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[Coding competition 2017] rasterParallax by sverx
Posted: Mon Mar 27, 2017 7:24 pm
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http://www.smspower.org/Homebrew/RasterParallax-SMS
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Posted: Tue Mar 28, 2017 8:22 pm | |||||||||||||||||||||||||||
Wow! Sorry sverx but cant understand... are you putting a different scroll each two lines? How a nice effect. This desserves an horizontal shmup!!!!! Lol :))))
In other hand. Should be nice to do a presentation screen . Or (although i suppose this is not cheap) a waved background for a game.... |
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Posted: Tue Mar 28, 2017 10:40 pm | |||||||||||||||||||||||||||
Neat effect! A picture which wraps around better might improve it a bit. | ||||||||||||||||||||||||||||
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Posted: Wed Mar 29, 2017 8:04 am | |||||||||||||||||||||||||||
surely there's a lot of space for improvements, this is just a POC after all.
the point is: driving the hscroll so that there's a sort of 'in between' between fake layers, you can trick the eye to believe they're actually overlapping. more so when you add sprites, which in fact do overlap. |
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Posted: Wed Mar 29, 2017 8:59 am | |||||||||||||||||||||||||||
Cool demo sverx. I was expecting the hscroll to go left-to-right :D This demo reminds me of "Shadow of the Beast" on the Amiga, well the Parallax scrolling part at least, as was the first video game I ever saw that had this effect in it.
Thanks for including the source code also; this will be helpful if/when I get a demo working that implements scrolling...! |
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Posted: Wed Mar 29, 2017 9:37 am | |||||||||||||||||||||||||||
there's another scroll example with source here, in case you missed it :) | ||||||||||||||||||||||||||||
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Posted: Fri Mar 31, 2017 7:58 pm | |||||||||||||||||||||||||||
I think this is a super nice effect! It sure reminds me of cutting through the Danish countryside in a train. Nice touch making the planes overlap/interleave (or whatever it is called). When I ran your demo, my fingers instinctively prepared to move a crosshair over the screen in search of some baddies to shoot. This effect could be the basis of a (rail) shooter like Operation Wolf meets Blood Brothers meets Cabal. :) | ||||||||||||||||||||||||||||
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Posted: Mon Apr 03, 2017 8:28 pm | |||||||||||||||||||||||||||
Super cool | ||||||||||||||||||||||||||||
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Posted: Tue Apr 04, 2017 7:42 am | |||||||||||||||||||||||||||
thank you guys! I'm not planning to turn it into a game, ATM. Surely it isn't impossible per sé.
Gotta move there, then! :) |
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Posted: Thu Apr 13, 2017 11:30 am | |||||||||||||||||||||||||||
It reminds me of one of those magic 3d images where they fake depth. I get the train feel also, expecting to see view go dark as the train moves in to a tunnel.
Yay to tech entries! |
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Posted: Mon Apr 17, 2017 4:02 pm | |||||||||||||||||||||||||||
This is a pretty good demo, thanks sverx!! you always surprise me with your demos made using devkitSMS.
Keep it up showing the power of the SMS!!! |
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Posted: Mon Apr 17, 2017 10:52 pm | |||||||||||||||||||||||||||
Oh wow, that's actually a really nice effect. The interlaced scroll lines is what seals it, and now I'm actually kind of surprised I haven't seen that bit done before in a game, it really helps the illusion of depth. | ||||||||||||||||||||||||||||
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Posted: Sun Apr 23, 2017 11:54 am | |||||||||||||||||||||||||||
Only thing this misses is a nice blue sky haha. Very neat ~ | ||||||||||||||||||||||||||||
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Posted: Thu May 04, 2017 8:54 am | |||||||||||||||||||||||||||
Thanks for the kind words, guys! :) | ||||||||||||||||||||||||||||