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Rush Coding Competition 2 (was: Fall Coding/Music Compo?)
Posted: Wed Jun 24, 2015 1:02 pm
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[Admin: Coding competition, deadline 8th July. Deliberately short notice! Original post follows...]
Don't you feel that March 2016 is way too far? :| What about a 2015 Fall Compo? It might be held at 'half' birthday, which is 3 months from now... Might have a relaxed set of rules too, like that even previous projects can be submitted, if substantially/very improved... Just suggesting/wondering... |
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Posted: Wed Jun 24, 2015 5:57 pm |
Argh, I have finally managed to take it reeaaally slow with my next project. At the moment I can actually work - slowly but steadily - on SMS stuff without it taking over my entire life. I have worked so hard to get to this point. I have even begun to pay attention to my regular day job lately. Don't push me back into the black hole of 8-bitness with a tempting suggestion like that :)
Serioulsly, I plan to be ready with something modest for the regular compo in the spring. And judging by recent forum posts, we are all working on the same game: Lots of enemies, bullet collision, etc... haha. |
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Posted: Wed Jun 24, 2015 6:08 pm |
I'm in the same boat. I'd love to see a fall compo like that happen, but there's no way I could participate. |
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Posted: Wed Jun 24, 2015 8:21 pm |
Seriously? I can't do that since 2008 at least :D Well, if everybody reply that there's no way they could partecipate... of course better no compo than an empty one. And, no, I'm not working on a SMS shoot-em-up... sorry. |
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Posted: Wed Jun 24, 2015 8:47 pm |
I would be able to enter.
And i wouldn't mind a mini-compo, even if just to get people posting a bit more. So, if it does indeed happen, i'm in. |
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Posted: Wed Jun 24, 2015 9:06 pm |
25th November is a traditional deadline, a few months after the half year anniversary though.
http://www.smspower.org/Homebrew/Index?q=$:Released=*1125 |
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Posted: Wed Jun 24, 2015 9:49 pm |
I would suggest to not abide by the bock birthday conspiracy and instead take note that July 8th is Maxim birthday! | |
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Posted: Wed Jun 24, 2015 10:18 pm |
Hah, there's not enough time for that :) | |
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Posted: Wed Jun 24, 2015 11:05 pm |
Wow guys, have you seen that? Maxim is implying that you are not motivated enough to do something for July 8. If only someone could prove him wrong... |
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Posted: Wed Jun 24, 2015 11:21 pm |
A 2nd Rush Coding Competition like in http://www.smspower.org/forums/1760-SMSPowerRushCodingCompetition? :)
Maybe Hacks could be allowed for this compo as well? I would definitely love to try out new homebrew! |
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Posted: Thu Jun 25, 2015 11:33 am |
(shameless kind of self-promotion) well, with devkitSMS you can put up simple stuff in very little time... |
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Posted: Thu Jun 25, 2015 12:15 pm |
Challenge Accepted? :) |
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Posted: Mon Jun 29, 2015 6:01 pm |
I'll see if I can get something done by the 8th. | |
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Posted: Tue Jun 30, 2015 9:09 am |
I started yesterday evening. I'm really not sure what will do.
edit: I need a PSG tune, somebody? :) |
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Posted: Thu Jul 02, 2015 7:54 am |
Since it seems to me this is actually facetious enough, I guess we can post our entries directly in this topic, right? ;) | |
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Posted: Thu Jul 02, 2015 9:08 am |
Email them to the usual address so we can reveal them all together. | |
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Posted: Thu Jul 02, 2015 1:51 pm |
I think you can post them here but waiting for M Day (July 8) is preferable :) | |
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Posted: Thu Jul 02, 2015 3:33 pm |
Yeah, I think I'll post it here on the 8th, then :) | |
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Posted: Fri Jul 03, 2015 11:40 am |
Is it just me and tibone taking part? I mean we've teamed up and you'll see the (pretty weird) results soon ;) LOL :D | |
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Posted: Wed Jul 08, 2015 7:59 am |
First of all: Happy Birthday Maxim :)
Then: here's our (tibone's and mine) entry. A simple demo with crazy bouncing snails, with adequate music ;) ... are we going to be winners and last at the same time? (source code included. Took more time to debug than to code...) |
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Posted: Wed Jul 08, 2015 12:14 pm |
Nice, I like it. That tune is going to be bouncing around in my head for awhile I think. :) |
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Posted: Wed Jul 08, 2015 1:14 pm |
Haha, glad you like the song.
