Game for Master System

VersionDateByDownload
r527 Mar 2021JoppyFurrSnepzhenSolitaire-SMS-r5.zip (20KB) (includes source)

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Competition Entry

This was a competition entry in 2021

Old Versions

file namesize (bytes)
total 5 files92K
SnepzhenSolitaire-SMS-r0.zip 17K
SnepzhenSolitaire-SMS-r1.zip 18K
SnepzhenSolitaire-SMS-r2.zip 18K
SnepzhenSolitaire-SMS-r3.zip 19K
SnepzhenSolitaire-SMS-r4.zip 20K
Version
r5
Platform
SMS
Type
Game
Released
20210327
By
JoppyFurr
Screenshots
3
Source
included
ShowOldVersions
true

:ForumTopic:18408

This is a clone of the solitaire game within Shenzhen I/O.

There are three types of card:

  1. Number card - Get these up into the top-right three slots.
    • In the main playing area, numbered cards stack in alternating colours with decreasing value
    • In the top-right, numbered cards stack in the same colour with increasing value starting at '1'
    • A single card can be temporarily stored in each of the top-left three slots (if unused)
  2. Dragon cards (claws, paws, & hoofs) - Get these up into the top-left three slots
    • Dragon cards cannot be placed on any other card, even another dragon card of the same kind
    • A single dragon card can be temporarily stored in each of the top-left three slots (if unused)
    • If four of a single kind are at the top of their stacks, a button can move all four into one of the top-left three slots (if a slot is free, or already contains a card of the same kind)
  3. Snep card (flower card in the original game)
    • This is a 'free' card, it can be moved to the top-middle slot
    • Artwork is TODO, currently a gray 'tail'

You win when all cards have been moved to the top.

Controls:

D-pad
Move the cursor to select a different card / slot / button
Button 1 (when holding cards)
Place the cards currently held.
Button 1 (when not holding cards)
Pick up the cards or press the dragon button under the cursor.
Button 2 (when holding cards)
Return the cards back to where they were picked up from.
Button 2 (when not holding cards)
Auto-move the card under the cursor to one of the top-right slots if possible.

Work still to do:

Changelog:

r5
Bug fix - Disable button 2 on the dragon buttons. Bug fix - Exclude off-screen sprites from the sprite list.
r4
When first starting, a card-based menu is now shown.The background colour scheme can be changed. The mouse cursor can be changed.
r3
Animation for winning, dragon buttons. RNG improvement.
r2
Animation when auto-placing cards with button 2 + code tidyup
r1
Fixup for real H/W + Animation for dealing, cancelling
r0
Initial release


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