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[Coding competition 2012] Derpy's Mail by aypok
Posted: Tue Mar 27, 2012 8:25 am Last edited by Maxim on Thu Apr 05, 2012 12:34 pm; edited 1 time in total |
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http://www.smspower.org/Homebrew/DerpysMail-SMS
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Posted: Wed Mar 28, 2012 9:12 am | |||||||||||||||||||||||||||
Respect for making an entry just six hours before the deadline. | ||||||||||||||||||||||||||||
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Posted: Wed Mar 28, 2012 9:16 am | |||||||||||||||||||||||||||
Doing it in 6 hours is indeed very impressive | ||||||||||||||||||||||||||||
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Posted: Wed Mar 28, 2012 11:42 am | |||||||||||||||||||||||||||
For under six hours, mighty impressive.
Also, way to too hard for my lack of gaming skills. hehe. |
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Posted: Thu Mar 29, 2012 8:00 am | |||||||||||||||||||||||||||
This gets my vote for ponies. :) | ||||||||||||||||||||||||||||
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Posted: Sat Apr 07, 2012 5:45 pm | |||||||||||||||||||||||||||
It's not bad for a six-hour effort, depending of course on the state of your base project :) However, for me the Brony thing is mildy disturbing. Given the timeframe, I'd have gone for something a bit more demo-like, to act as filler (text scroller/pictures/etc), but then my stuff is always more filler than content :) | ||||||||||||||||||||||||||||
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Posted: Sun Apr 08, 2012 9:44 am | |||||||||||||||||||||||||||
A very fair point. Although the game was not based on any existing game-logic/engine, the project wasn't written entirely from scratch. The code for copying tiles/palette to VRAM is from Maxim's tutorial circa 2005, as is the code to initialise the display; there's some interrupt-handling code I used from Digger Chan (about thirty lines) and I used about twenty lines of code from last year's entry to copy sprites to VRAM. In short: most of the code which handles dealing with the display was not written specifically for this. That wasn't due to time constraints, it was simply because there was no need to re-write it - I'd only get something which does the same (or something worse). That code is tried and tested, so it seemed like a waste of effort. Also: as mentioned in the updated readme file (see the archive at the top of the page), it actually took 7.5 hours in total. The initial entry took six hours, but I spent an extra 1.5 hours on adding a "HUD", game-over state and sound effect.
I hear that a lot. :)
I had considered that, but I wanted to do something more interactive. |
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I love My Little Pony
Posted: Mon Dec 15, 2014 12:04 am
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I love that demo, and my favorite character is Twilight Sparkle | ||||||||||||||||||||||||||||