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Whack 'Em Smack 'Em Byrons, now for your SG-1000!
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https://arugulaz.itch.io/whack-em-smack-em-byrons
"Remember me...?" "I don't remember much, buddy, and you're no looker!" Er, anyway. I've been plugging away at my very own video game, using the CV Basic development environment. Recently, the creator of CV Basic extended support to both the MSX and the obscure SG-1000, since those systems and the ColecoVision are so similar. I've taken the liberty of adding a fun Sega-themed intro based on the Sega CD start screen. What I haven't added to any version is sound, but I'd like to do that in the future! I just don't really know how to make music and sound effects. Anyone got some expertise in that department? I've got someone looking at the ColecoVision version, but it'd be neat if the SG-1000 version was different in more ways than just the intro. Enjoy! This took the better part of a month to code, even with far more advanced tools than programmers had access to when the ColecoVision and SG-1000 were still in stores. |
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Lovely game! Are you using latest version of CVBasic? |
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No, but I'll probably update to 5.0 in the near future. I never intended the game to be more than 32K, but with that intro, it weighs in at 30K, and 2K probably isn't realistically enough for music. (Maaaybe sound effects.) The new CV Basic is supposed to let you have up to 8 megabits on a cartridge, potentially letting you build a game as large as Strider on the Genesis. I don't know if that applies to SG-1000 specifically, but since the SG-1000 practically IS a ColecoVision, it should. |
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30KB is a lot. Have you compressed your data? |
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Pretty close to being finished with this game, for those interested! By the way, I've added sound effects to the SG-1000 intro. I just need to port over all the work I've done on the ColecoVision version and I'll have it all wrapped up. (Unless I add more music. I really need to resist the temptation to do that.)
So, there are like Sega game making competitions here on SMSPower? That includes the SG-1000, right? |
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Yes, we have competitions every year, deadline March 27th. | |
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It's done! Ha ha!
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If you care, if you dare, the SG-1000 version of Whack 'Em Smack 'Em Byrons is finished. You can download it from my Itch.IO page below.
https://arugulaz.itch.io/whack-em-smack-em-byrons |
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It's nice! :D |
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Thanks! | |
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By the way, here's the box art for the SG-1000 version of the game, for those who might be interested.
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And here's a Sega card too! I always found these Master System box covers amusing.
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