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View topic - Wanted: Music for a coding competition entry

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  • Joined: 30 Jun 2005
  • Posts: 51
  • Location: Denmark
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Wanted: Music for a coding competition entry
Post Posted: Tue Jan 10, 2012 12:07 pm
I'm making a small Sokoban-like game in collaboration with the user BG.
We've got the coding and the graphics covered, but non of us knows how to make music.

Could any of you tracker-wizards be interested in being part of the project?

Nothing fancy (to begin with). A single tune and maybe a few soundfx. Just enough to have something presentable for this year's coding competition :)

If it sounds interesting, I can send you a small demo-ROM to give you a feel of the game.
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  • Joined: 30 Jun 2005
  • Posts: 51
  • Location: Denmark
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Post Posted: Wed Jan 11, 2012 11:08 pm
Well, I knew it was a long shot.

I guess I'll just have to try to take my first baby steps with Mod2PSG2.
It's all greek to me :D
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  • Joined: 27 Feb 2006
  • Posts: 37
  • Location: Wellington, New Zealand
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Post Posted: Thu Jan 12, 2012 4:09 am
Nope, you just had to wait.

I can pull stuff out of my nether regions in short periods of time, and I can contribute a converted VGM driver (does a simple table compression). Just a warning, they can get quite big, so be prepared to use a banked ROM if you want lots of long pieces.

Here's an example.

I'm keen to make a custom driver for my own entry, as I'm finding that it2vgm.py can get somewhat limiting, and I want to try doing some slightly more interesting stuff.
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  • Joined: 30 Jun 2005
  • Posts: 51
  • Location: Denmark
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Post Posted: Thu Jan 12, 2012 12:00 pm
That's so awesome!

PM'ed :)
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  • Joined: 26 Sep 2010
  • Posts: 7
  • Location: Sweden
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Post Posted: Thu Jan 12, 2012 8:35 pm
Whoa, Matrix, that sounds GREAT!

Our entry is gonna rock with you on the team! :D
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