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[Coding competition 2016] Acid Reflux by furrtek & robotwo
Posted: Mon Mar 28, 2016 9:16 am Last edited by Bock on Tue Mar 29, 2016 8:21 pm; edited 2 times in total |
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http://www.smspower.org/Homebrew/AcidReflux-SMS
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Posted: Mon Mar 28, 2016 2:17 pm | |||||||||||||||||||||||||||
Very nice parallax effect.
If you keep pushing right and mashing the jump button, you can't actually lose, I think. |
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Posted: Mon Mar 28, 2016 7:50 pm | |||||||||||||||||||||||||||
Sent an update (1.10) with gameplay adjustments.
Still needs a player sprite and falling objects. |
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Posted: Wed Mar 30, 2016 9:21 am | |||||||||||||||||||||||||||
Cool scrolling effect, I'm waiting for the falling objects... | ||||||||||||||||||||||||||||
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Posted: Wed Mar 30, 2016 11:27 pm | |||||||||||||||||||||||||||
Very nice start. I like the overall audio/visual style. I didn't even realize the music was procedural at first -- it works very well with the gameplay! | ||||||||||||||||||||||||||||
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Posted: Wed Apr 20, 2016 1:06 am | |||||||||||||||||||||||||||
I managed to find a way to lose lol. Impressive parallax, some done via yscroll and others by tile manipulation. Enjoyed. |
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