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[Coding competition 2024] River Strike by haroldoop
Posted: Thu Feb 08, 2024 11:31 am Last edited by Maxim on Tue Apr 02, 2024 9:21 am; edited 1 time in total |
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https://www.smspower.org/Homebrew/RiverStrike-SMS
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Posted: Thu Mar 28, 2024 7:19 pm | ||||||||||||||||||||||||||||||
Incredible how a simple game can keep yet emotion. Me lembra os tempos do Atari. Incrível como uma mecânica simples ainda guarda emoção. | |||||||||||||||||||||||||||||||
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Posted: Thu Mar 28, 2024 8:14 pm | ||||||||||||||||||||||||||||||
That's the idea! ;)
Github repo: https://github.com/haroldo-ok/river-strike Page on itch.io: https://haroldo-ok.itch.io/river-strike |
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Posted: Sat Mar 30, 2024 12:07 pm | ||||||||||||||||||||||||||||||
Why the score dont is cumulative? I have hope that i can win a 1up. | |||||||||||||||||||||||||||||||
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Posted: Sat Mar 30, 2024 12:15 pm | ||||||||||||||||||||||||||||||
Thanks for the report. ;) Yes, it seems that the score is being reset between deaths; I might take a look at it next week: https://github.com/haroldo-ok/river-strike/issues/19 |
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Posted: Sat Mar 30, 2024 1:25 pm | ||||||||||||||||||||||||||||||
I think it's probably just my pathetic biology, but the vertical scrolling motion of this game makes me feel quite dizzy after a few minutes of playing so I can't play it for too long! Would be interested to hear if anyone else found this!
Anyway, the game is very playable, I like it. I don't think River Raid was remade for consoles much more modern than the 2600, and clearly the SMS can add a lot of scope for capability. I do find it quite difficult - there's a point quite early on where you need to move into a little inlet and blow up a bridge immediately which is very hard. Also I feel like the scrolling slows down at points, although can't quite figure out when / why - is it to do with the number of sprites on screen? |
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Posted: Sat Mar 30, 2024 1:39 pm | ||||||||||||||||||||||||||||||
I would have to take a look; could be the dithering, could be intermittent slowdown, or something like that.
Yes, the level generator is prone to creating bottlenecks when generating the bridge at the end of the level: https://github.com/haroldo-ok/river-strike/issues/9
That's correct, the game is presenting slowdown when there are too many sprites on screen: https://github.com/haroldo-ok/river-strike/issues/12 Anyway, thanks for the review; I should probably start fixing a few bugs next week. ;) |
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Posted: Sun Mar 31, 2024 4:06 pm | ||||||||||||||||||||||||||||||
Plays really well. I’m a little surprised how well the gritty graphics style works. Some explosions when enemy or player are hit would be a nice addition. | |||||||||||||||||||||||||||||||
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Posted: Sun Mar 31, 2024 10:51 pm | ||||||||||||||||||||||||||||||
You're right; the player is missing a death animation: https://github.com/haroldo-ok/river-strike/issues/20 |
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Version 0.8 is now available
Posted: Tue Apr 02, 2024 1:39 am
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Version 0.8 has been released.
This version fixes various bugs: - The score counter now does not reset between deaths; - The enemies can now spawn from either side of the river; - The level end logic was fixed to avoid generating bottlenecks on the river. |
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Posted: Tue Apr 02, 2024 8:50 am | ||||||||||||||||||||||||||||||
much better now! :) did not get the idea with fuel tanks first, because did not turn on the sound :) explosion animations might be good addition. | |||||||||||||||||||||||||||||||
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Posted: Tue Apr 02, 2024 3:13 pm | ||||||||||||||||||||||||||||||
Thanks; forgot that one, too: :P https://github.com/haroldo-ok/river-strike/issues/24 |
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Posted: Tue Apr 02, 2024 7:18 pm | ||||||||||||||||||||||||||||||
Much better. When we win 1up? Quando ganhamos a vida? | |||||||||||||||||||||||||||||||
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Posted: Tue Apr 02, 2024 9:19 pm | ||||||||||||||||||||||||||||||
Forgot about that one, too: https://github.com/haroldo-ok/river-strike/issues/26 |
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Posted: Wed Apr 03, 2024 10:43 am | ||||||||||||||||||||||||||||||
It took me a while to realize brown stuff = bad and that this was more of a canal shooter. You say it's based on River Raid, but it seems super familiar to an arcade game I've played before but don't recall the title. Nice little nostalgic shooter. | |||||||||||||||||||||||||||||||
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Version 0.9 is now available
Posted: Wed Apr 03, 2024 11:55 pm
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Version 0.9 is now available:
- Reorganized the title screen to separate the logo's tileset/palette from the jetfighter's tileset/palette; - Used a different image for the jetfighter on the title screen; - This should make it easier to implement the high score screen, later on. |
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Posted: Thu Apr 04, 2024 1:43 am | ||||||||||||||||||||||||||||||
Hmmm... I think the older image goes better with the logo. | |||||||||||||||||||||||||||||||
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Posted: Thu Apr 04, 2024 9:45 am | ||||||||||||||||||||||||||||||
I liked more the actual. @haroldoop dont forgot in put the alert when tank is empty. Não esqueça de colocar o alerta sonoro quando o tanque estiver quase vazio. |
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Posted: Thu Apr 04, 2024 12:58 pm | ||||||||||||||||||||||||||||||
Yep, that's missing, too: https://github.com/haroldo-ok/river-strike/issues/25 |
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Version 0.10 is now available
Posted: Fri Apr 05, 2024 11:11 pm
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Version 0.10 has been released; it allows the enemies to spawn more often.
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Posted: Fri Apr 05, 2024 11:22 pm | ||||||||||||||||||||||||||||||
YouTube video for 0.10:
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Solid build
Posted: Sat Apr 06, 2024 7:04 pm
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Hi haroldoop - I've been receiving notifications on itch.io about the progress of this game Riverstrike and congrats for getting a solid build out in time for the coding competition! Well done PS: nice work including your GitHub source code repo - great job. | |||||||||||||||||||||||||||||||