I was just having fun with major scales there. (I guess i could name the tune Major Fun, hahaha). I also worked on something else. A full-mini-micro playable dungeon made with twee2sam. I called it Bay Third Dungeon (can you guess why?) It is rushed as hell, but it should be fully working (tested a bit on KegaFusion and a bit on my SMS1). http://www.classicgames.com.br/site/stf/Bay_Third_Dungeon.zip (this download has a map/solution sheet/references sheet, unlike the one i attached). |
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Posted: Wed Jul 08, 2015 6:11 pm |
Haha - sweet little package here! Also a good demonstration of smslib-powered c-coding. You get quite a lot of action from relatively few and comprehensible lines of code :) Congrats guys - and not least happy birthday Maxim! |
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Posted: Wed Jul 08, 2015 6:11 pm |
Thanks guys :) I'm just leaving on holiday so I didn't get much chance to try them but I'll see if I can sneak some playing in while I'm away... | |
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Posted: Wed Jul 08, 2015 6:59 pm |
I thoroughly enjoyed both entries (and even solved the dungeon without any help or map).
Congratulations to both participants ... and of course to you Maxim. |
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Posted: Wed Jul 08, 2015 8:33 pm |
I believe voting is going to be useless... (and I wouldn't avoid another defeat)
tibone: really nice work. rush coded? Amazing :) |
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Posted: Wed Jul 08, 2015 8:58 pm |
Happy Birthday Maxim! :)
Nice entries! sverx: You didn't want to use your mass collision algorithm yet? :D Really cool demo and awesome sound track! I wish I could interact with the demo somehow. :) tibone: Nice plot, really funny. :D I've encountered a few glitches but I guess it's not your fault. Can't tell where they occurred without spoiling. |
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Posted: Thu Jul 09, 2015 12:37 am |
Kagesan:
Glad you enjoyed, the dungeon is supposed to be easy, but did you find all the rooms and items? :) sverx: Credit must go to haroldoop for twee2sam, no coding required, just a bit of twee scripting and making the assets. Which is why i was able to do it. And yes, voting is not necessary, because either way, i would place first and last, haha. Calindro: Glad you enjoyed it (and the tune for sverx's demo). Feel free to pm me any glitches and i'll see if it's something i can fix on my end. I tried to be funny and lighthearted, after all, it is a birthday-themed game. (despite the fact that the player can in fact, die) Is there any interest in the twee source code? I can post it, if anyone wants to take a look at it. And because i forgot before, Happy Birthday, Maxim! |
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Posted: Thu Jul 09, 2015 3:39 am |
Happy birthday Maxim!!
Will play the entries soon, nice work! |
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Posted: Thu Jul 09, 2015 9:12 am |
No such algorithm exists, and I'm not coding it :p
I know no coding is required, but also making assets requires time... |
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Posted: Thu Jul 09, 2015 4:29 pm |
Haha - a fun little adventure, with a simple, but rather catchy and well-fitting tune. I have not yet completed the game. I thought I was smart but ended up drinking poison, and in my second attempt I got lost. But I will eventually succeed :) I like the subtle Sega fanboy service, and hints to the mini-compo. Good job! |
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Posted: Fri Jul 10, 2015 12:48 am |
Great job! Good graphics, nice music, and the occasional inside joke here and there;, it even has a RPG combat system! ;)
It's a always a pleasure to create tools to make peoples lives somewhat easier. I can't wait to see what people will do next. ;) |
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Posted: Thu Jul 23, 2015 1:15 pm |
Thanks haroldo, glad you enjoyed it, itsn't the most creative adventure game, but it was made in a rush. :)
So, did anyone caught all the anagrams for Birthday in the text ? And all the sms references? |
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