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Post Posted: Sun Jan 24, 2010 11:23 pm
From the same source, here's some Die Hard 2. Developer: Tiertex, publisher (?): Grandslam.

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Post Posted: Sun Mar 27, 2011 4:12 pm
Some Last action hero stuff (from sega master force 5)

*MOD* attachment deleted
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Post Posted: Sun Mar 27, 2011 8:04 pm
We have all of Sega Force / Sega Master Force:

http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue5?gallerypage=10
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Post Posted: Thu Aug 16, 2012 8:41 am
1990 Titus European Release Schedule (Dated 13/06/90)

Planned SMS releases;

Sep 90: Fire & Forget 2
Dec 90: Combat Boy
Dec 90: Crazy Bikes
Mar 91: Crazy Cars 3

I don't think Combat Boy or Crazy bikes got released for any systems, not under those names at least. Crazy Cars 3 did see a release on various home computers though.
titus.rar (4.22 MB)

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Post Posted: Sat Nov 03, 2012 9:11 pm
Great post!!

Somebody knows the proto game of early Asterix? Named: Axterix in Egypt.

Best regards
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Post Posted: Sat Nov 03, 2012 9:23 pm
I talked to Omar, I've told all the information we have about Asterix Beta / Asterix in Egypt, will shortly publish something about it :)
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Post Posted: Sat Nov 03, 2012 11:50 pm
icecaap wrote
I talked to Omar, I've told all the information we have about Asterix Beta / Asterix in Egypt, will shortly publish something about it :)

Thanks!
I have now posted your information at:
http://smspower.org/forums/viewtopic.php?p=72901#72901
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Global Golf
Post Posted: Tue Nov 27, 2012 12:40 am
I have found Global Golf
http://www.smspower.org/forums/viewtopic.php?t=13986
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Post Posted: Sun Jun 16, 2013 3:31 am
"Battle zone"?
3D vector game, developed by Japanese enthusiasts in the 80s or 90s. There used to be a page where a game ROM could be downloaded, but it's no longer available after the host introduced a spiders.txt forbidding Archive.org.

http://web.archive.org/web/20000229063038/http://member.nifty.ne.jp/Mukai/SEGAGA...
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Post Posted: Sun Jun 16, 2013 9:34 am
idrougge wrote
"Battle zone"?
3D vector game, developed by Japanese enthusiasts in the 80s or 90s. There used to be a page where a game ROM could be downloaded, but it's no longer available after the host introduced a spiders.txt forbidding Archive.org.

http://web.archive.org/web/20000229063038/http://member.nifty.ne.jp/Mukai/SEGAGA...

Where did you hear about it? Any more information? Do you suggest it would be for Mark III ? I'd be surprised there was ever a ROM released and we wouldn't have heard about it.

*EDIT* Googling for 'http://member.nifty.ne.jp/Mukai/SEGAGAME.htm' seems to give a little more information. A guy called 'Sage' said it is a port from the Sword M5 to the SC-3000/MarkIII (confusing) and posted a link. idrougge: you were given the link in 2004, what was on the page then? Have you played a game?

http://wiki.osdev.info/?%B6%BD%CC%A3%BF%BC%A4%A4
"SEGA MARKIIIの3Dゲーム これ、どっかに移転してないですかね"

http://www.logsoku.com/r/i4004/1008588064/
Talking about the M5 version

http://mimizun.com/log/2ch/retro/1005122020/
Somebody finds it and says there's no info about it

http://logsouko.com/t/i4004/1009377973/ (Attached full thread)
Quote
21:ナイコンさん[sage] 01/12/27 10:41
SC-3000対応3Dゲーム、スゴイかもしれないがアホらしい
オリジナルはソードM5
http://member.nifty.ne.jp/Mukai/SEGAGAME.htm
22:・_・01/12/27 10:57
>>21
いいもの見せていただきました。thx!!
23:ナイコンさん[sage] 01/12/27 10:58
右の響子さん、ホントにSCで描いたのか? スゲェ
24:23[sage] 01/12/27 10:59
SCぢゃなくて、MarkIIIか。それでもスゲェよ。
25:ナイコンさん[sage] 01/12/27 15:00
>>24
SCですよ。

>このゲームは市販品ではないので、ゲームカートリッジを自分で作らなければ遊べません。

アゴの弱い「現代人」には、硬すぎて絶対食えないな。
26:ナイコンさん01/12/27 15:22
>>21
オリジナルって市販じゃないよね?
27:・_・01/12/27 16:08
>>21
そのゲームなんですが、某エミュレータ「機械」で開いてみたら、
どーいうわけか「コレコビジョン」のブート画面になり、しかも
コレコの画面に英語で「電源切ってちゃんとしたコレコのカセット挿さんかい」
みたいなメッセージが表示されました。

動かなかったのもショックですが、「機械」にコレコモードも在ったことに
気づかなかった自分に大ショックでした。


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Post Posted: Tue Jun 18, 2013 10:56 pm
Bock wrote
idrougge wrote
"Battle zone"?
3D vector game, developed by Japanese enthusiasts in the 80s or 90s. There used to be a page where a game ROM could be downloaded, but it's no longer available after the host introduced a spiders.txt forbidding Archive.org.

http://web.archive.org/web/20000229063038/http://member.nifty.ne.jp/Mukai/SEGAGA...

