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View topic - [VGM pack] Shinobi (GG)

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  • Joined: 29 May 2009
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[VGM pack] Shinobi (GG)
Post Posted: Tue Nov 24, 2009 10:49 pm
Last edited by karagh on Sun Aug 15, 2010 12:22 pm; edited 2 times in total
Version 1.01: Old package repacked. Game name changed. Tags updated accordingly. Cover added and info file updated.

Pack's page:
http://www.smspower.org/Music/Shinobi-GG
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Post Posted: Wed Nov 25, 2009 8:11 am
I prefer the simpler cover.

The VGM files seem large, I suspect they were recorded sample-accurate instead of frame-accurate (I can't check right now). They ought to be re-ripped if that is the case.
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Post Posted: Fri Nov 27, 2009 9:13 am
How can I find if a VGM is sample or frame-accurate?
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Post Posted: Fri Nov 27, 2009 12:55 pm
Sample accurate VGMs will generally be much bigger than frame-accurate ones. Anything over 10KB (on SMS) is probably sample-accurate.

The best way to be sure is to use the write to text function in VGMTool and look to see if there are any "wait 1/60s" commands in the file, or just lots of "wait <some>" commands.

Being sample-accurate isn't inherently wrong, it's just unnecessary and wastes a few KB of bandwidth.
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Post Posted: Sat Nov 28, 2009 9:26 am
I look it. I compared it with a Moonwalker vgm. Moonwalker has many "Wait: 735 samples (1/60s)" and Shinobi few. Then, Shinobi is sample accurate. Right?
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Post Posted: Sat Nov 28, 2009 4:00 pm
That's it. In a frame-accurate VGM, every wait (except maybe at the beginning and end, if timing wasn't rounded) should be the 1/60 or 1.50 type. In a sample-accurate VGM, there should be none or very few.
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WIP update
Post Posted: Fri Jul 30, 2010 12:49 pm
WIP update

I leave here the alternate cover.

edit: package uploaded

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