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Hang on - my card; overscan problem
Posted: Mon Dec 11, 2023 7:23 pm
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Hi at all,
i received today a hang on for the mark iii, and i have this tv problem only with this game. With a pal hang on card, i don't have this accentuated overscan problem. This with the mark iii hang on. I hope is not a serious problem. I'm playing with VA3 power base, wtih Japanese bios. Thanks at all, Toshio |
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Posted: Mon Dec 11, 2023 9:10 pm |
Sorry, it's my fault tv set need re-aligned repaired.
With a another tv is perfect. Sorry for the not perfect picture. Toshio m(_ _)m |
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Posted: Tue Dec 12, 2023 5:56 pm |
Hang-On was slightly changed for the non-Japanese release so that might be why the Japanese card displays differently. | |
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Posted: Tue Dec 12, 2023 10:03 pm |
Thanks Apollo for the information.
Toshio |
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Posted: Wed Dec 13, 2023 1:54 pm |
I was curious and made some screenshots with Emulicious.
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Posted: Wed Dec 13, 2023 2:16 pm |
It's too bad they weren't able to add grey alternating lines on the tarmac like in this mockup picture.
They are using palette cycling for the red/white kurb stones and the white lines in the middle. I think it would've been possible if they used raster effect instead. |
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Posted: Wed Dec 13, 2023 2:29 pm |
Plus it already uses line interrupts for the curve of the road, so I think for sure would have been possible! |
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Posted: Wed Dec 13, 2023 3:20 pm |
Looks like no racing game used palette raster effect :(. Do any homebrew race games exist which do?
Outrun used palette cycling too. It has the alternating grey colors on the road, but no kurbs. I don't think there are enough colors to do both with palette cycling. Space Harrier is tagged to use the palette raster effect. I think it is only used for changing the color of "sprites" transparency to either sky or land color. The moving ground is done with palette cycling. |
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