Where did you hear about it? Any more information? Do you suggest it would be for Mark III ? I'd be surprised there was ever a ROM released and we wouldn't have heard about it.


ISTR it was for Mark III, but it could very well have been SC-3000. I never downloaded the game, and when I was to do it some time later, the page was no longer available at archive.org. I do remember the page somewhat, it detailed the hardships in development (in the time before emulators) and had a screenshot. It was wireframe or vector graphics.
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Post Posted: Wed Jun 19, 2013 7:36 pm
idrougge wrote
"Battle zone"?
3D vector game, developed by Japanese enthusiasts in the 80s or 90s. There used to be a page where a game ROM could be downloaded, but it's no longer available after the host introduced a spiders.txt forbidding Archive.org.

http://web.archive.org/web/20000229063038/http://member.nifty.ne.jp/Mukai/SEGAGA...


I read about this game on the digitpress forums a few years back, I tried to find it myself with no luck. It doesn't seem to have ever made it onto the various rom sites or in any downloadable 'fullset rom packs', nobody seems to have it!
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Post Posted: Thu Jun 20, 2013 2:32 am
Huh, haven't heard of this. It's interesting to see Japanese info.

We're well aware several games have evidence in the rom. FM soundtracks, text script, alternate title...
But whether they were announced in any capacity I don't know.
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Post Posted: Tue Jan 07, 2014 5:42 pm
Shmuplations has translated an old interview about Phantasy Star II which mentions the scrapped Mark III version:
Quote
Phantasy Star II was originally planned for the Sega Master System, as a direct sequel to Phantasy Star. Later it was decided it would be released on the Megadrive, so we had to rework all our plans.

Quote
Wasn’t there also a hidden item called “Master System”? It was probably a vestigial reminder that Phantasy Star II was originally planned for the Master System.


http://shmuplations.com/phantasystarii/
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Post Posted: Sat Feb 08, 2014 8:00 am
Unsure if this is mentioned already but here is some Robin Hood: Prince of Thieves Gameplay footage.

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Post Posted: Sat Feb 08, 2014 3:21 pm
It's really the master system version? it looks quite similar to the Nes one...
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Post Posted: Sat Feb 08, 2014 5:44 pm
It's almost certainly the NES one, all known screenshots of this game marketed for the Master System are from the NES and if you figure out the resolution of the graphics they'll probably be wrong.
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Post Posted: Sat Feb 08, 2014 11:00 pm
That does look like the SMS.

If you compare the status, it does like sufficiently vertically compressed to account for the SMS' 192 lines compared to the NES 224 (well, technically it is always 240 but NTSC games assumed overscan)

(192 is 24 tiles high, 224/240 is 28 and 30 tiles respectively)
smsrobinhood.PNG (302 KB)
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smsrobinhood2.PNG

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Post Posted: Sun Feb 09, 2014 10:46 am
Good call. The screenshots earlier in the thread seem to be 192 lines/24 rows too.The lazy graphics conversion seems to have confused people, but the lowercase text and white menu text seems to be a key difference too.
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Post Posted: Fri Feb 21, 2014 8:38 am
American children were devastated to learn that Monopoly 3D and Rescue Mission 3D were completely fabricated by the 1988 Sears Christmas catalog.
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Post Posted: Sat Feb 22, 2014 1:50 am
Monopoly 3D? Hah, that's funny.
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Post Posted: Sat Jul 19, 2014 12:03 am
Power Rangers from Tec Toy's Sega Club newsletter, Jun/Jul 97. I guess a port of the GG version.
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Post Posted: Sat Jul 19, 2014 5:47 am
According ti wikipedia, Crystal's Pony Tale was planned for the sms.

http://en.m.wikipedia.org/wiki/Crystal's_Pony_Tale
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Post Posted: Sat Jul 19, 2014 3:27 pm
Last edited by TinchoDJ on Sat Jul 19, 2014 4:18 pm; edited 1 time in total
The Japànese Game Gear box had screenshots of Master System games such as Alex Kidd in Miracle World, Cyberball and After Burner.

I guess they were there to advertise Master System compatibility. But is there any chance that a Game Gear release for these games were planned?
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Post Posted: Sat Jul 19, 2014 3:59 pm
Cyberball is a Mega Drive game, which the screen shots seem to be of too. I don't think Sega ever officially supported Master System compatibility, the converters were made by third parties, although maybe released as official products overseas. Moonwalker is also on the box.

