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  • Joined: 23 Jul 2007
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Who developed Bonanza Bros.?
Post Posted: Tue Dec 09, 2008 7:23 pm
Last edited by A.B. Lazer on Tue Dec 09, 2008 9:24 pm; edited 9 times in total
Is there some information regarding developers of arcade Bonanza Bros. especially graphic designers?
Bonanza Bros. features distinctive graphic style which was used also in somewhat lowbrow Puzzle & Action trilogy starting with Tant-R:
http://www.arcade-history.com/?n=tant-r-puzzle-and-action&page=detail&id...
Arcade Bonanza Bros. has no credits at the end (don't know about trilogy), so the only possible source of information regarding staff is Hi-Score table - letters are too random, so I suppose that these all are initials or parts of (nick)names. Tables of all four mentioned games are attached.

----IS IT 3D-CGI?----
Another thing that interests me most - if sprites we see in Bonanza Bros. are edited 3D models (like in Donkey Kong Country, for example) or not? They used 3D CGI in promotional flyer and last game of Puzzle & Action trilogy (Treasure Hunt) obviously uses 3D-CGI.

--ARE THERE GAMES WITH SIMILAR GRAPHICS?--
Please tell if you spoted similar style somewhere else.

---UPDATED BB HI-SCORE TABLE DESCRIPTION---

OHE - ? (OHE features in Hang-On hi-score table; programmer Akira Ohe features in staff of Sega's Jurassic Park, could a programmer be on top of hi-score table?)
http://www.arcade-history.com/index.php?page=person&name=OHE

KAG - ?
http://www.arcade-history.com/index.php?page=person&name=KAG

SAI - ?
http://www.arcade-history.com/index.php?page=person&name=SAI

KUS - ?
http://www.arcade-history.com/index.php?page=person&name=KUS

HID - ?
http://www.arcade-history.com/index.php?page=person&name=HID

NAM - Koichi Namiki/Bluetz Lee (music)
http://www.arcade-history.com/index.php?page=person&name=Koichi+Namiki

AOK - ?A CHAN? (original planner as noted in SMS staff)
http://www.arcade-history.com/index.php?page=person&name=AOK

KAN - Kan Chan (also credited on Gain Ground; KAN features in Hang-On hi-score table)
http://www.mobygames.com/developer/sheet/view/developerId,129759/
http://www.arcade-history.com/index.php?page=person&name=KAN

KAO - ?
http://www.arcade-history.com/index.php?page=person&name=KAO

YAM - ?
http://www.arcade-history.com/index.php?page=person&name=YAM
Bonanza_Bros_1990_hi.png (6.68 KB)
Bonanza_Bros_1990_hi
Bonanza_Bros_1990_hi.png
Tant_R_1992_hi.png (6.98 KB)
Tant_R_1992_hi
Tant_R_1992_hi.png
Ichidant_R_1994_hi.png (8.08 KB)
Ichidant_R
Ichidant_R_1994_hi.png
Treasure_Hunt_1997_hi.png (42.2 KB)
Treasure_Hunt_1997_hi
Treasure_Hunt_1997_hi.png

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Post Posted: Tue Dec 09, 2008 8:18 pm
This months Retro Gamer magazine had a 2 page feature on Bonanza Bros called 'Why you must play Bonanza Bros.'

It doesnt give the information you aked for though.
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Post Posted: Tue Dec 09, 2008 8:37 pm
james costello wrote
This months Retro Gamer magazine had a 2 page feature on Bonanza Bros called 'Why you must play Bonanza Bros.'

It doesnt give the information you aked for though.

Wow! So why should I play it?
Did it feature any useful facts or trivia?
And did it said something about puzzle trilogy?
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Post Posted: Tue Dec 09, 2008 8:45 pm
Last edited by Maxim on Tue Dec 09, 2008 8:49 pm; edited 1 time in total
Credits:

Original Planner
A CHAN

Planner
POW

Programmer
KOU

Designer
KAN CHAN (also credited on Gain Ground)

Sound Composer
BLUETZ LEE (Koichi Namiki)

Special Thanks
NON CHAN
M.A

So there's a few strong Sega links there.
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Post Posted: Tue Dec 09, 2008 8:47 pm
Compared Bonanza Bros. Hi-Score with others - there no initials/names exactly the same as in other boards. And those which are quite similar differ by one letter:
Bonanza - other
YAM - YAN
SAI - SAE
and so on.
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Post Posted: Tue Dec 09, 2008 8:51 pm
Maxim wrote
Credits:

Original Planner
A CHAN

Planner
POW

Programmer
KOU

Designer
KAN CHAN

Sound Composer
BLUETZ LEE

Special Thanks
NON CHAN
M.A


Note that these are credits of SMS version, it verifies 'A CHAN' as original (arcade?) planner. Why they took nicknames which are not saying ANYTHING to people outside is beyond me.
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Post Posted: Tue Dec 09, 2008 8:53 pm
Maxim wrote

Sound Composer
BLUETZ LEE (Koichi Namiki)
So there's a few strong Sega links there.

So it makes NAM in Hi-score table.
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Post Posted: Tue Dec 09, 2008 9:01 pm
In those days developers were generally not allowed to put their full names in games, especially at Sega.
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Post Posted: Tue Dec 09, 2008 9:39 pm
Maxim wrote
In those days developers were generally not allowed to put their full names in games, especially at Sega.

