- Joined: 13 Aug 2010
- Posts: 117
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SG 1000 region detection
Posted: Fri May 30, 2014 1:56 pm
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Did any SG 1000 based systems have an intentional method for games to check region?
If not, does the Master System expose its method to SG 1000 games (meaning such a check wouldn't work on original hardware)?
Sure one could manually PAL optimize by analyzing timing, but I don't know much about pre-SMS homebrew to say whether it's been attempted.
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- Joined: 08 Jul 2001
- Posts: 8653
- Location: Paris, France
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Posted: Fri May 30, 2014 3:20 pm
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lumclaw wrote Did any SG 1000 based systems have an intentional method for games to check region?
Counting between VBL interrupt would be possible? but no games bothered checking afaik.
Quote If not, does the Master System expose its method to SG 1000 games (meaning such a check wouldn't work on original hardware)?
If you are running on a SMS yes you can use any of the SMS features, it doesn't restrict the hardware when running SG-1000 software (in fact it dosesn't know it is running SG-1000 software).
Unlike the GG which restrict its feature when running in SMS mode.
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