Anyway, here's the release schedule just after GG JP release, although maybe discussion of this would be more suited in this thread. I think I can make out Alex Kidd at least.
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Post Posted: Tue Jul 22, 2014 2:00 am
I can see Psycho World (Psychic World) and... Fantasy Zone 3 (Fantasy Zone Gear, I guess?).

EDIT: Oh, there's also Alien Storm and Golden Axe above and below Alex Kidd, respectively.
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Post Posted: Tue Jul 22, 2014 9:52 am
キネコ Kineko (Sega) --> Kinetic Connection

タロット占い (Working Title) Tarot Uranai (Sega) --> Tarat no Yakata / House of Tarot

ゴルフゲーム(Working Title) Golf Game (Sega)

対戦カンフー (Working Title) Taisen Kung Fu (Sega)

ファンタジー・ゾーン3 Fantasy Zone 3 (Sega) -> GG Fantasy Zone

スペースハリアー3 Space Harrier 3 (Sega) --> Space Harrier

テニス (Working Title) Tennis (Sega)

RPG (Working Title) RPG (Sega)

エアリアンストーム Alien Storm (Sega)

アレックスキッド Alex Kidd (Sega)

ゴールデンアックス Golden Axe (Sega) --> AX Battler

ファイティングボール Fighting Ball (Nihon Computer System)

ガンマ Ganma (Genki)
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Post Posted: Tue Jul 22, 2014 3:45 pm
I wonder if Fighting Ball is Head Buster. That seems to be the only game NCS/Masaya ever released for the Game Gear.
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Ganma Genki
Post Posted: Tue Jul 22, 2014 7:48 pm
I finally found out what "Ganma" by "Genki" is. The Japanese letters that translate to "Ganma" also mean the much more common word "Gamma". "Gamma" is the boss of the 1991 "Genki" GG game "Devilish". It looks like they planned a less offensive title, then changed it.
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Post Posted: Tue Jul 22, 2014 9:14 pm
Good find!
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Post Posted: Wed Dec 02, 2015 10:08 am
Hostages, AKA Operation Jupiter.

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Post Posted: Tue Mar 22, 2016 3:38 am
https://twitter.com/nana_hachimaru/status/536161602626527233



Release schedule from the April 1986 issue of Beep lists "Buggy Dash" (バギーダッシュ) for the Mark III as scheduled for March at ¥4,300. The first cartridge game (Fantasy Zone) didn't release until June. Cartridges were priced at ¥5,000, whilst cards were priced at ¥4,300.

It suggest that this would have been a card release, one of the missing product codes C-508, C-513, C-516, C-517, C-518?

Buggy Dash was later mentioned in the October 1988 issue of Computer Entertainer as possibly (but maybe not) getting a US release in 1989.

Here's the Japanese tweets about it;

Quote
Beep 86年4月号に載ってるマークIII用発売予定ソフト『バギーダッシュ』。 他の号でスクリーンショットっぽい画像も見たけど出なかったゲーム。


Quote
これ、スクショは見たことないのですが、タイトルからして「アップンダウン」ぽいですね。違うのかな。マイカードの未発売ソフトでしょうか。


Quote
私の見た(覚えのある)絵は、見下ろし型縦スクロールレーシングという雰囲気でした。自車と思しきバギーが傾いてドリフトっぽい動きを見せていたのでコナミのロードファイターのダート版という印象でした。


Quote
なるほど!移植ではない感じなんですね。うーん、気になりますねww

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Post Posted: Mon May 16, 2016 7:27 am
South Korean version of Power Strike II advertised on the back of the California Games II manual:
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CZ9ndyEUUAEDwa9.jpg

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Post Posted: Mon May 16, 2016 3:02 pm
Interesting. The most recent catalogue from 1994/01 doesn't feature California Games II either (it's one of six known games to release after), so I'd keep an open mind about Power Strike II possibly getting released in Korea in small numbers.
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Post Posted: Tue Jul 19, 2016 9:21 pm
http://www.sega-16.com/2016/05/interview-stuart-middleton/

Great interview, it's worth reading the whole thing.

Quote
Sega-16: Arena: Maze of Death on the Game Gear is a pretty unique title on the game gear. How did the idea to develop it come about?

Stuart Middleton: If I remember right, the idea came from myself and one of our employees Jason Evans. I don’t remember what sparked the original idea, but it was probably based on what we were playing at the time (I’ve asked Jase if he remembers).

Sega-16: Was it difficult to create an isometric action game on the Game Gear? Did the hardware present any particular difficulties?