Thanks. This manner changed in pair of years. I wonder if finishing of last puzzle game would reveal credits.

Updated original post.

Tant-R has no titles in the ending:
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Post Posted: Tue Dec 09, 2008 10:53 pm
Saturn Sand-R (final spin-off puzzle game) has titles in the ending!

But they are in japanese. Could someone translate them?

Looks like it's Sega AM1 game.
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Post Posted: Tue Dec 09, 2008 11:13 pm
Sega Genesis Collection for PS2 and PSP has Bonanza Bros. and has some interviews as bonus:
http://www.1up.com/do/newsStory?cId=3152778
Currently searching for needed content.
http://www.youtube.com/profile?user=goodcowgames&view=videos
None in the interviews judging by YouTube. But there's always a 'credits' button highlighted in menu. I have to ask one of my pals who had SGS on PSP if it is credits for compilation or for individual game.
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Post Posted: Wed Dec 10, 2008 9:11 am
A.B. Lazer wrote
Saturn Sand-R (final spin-off puzzle game) has titles in the ending!

But they are in japanese. Could someone translate them?


I can see about getting them translated, but the Saturn version was by CRI.

SMS Bonanza Bros. was done by Sanritsu/SIMS.
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Post Posted: Wed Dec 10, 2008 10:03 am
CRV wrote
A.B. Lazer wrote
Saturn Sand-R (final spin-off puzzle game) has titles in the ending!

But they are in japanese. Could someone translate them?


I can see about getting them translated, but the Saturn version was by CRI.

SMS Bonanza Bros. was done by Sanritsu/SIMS.


As I stated - I mainly want to know who was responsible for character design/graphics of arcade Bonanza Bros. In SMS version of BB surely was a big deal of redrawing, but Saturn version of Sand-R seems to be identical to arcade in graphics department, so, I think, original graphic designer will be mentioned.
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Post Posted: Wed Dec 10, 2008 3:59 pm
Might be completely unrelated but the graphics in the Puzzle & Action games sometimes reminded me of the Wario Ware games by Ni****do.
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Post Posted: Thu Dec 11, 2008 6:24 am
Alianger wrote
Might be completely unrelated but the graphics in the Puzzle & Action games sometimes reminded me of the Wario Ware games by Ni****do.

Because it is quite silly pack of mini-games too! But characters (what I'm about) are very different.

By the way, PSP compilation I mentioned has NO staff roll or game's history as bonus.
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Post Posted: Fri Dec 12, 2008 12:12 pm
CRV wrote
I can see about getting them translated, but the Saturn version was by CRI.


Eh, don't want to hurry, but have something came out of it?
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Post Posted: Fri Dec 12, 2008 1:32 pm
A.B. Lazer wrote
Eh, don't want to hurry, but have something came out of it?


No. I guess the person I was going to have look at it is busy.
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Post Posted: Sat Jan 24, 2009 2:38 pm
A.B. Lazer wrote
CRV wrote
I can see about getting them translated, but the Saturn version was by CRI.


Eh, don't want to hurry, but have something came out of it?


Those Saturn credits have finally been translated. Just scroll down a little.
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Post Posted: Mon Feb 23, 2009 8:40 pm
Well I allways assumed that the same people who worked on Sonic did the Bonaza Brothers. Since the main characters is wearing clothing almost identicle to Eggman's outfit.

Also they ride around in a blimp like Eggman.

Lastly the names of the levels might be an answer.

the vault
the mansion
the cansino

Also the flow of the game might dictate who could have worked on it. Maybe in Shenmue since it does have Bonaza brother figures in it. Asides that Bonaza Brothers is a offficial Sega product unlike Wonder Boy.


Another clue would have to be any other game that features the same exact gameplay. Take for example the fight scenes in battletoads is replicated in Donkey Kong Country. Both games by the now dead Rareware. In fact if you look at all rare games there seems to be a repeative flow. The same could be said about any game team.

Lastly I would look for any game that is newly released like Drill Dozer for the Gba. Which is about a couple of crooks breaking into a factory. Simular to gameplay from Bonaza Brothers. However it also has simulaties to.

Tron Bonne
Aero the Acrobat
Star Ocean 2.

Speaking of which Drill Dozer story also sounds simular.

Quote

----IS IT 3D-CGI?----


No I don't beleive the game is in CGI or ever was. However I am only basing this off me playing the Genesis and the Master system game. Both games is simple sprites and there is not one thing I have seen that is a high amount of 3d value.

Maybe the flyer was a painting that was edited over and over agian. However the game should have the 3d likeness of it's displayed counter parts as with Donkey Kong Country that was extremly 3d and is quoted as a 3d game. The only 3d thing I see the way there feet move which could be a graphical trick.

However I know what you mean by the amount of volume and dimension that is used in the game.

About ports or spin off I found from Wikipedia.

"Puzzle & Action: Tant-R" which was released in the year 1992, the second called "Puzzle & Action: Ichidant-R", which was released in the year 1994.
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Post Posted: Tue Aug 04, 2009 8:24 pm
RegalSin wrote
Maybe the flyer was a painting that was edited over and over agian.

Actually, if you look closely, you'll see that they are wooden models (or possibly plastic).
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