Goal Sign tricks
- Super Ring
- Clear the stage with 0, 10, 20 or 30 rings.
- Special Stage
- Clear the stage with 50 or more rings.
- 1-UP
- Green Hill Zone Act 1: Clear the stage with anywhere between 11..19 rings.
Green Hill Zone Act 2: Clear the stage with 21..29 rings.
Bridge Zone Act 1: Clear the stage with 41..49 rings.
Bridge Zone Act 2: Clear the stage with 11..19 rings.
Jungle Zone Act 1: Clear the stage with 31..39 rings.
Jungle Zone Act 2: Clear the stage with 41..49 rings.
Labyrinth Zone Act 1: Clear the stage with 21..29 rings.
Labyrinth Zone Act 2: Clear the stage with 31..39 rings.
Scrap Brain Zone Act 1: Clear the stage with 11..19 rings.
Scrap Brain Zone Act 2: Clear the stage with 21..29 rings.
Sky Base Zone Act 1: Clear the stage with 41..49 rings.
Special Bonus
There are extra points awarded at the end of the game if you achieve these goals:
Achievement | Points |
Collecting all 6 emeralds | 50,000 |
Collecting all 18 extra lives | 50,000 |
Playing all 8 special stages | 50,000 |
Completing all 8 special stages | 50,000 |
Not losing a life | 100,000 |
Completing all of the above | 200,000 |
Action Replay codes
- 00D2AAXX
- Keep XX rings (replace the XX in the code with a number from 00 to 99)
- 00D24609
- Infinite lives (keeps showing 9)
- 00D28409
- Infinite continues (not that you need them)
- 00D2D000
- Infinite time (locks the actual timer, not the minutes/seconds)
- 00D2CE0X
- Keep the timer at X minutes (replace the X in the code with a number from 0 to 9. Entering 9 will lead you to death after the first minute (due to the 9:59 to 10:00 internal changing on the timer), unless you use the following PAR code to lock the seconds)
- 00D2CFXX
- Keep the timer at XX seconds (replace the XX in the code with a number from 00 to 59. Entering 59 will actually advance one minute every second, so it shouldn't be entered if: (a) the previous PAR code is set to show 9:00 (or else you'll die within one second), or (b) the previous PAR code is not used simultaneously with this code (or else you'll die within ten seconds)
- 00D23EXX
- Level select (replace the XX in the code with a number from 01 to 11 (hexadecimal) to go from the second Act on the first Zone to the last Act on the last Zone (entering 12 will give you the ending scene); enable the code before the game starts, then disable the code after the level begins)
- 00D20801
- Always invincible (part 1/2, trigger)
- 00D28D08
- Always invincible (part 2/2, timer - always have both enabled)
- 00D41105
- Always have Power Sneakers
- 00D27F06
- Always have 6 Chaos Emeralds (disable at end of the game)
- 00D28EFF
- Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however)
- 00D20901
- Alternate invincibility code
See the main page for Sonic The Hedgehog