Stuart Middleton: I do remember having issues with the isometric view. The obvious character mapped graphics of the Master System make an isometric views difficult. One of our artists, Jason Evans, came up with some great ideas on how to overcome these problems. We built walls from repeating sections and used the art style of leaving sections out of the walls and floors to reduce the need to join sections together. We had the game working on Game Gear and Master System, but they only wanted the Game Gear version. Sega were very happy with the results, and we were very proud of what we accomplished.
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Post Posted: Mon Sep 12, 2016 3:27 pm
Just to add a note that while researching in old gaming magazines trying to find a UK release date for Donald Duck The Lucky Dime Caper on SMS (at this point my best estimate is either December 1991 or January 1992), it's become pretty clear to me the game was originally called DuckTales.

Both Sega Power #25 (cover date December 1991) on p11 and Sega Pro #1 (cover date November 1991) on p9 list "DuckTales" on SMS as due November 1991. Then in Sega Pro #2 (cover date December 1991) on p7 it says "Donald Duck" on SMS is due December 1991. Then in Sega Pro #3 (cover date Christmas 1991) p24 it says "Donald Duck" on SMS is due "before Christmas [1991]". Then in Sega Pro #4 (cover date February 1992) on p30/31 they review "Donald Duck The Lucky Dime Caper" on SMS and say it's out now. Pretty clear evidence in these consecutive issues of it being the same game simply evolving. Plus several other gaming magazines review the Lucky Dime Caper around this time as well (many are listed on the SegaRetro page in the reviews box)

In my view it's very unlikely there would be two Disney games on SMS due for release so close together, plus The Lucky Dime Caper includes several DuckTales characters in the story/intro so it's not much of a leap at all. In my view this is more than enough evidence to show DuckTales on SMS is just the original title for The Lucky Dime Caper and it was never a separate game.
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Post Posted: Fri Sep 23, 2016 2:49 pm
Would also make sense to change the name, considering that Scrooge, Huey, Dewey, and Louie are not the main playable characters.

If Scrooge McDuck was to be playable at one time, as the main character, then the DuckTales name would make sense. I mean, Magica De Spell is the main character, and she was known to be after Scrooge's Number One Dime not only because she believed it would give her riches on the level of Scrooge, but it was said it could restore her brother, Poe de Spell, back to his old anthro duck self.
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Post Posted: Sat Sep 24, 2016 7:20 pm
Bluestreak wrote
Would also make sense to change the name, considering that Scrooge, Huey, Dewey, and Louie are not the main playable characters.

If Scrooge McDuck was to be playable at one time, as the main character, then the DuckTales name would make sense. I mean, Magica De Spell is the main character, and she was known to be after Scrooge's Number One Dime

The intro even features some actual sprites for Scrooge, so that wouldn't be such a farfetched idea.
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Post Posted: Sat Sep 24, 2016 8:58 pm
You know I wouldn't be surprised if Ni****do had something to do with the name change, because of the NES game DuckTales which was released a year or two earlier. Obviously it's not the exact same game but Ni****do were well known to have a preference/demand for exclusivity deals with game publishers (particularly in the early days) and probably didn't like the idea of Sega "stealing" their game series or leeching off the reputation of the NES DuckTales game. I bet that's why it was retitled The Lucky Dime Caper Starring Donald Duck.

In regard to Bluestreak and ICEknight's comments - while it's certainly a logical idea to theorize that perhaps Donald was not the main character at some point in the game's development, personally I don't think this was the case, as I seem to remember reading in some Sega Power issues "news" sections that "a Donald Duck game" was in the early stages of development or was shown briefly at some industry event - and this was WAYY before the game was reviewed, previewed or any screenshots were printed. Unfortunately I didn't make a note of the issue or page number.

So although the evidence points to the game originally being called DuckTales, I don't think there is any evidence to suggest Donald was ever not present or not the main character.
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Post Posted: Sun Sep 25, 2016 3:32 pm
I've heard different things about the extent to that licensing monopoly, but from what I understand at most they would've prevented Capcom from making a DuckTales game for any other console.
At that point I don't think Disney themselves were a console game company, and as such no direct licensing relation with Ni****do. (though Disney themselves made a different DuckTales game for computers, such as DOS)
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Post Posted: Thu Dec 08, 2016 6:26 pm
This thread mentions Koronis Rift, "that was planned for a MyCard release. Has been released on MSX2." The Mark III section of a 1986 issue of Famitsu features this game "コロニスリフト" in the upcoming releases section at the end. Can anyone read what it says about the title?
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Post Posted: Thu Dec 08, 2016 11:27 pm
"A space simulation released in America by Lucasfilm Games."
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Post Posted: Fri Dec 09, 2016 3:37 am
The name is Koronis Rift, apparently it was released in Japan on MSX, a port from the western C64 release.
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Post Posted: Fri Dec 09, 2016 2:00 pm
ccovell wrote
"A space simulation released in America by Lucasfilm Games."


Thanks, unfortunately nothing specific about the Mark III release.
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