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Zexall updates - documentation and speed
Posted: Wed May 25, 2016 7:57 pm
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I have had a go at documenting Zexall up, and at the same time made a bunch of other changes. Along the way, I found a bunch of errors in the tests - assuming that the intention is to permute the inputs to the opcodes under test, and not to permute other unrelated bits to check they aren't used. So, as a side effect, I've chopped a bit off the runtime of the suite. I also had to recompute many of the CRCs, for which I mostly used Emulicious.
I don't have a handy console to test on, though - so attached are a couple of built ROMs. Can someone check if the CRCs are OK, and that it works as intended? Among the things I'd like to do are to add the R register into the tests, and also to try to get some more coverage of the opcode space, including the undocumented bits. Code is here: https://github.com/maxim-zhao/zexall-sms |
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Posted: Fri May 27, 2016 10:39 am |
Hi,
I ran the the documented flag while doing other things and as far as I can tell everything was ok. Did you want the all flags? I am not even sure how you could get comprehensive results. Maybe write the results to cart ram then retrieve the binary from everdrive cart? |
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Posted: Fri May 27, 2016 10:29 pm |
Yes, please check the all flags version too. I'm hoping to put some of the missing instructions into the tests - and also to make the undocumented ones optional. | |
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Posted: Sat May 28, 2016 8:42 am |
Please find attached results for all flags.
Test results has issues on hardware, garble at start then missing characters periodically. I modified rom to make sms write all screen output to sd card via sram, i wonder if that is a first. Output this way is complete. That code is interesting, learned a few things. Interesting structure too. |
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Posted: Sat May 28, 2016 9:15 am |
Appending to SRAM is a nice option, worth adding in by default. The graphical corruption is annoying, I'd tried to speed it up a bit by making the character print routines only wait for vblank before each string instead of per character, I guess that isn't quite working. Thanks for the results! | |
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Posted: Sat May 28, 2016 12:17 pm |
Sure, attached code. Hackish so you might want to reformat. Search for psidum / calindro to see code segments. I had previous issues with emulators and 16k roms using sram so changed to 64k. No idea if those issues apply here so feel free to change back. Assuming all emulators store save as ram dump you can open with your favorite text editor as ascii formatted text. |
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Posted: Sat May 28, 2016 7:04 pm |
It's a shame to pad it but it seems like there's a lot of compatibility issues out there. | |
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Posted: Sun May 29, 2016 8:56 am |
That's a nice idea, this way I could run the tests without having to keep the TV busy, and send the output later :) |
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Posted: Sun May 29, 2016 10:19 am |
Just a tip. Everdrive was not storing sram as a file for me. I needed to load a different rom for it to push existing save data to file. I made two copies of rom on sd card with different names and used the second to get the sram file.
edit: Calindro says this is probably because i did not turn of sram which you need to do on a real cart. |
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Posted: Sun May 29, 2016 2:48 pm |
AFAIK Everdrive dumps SRAM contents to SD when you want to load a new ROM into its memory, won't dump to SD in any other case. | |
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Posted: Sun Oct 17, 2021 9:24 pm |
I may as well pick this thread to be a releases thread for Zexall-SMS.
I've released version 0.17 which rolls up a few changes over recent years, most notably it now supports screen, SRAM and SDSC console all at once; and it should work on an SG-1000 now, auto-selecting mode 2 if mode 4 is unavailable (using the sprite collision flag to test). https://www.smspower.org/Homebrew/ZEXALL-SMS https://github.com/maxim-zhao/zexall-sms/releases/tag/v0.17 I have another update in progress which speeds it up by about 30%... |
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Posted: Tue Oct 19, 2021 10:32 am |
Version 0.18 is released:
https://www.smspower.org/Homebrew/ZEXALL-SMS https://github.com/maxim-zhao/zexall-sms/releases/tag/v0.18 This contains some improvements to the makefile, new fonts because I felt like it, and most importantly a speed-optimised CRC32 implementation which makes everything run much faster. |
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