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View topic - What type of memory I have to use with a Game Gear repro?

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  • Joined: 17 Mar 2017
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  • Location: Spain
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What type of memory I have to use with a Game Gear repro?
Post Posted: Sat Apr 15, 2017 6:29 pm
I all. I'm going to do a Sonic the Hedgehog 1 repro for Game Gear. The rom is the one I did with the Master System's sprites style. I have a Lion King's cartridge donor, but I don't know what memory to use. The Lion King's size is 512KB, and Sonic the Hedgehog size is 256KB.
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Revo
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Post Posted: Sat Apr 15, 2017 8:29 pm
You need a donor with mapper, so a 1mo game, the most easy to find is Garefield.
 
  • Joined: 17 Mar 2017
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  • Location: Spain
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Post Posted: Sun Apr 16, 2017 12:42 pm
Revo wrote
You need a donor with mapper, so a 1mo game, the most easy to find is Garefield.


I think that until 512KB roms, there's no need a mapper, so I don't have that problem. I am questioning about what pin 32 memory to use with.
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  • Joined: 14 Oct 2008
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Post Posted: Sun Apr 16, 2017 6:12 pm
I'm guessing most Game Gear games used ROM chips with the mapper embedded.
Since you're not going to be able to get new ROM chips with an embedded mapper, that is why the suggestion to get a cart with a separate mapper chip.
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  • Joined: 21 Oct 2015
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Post Posted: Sun Apr 16, 2017 6:23 pm
I think that he means about the writable memory where write a ROM file.
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Post Posted: Sun Apr 16, 2017 8:21 pm
No, you need a separate mapper chip and they're quite rare/unknown for Game Gear.
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Revo
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Post Posted: Mon Apr 17, 2017 3:33 pm
Here a short video about my cartmodding of R-Type for Game Gear (in french but english subtitles):
 
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