Game for Master System

VersionDateByDownload
2.027 Mar 2020SteveProXNACandyKid-SMS-2.0.zip (38KB)

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Competition Entry

This was a competition entry in 2020

Old Versions

file namesize (bytes)
total 1 file35K
CandyKid-SMS-1.0.zip 35K
Version
2.0
Platform
SMS
Type
Game
Released
20200327
By
SteveProXNA
Screenshots
3
Source
no
ShowOldVersions
true

:ForumTopic:17888

Candy Kid

Candy Kid game for the SMS Power! 2020 Competition.

RELEASE

Friday, 27th March 2020

INTRO

Candy Kid is a simple maze chase game. Eat all the candy to pass each level. Eat all bonuses to maximize your score!

The 3x Candy "Mama" enemies Pro / Adi / Suz have different personalities and alternate between scatter and attack.

Blast your way through 100x levels of crazy maze paced action! Simple. Addictive. Fun.

HISTORY

Candy Kid video game was originally programmed by Grandstand Leisure from New Zealand in September 1984.

The game written in BASIC on the Sega SC-3000. Thanks to SMS Power! original source code can be found here.

Candy Kid was re-written in C#/.NET and XNA for Windows PC and ported to iOS / Android using MonoGame.

Now, thanks to the awesome community at SMS Power! Candy Kid is available for the Sega Master System.

TOOLS

SOURCE CODE

http://github.com/SteveProXNA/CandyKidSMS

ROM HACKING

You can hack this ROM! Download and dump CandyKid.sms into Hex Editor, e.g. HxD, and modify the bytes:

BONUSES

There are 4x different bonuses: 100 / 200 / 400 / 800 pts. Double bonus points after level 70.

Player will receive extra 2000 pts after eating all candy and collecting all bonuses in level.

CHEATS

Press button 2 five times on Title screen and you'll be invincible each game this is actioned.

Press and hold button 2 during game play to action Game Over and force quit out of game.

Press and hold button 2 on Splash screen to reset High score and all options previously saved.

CREDITS

Extra special thanks to: sverx for devkitSMS and Calindro for their 24/7 Tech Support!

Plus shout out to eruiz00 as I used many programming tricks from "Astro Force"

Also, I used a lot of programming tricks from haroldoop's various code samples.

Finally, thanks goes to: Maxim, Martin, Ville Helin, Steve Snake, Bock + Kusfo

INVOLVEMENT

Currently, there are 100x levels but game has twice capacity - please let me know if you'd like to design some levels :)

Feel free to give your input: should Candy Mamas scatter and/or attack for different duration, different speeds etc.?

SOCIAL MEDIA

DOCUMENTATION

Links to documentation on games written for the Sega Master System using devkitSMS:

http://steveproxna.blogspot.com/2017/09/devkitsms-programming-setup.html

http://steveproxna.blogspot.com/2017/11/devkitsms-programming-sample.html

http://steveproxna.blogspot.com/2018/03/devkitsms-programming-sample-ii.html

http://steveproxna.blogspot.com/2019/04/devkitsms-programming-sample-iii.html

COMPANY BIO

StevePro Studios is an independent game developer that builds and publishes 80s retro arcade video games!

Founded by Steven Boland "SteveProXNA" (Jan-2007) a "one man team of one" currently based in Dublin, Ireland.

Original Candy Kid builds are available here:

"Candy Kid" available here:

iOS
http://apple.co/1QcidUk
Android
http://goo.gl/5rWsYO
PC
http://amzn.to/1QiHM9d

CONTACT

Blog
http://steveproxna.blogspot.com
Email
[email protected]
Twitter
@SteveProXNA

https://www.youtube.com/watch?v=mTy2tEww-h8



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