Gameplay video: https://www.youtube.com/watch?v=HVULMf2JrNw
Mega Man v0.55 GG2SMS Conversion by BcnAbel76 2017-09-04
- Megadrive / Master System Pad Autodetection
START mapped to : MD Start or MS 2P "Down"
Mega Man v0.53 GG2SMS Conversion by BcnAbel76 2017-01-19
- Added Genesis/Megadrive controller support.
Mega Man v0.52 GG2SMS Conversion by Revo 2016-11-13
- Deleted tile at boss select/intro screen.
- Adjusted colors to Master System palette at Sega, Capcom Logos and main menu screen.
Mega Man v0.51 GG2SMS Conversion by Vingazole & Revo 2016-09-27
- Moved life bar top up left , (thank you Vingazole).
- Implemented left column blank (thank you Revo).
Mega Man v0.5b GG2SMS Conversion by BcnAbel76 2016-09-23
- Detected and corrected multiple palette writing.
- Restored Megaman blinking routine.
- Fixed checksum, working in Real Hardware.
- Optimised code for clear palette, in some stages you shot enemy and "lights" turn off.
- Maybe you found in game some colors don't are ok, let me know if possible, savestate or similar, and for correct try to pause game, and continue playing, (I don't play all game for now).
Mega Man v0.2 GG2SMS Conversion by BcnAbel76 2016-09-20
- Game now is Playable (colors approximate to original).
- Real Hardware working.
- It's hard to me trace routine with before hack, then I redone from "0" this hack. I do game playable with some bugs in game palette, but more near it should be. I extract the blinking palette routine when you continue pressing , causing a lot of palette errors, then you hear sound effect, but megaman or background don't flash.
Mega Man v0.1c GG2SMS Conversion by BcnAbel76 2016-09-16
- Fixed Checksum for running in Real Hardware (Thankyou law81).
Mega Man v0.1b GG2SMS Conversion by BcnAbel76 2016-09-14
- GG remanent port deleted, may cause game don't boot.
- Added phantom code for init game.
- Work in real hardware.
- Palette conversion no well corrected in game.
Mega Man v0.1 GG2SMS Conversion by Vingazole 2015-07-20
- Down arrow of the second controller is start.
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