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[Coding competition 2013] SMS FMV Demonstration by trap15
Posted: Thu Mar 21, 2013 11:36 pm Last edited by Maxim on Fri Mar 29, 2013 2:39 pm; edited 1 time in total |
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http://www.smspower.org/Homebrew/SMSFMVDemonstration-SMS
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Posted: Fri Mar 29, 2013 2:35 pm | |||||||||||||||||||||||||||
Nice techinical achievement. | ||||||||||||||||||||||||||||
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Posted: Fri Mar 29, 2013 3:04 pm | |||||||||||||||||||||||||||
The source material is a bit weird, it seems to come out using rather fewer colours than I'd expect sometimes, it seems a bit glitchy (jumpy) but the technical idea behind it (multiple nametables for pixel splitting, halving the number of tiles needed) is very clever. Given the framerate I can't help thinking some compression could be added - possibly with the encoder judging the cycles per frame - to allow it to be a bit longer.
See also haroldoop's FMV experiments here: http://www.smspower.org/forums/viewtopic.php?t=13923 |
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