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View topic - SMS NTSC/PAL Game Guide

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  • Joined: 02 Jan 2005
  • Posts: 668
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SMS NTSC/PAL Game Guide
Post Posted: Sat Aug 26, 2006 8:03 am
A while back, I looked at games of primarily European descent that were released on both the GG and SMS to try to determine the ideal speed they should be running on a Master System or Master System emulator. If a game ran slower on the GG than on an SMS/SMS emulator running at 60Hz, then I determined the game should be run at 50Hz. If a game ran at the same speed on a GG and an SMS/SMS emulator running at 60Hz, then I determined the game should probably be run at 60Hz.

There's a number of games missing, but I decided to get the ball rolling. Otherwise, this list would continue to rot on my hard drive.

Addams Family, The               50Hz
Alien 3                          60Hz
Asterix and the Great Rescue     60Hz
Back to the Future III           50Hz
Bram Stoker's Dracula            50Hz
Chuck Rock II: Son of Chuck      60Hz
Ottifants, The                   50Hz
Predator 2                       50Hz
Wolfchild                        60Hz
Xenon 2                          50Hz
Zool                             50Hz
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Daniel
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Post Posted: Sun Sep 03, 2006 2:17 pm
I don't know if Sonic 2 is the same on the GG, but the top of the screen is glitchy on the SMS when played at 60hz.

Home Alone on the SMS is also terrible in 60hz, I don't know again if the GG version is based on the Master System or Mega Drive/Genesis version.
 
  • Joined: 03 Apr 2001
  • Posts: 601
  • Location: Asturias
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Post Posted: Sun Sep 03, 2006 4:02 pm
Just played Home Alone at 60hz and there's no bugs or anything that seems to run too fast. It also seems to be more fun than the GG/MD versions, by the way.
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Daniel
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Post Posted: Sun Sep 03, 2006 6:05 pm
My MS1 has been modified, but it's unplayable in 60hz you get a flickering bar at the top and all the graphics get garbled. You end up trying to jump over random blocks on screen!

Hard enough in 50hz!
 
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