to grab the bullet on the left of the screen to get started, and avoid those speed-up items!



Mopiranger (포피레인저) for the Master System / Samsung Gam*Boy. An charming little Konami game ported from the MSX. Think Pac-man+Pengo where getting rid of enemies create blocks. As the game drift more toward its puzzle side as you progress, blocks become increasingly a problem toward solving levels.



Finally we've got a Korean release for Road Fighter (로드화이터) for the Master System / Samsung Gam*Boy. We previously released a Taiwanese SG-1000 II release relying on the Jumbo RAM extension adapter. This Korean version only works on the Master System.

Enjoy!

Unreleased Lemmings 2: The Tribes for the Master System and Game Gear

Posted Sun Apr 13, 2014 2:56 pm by Bock

We had an unexpected surprise this morning! Programmer Matt Taylor who we contacted years ago popped up on our forums to drop final builds of the unreleased Lemmings 2 both in their Master System and Game Gear incarnation. This less-known sequel puts Lemmings on steroids with about fifty abilities ranging from "flame thrower" to "icarus wing" over twelve different worlds, requiring time to adjust and understand the different tools at your disposal.

The game conversion was then completed on SMS, GG and Game Boy within Spidersoft. but only the later version was released. By the word of Matt the Game Gear version was the best of all three. You can read more about it and other work directly from Matt Taylor on the Lemmings 2 (SMS/GG) forum thread.

Lemmings 2: The Tribes for the Master System




Lemmings 2: The Tribes for the Game Gear




Merely twenty years after its development, the game is available for all to enjoy. Enjoy!

Also remember to check out our development & music competition entries this year :)

SMS Power! 17th Anniversary Competition entries

Posted Thu Mar 27, 2014 11:04 pm by Bock

Wow, we've turned 17 years old ! (*).
As with every year, Sega 8-bits enthusiast gathered to compete in our Coding & Music competitions, and we've got an interesting line up to share with you. Please check them out and vote!

Maxim&Bock

Coding Competition 2014 - Entries






2048 by Grz-
2048 by Sanqui
BOoM by vingazole, ichigobankai, furrtek
Bruce Lee by Kagesan
Colossal Cave Adventure SAM Edition by haroldoop
Minesweeper by efry
Porkopolis by dragonfeet
PSGlib demo by sverx

P.S.: BOoM requires a custom 4-player multi-tap adapter to be built for the game and therefore is unlikely to be playable. Emulators may add support for this custom hardware in the future. Rate as you feel!

Music Competition 2014 - Entries

Individual Bullet Patterns by tibone
Metro-Cross by doommaster1994
PSG Tune ! by TmEE

* we are almost legal, apart from all those ROM dumps.

Operation Taiwan! (Late) Releases Part 5

Posted Fri Dec 20, 2013 6:51 pm by Bock

Today we resume our holidays operations with a first batch of unusual Taiwanese releases. Back in the mid eighties days in Taiwan, there was an interest to convert MSX software to the Sega systems, much like they did in Korea. However while in Korea the only Sega 8-bit system was the Master System (Gam*Boy) line-up of hardware, boasting 8 KB of RAM, in Taiwan the dominant system was the Aaronix SG-1000 II which has only 1 KB. Some MSX1 software would get away with only 1 KB but not all of them.

A certain series of Cartridges released by DahJee and Jumbo took advantage of a RAM extension adapter that they built to solve this specific issue. Therefore we've got here the first dumps of cartridges that requires a specific adapter to function.

Two types of adapters exists and one of them maps the extra memory in the 0xC000-0xFFFF address range which is compatible with the Master System. In other words, the dumps using this technique would work as in on a Master System. The other adapter type increase the memory in the 0x2000-0x3FFF address range and cannot work without the adapter - and they require support from emulators.

Read more about the DahJee / Jumbo adapters.



A first batch of games:






Bomberman Special for the SG-1000. The purple cartridge is the DahJee version which requires the extra RAM. It has a DahJee bumper screen and a title screen in the Chinese. The green cartridge has a title screen in English and works without the extra memory.





The Castle [MSX Port] for the SG-1000. So this is an unlicensed port from the MSX to the SG-1000 which isn't the official port Sega released. The audio appears to be a bit dodgy but it doesn't have the small graphics glitches when pushing objects. The Castle is a truly excellent exploration game with some of the best puzzles you'd find on the system.





Knightmare for the SG-1000. Classic Konami vertical scrolling shooter.





And The Legend of Kage for the SG-1000.

Finally we've got the European dump for Zool - Ninja of the Nth Dimension for Game Gear, previously unavailable. The Japanese dump was the only one available for a long time, and an US dump has been released fairly recently (not sure from where - but it matches my own dump, and I have included on the page because it isn't too common).

Sega8bit & SMS Power! 2013 Event - 10th August

Posted Fri May 10, 2013 9:16 pm by Maxim

In recent years, our friends over at the Sega8bit.com Forum have been organising meetups in Manchester (UK), where people play (mostly) Master System games, trade, chat and generally have a bit of retro fun. There's also a competition - with a real trophy - to add a frisson of additional excitement to the proceedings. Oh, and it's in a pub, so there's food and drinks if you like those sorts of things.

Many of the regulars there are also regulars here, and I've been a few times myself (I'm even the current trophy holder, somehow). If you can make it to Manchester for a Saturday afternoon this August 10th, you are welcome to join in.

(There's no sport on that Saturday, by the way. Except maybe some Olympic Gold, California Games, Pro Wrestling, etc...)

The best place to discuss it is over at the official thread at the Sega8bit.com Forum, where you can post to say you're coming. This year I'm organising the competition - and excluding the games I'm good at - so there's some discussion to do for that, too.


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