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Problems with "unreleased" packs (was: Pending VGM packs)
Posted: Wed Jan 19, 2005 10:40 pm Last edited by Maxim on Sat Mar 23, 2019 4:14 pm; edited 17 times in total |
Reboot time again!
Jump to here: http://www.smspower.org/forums/viewtopic.php?p=62585#62585 ================ This list includes every unpublished VGM from the old site. Only unreleased material is kept. Each pack can be "Published" or "Not published": Published: These packs have unpublished VGMs or were logged by people other than the published pack. In these cases a logger name or version note is included in the pack name. Published packs should be updated where needed. Not published: These packs need to be repacked to the new standard before publishing (cover, update txt, filenames,...). Below is an archive with the every pack of this list (and already repacked packs). Pack list: Alex Kidd - High-Tech World (Sonic do 8!) Published 1 unpublished vgm Alex Kidd in Shinobi World (Jacko & Sonic do 8!) Published 5 not published vgms "Level Start [2]" is differently trimmed from published one. "Unused Music 1" and "Unknown" are the same song, differently trimmed. "Unused Music 2" is a cut version of "Death" "Unused Music 3" is original Shinobi's "Death" Antartic Adventure (old) Published Includes sound effects. Asterix (old) Published 2 non published songs: "Unused Death" and "Unused Music". Astro Warrior (Sonic do 8!) Published Includes more music. Choplifter (Johnnyz) Not published Double Dragon Not published Double Dragon (sample) Not published Sample-accurate log Drol (sg1000) Not published E-SWAT Not published Ecco 2 (GG) Not published Ecco the Dolphin (GG) Not published F-16 Fighter Not published Flicky Not published Flintstones Not published Galaxy Force Not published Sample-accurate log Galaxy Force FM Not published Sample-accurate log ??? Ghostbusters Not published Great Baseball (CRV) Not published Great Baseball (Sonic do 8!) Not published Great Baseball JP (CRV) Not published Great Baseball JP (Sonic of 8!) Not published Great Volleyball Not published tag problems Hang On (Sonic do 8!) Published Has more info in notes. James Buster Douglas Knockout Boxing Not published Jurassic Park Not published Konami no Shinnyu Shain Toorukun (sg1000) Not published Krustys Fun House Not published tag problems Kung Fu Kid (CRV) Not published Kung Fu Kid (Johnnyz) Not published Land of Illusion Not published Legend of Illusion Not published Lord of the Sword Not published M.A.S.H. Not published Master of Darkness Not published Maze Hunter 3-D Not published Maze Hunter 3-D FM Not published Megaman Not published Megumi Rescue Not published Micro Machines Not published Micro Machines 2 (GG) Not published Miracle Warriors Not published Missile Defense 3D Not published Montezuma's Revenge Not published naming problems Moonwalker (Sonic do 8!) Published Ms. Pacman Not published My Hero Not published Out Run Not published Sample-accurate log Out Run FM (Grass-eatin'me) Published Sample-accurate log ??? Out Run 3D Not published Out Run 3D FM (Grass-eatin'me) Published Paperboy Not published Parlour Games Not published Phantasy Star Adventure Not published Phantasy Star Not published Phantasy Star FM (Paul Jensen & Johnnyz) Published Phantasy Star Gaiden Not published Pit Pot Not published Pitfall 2 Not published Psychic World Not published Psycho Fox Not published R.C. Grand Prix Not published Rambo III (CRV) Not published Rambo III (Sonic do 8!) Not published Ren and Stimpy Not published Road Rash Not published Rocky Not published Running Battle Not published Rygar Not published Safari Hunt Not published Shooting Gallery Not published Smurfs Not published Solomon no Kagi Not published Sonic Blast Not published Sonic Spinball Not published Sonic Triple Trouble Not published extra hidden track check Sonic Drift Not published Sonic Drift 2 Not published Sonic Labyrinth Not published Sonic's Edusoft Not published Space Harrier 3-D FM Not published Space Harrier 3-D Not published Space Harrier Not published SpellCaster Not published Spider-Man vs. The Kingpin Not published Sukeban Deka II Not published Summer Games Not published tag problems Super Basketball [Demo] Not published Super Basketball FM Not published Super Boy 4 Not published Super Boy II Not published Super Columns Not published Super Monaco GP Not published Super Monaco GP II Not published Super Tennis Not published Super Tetris Not published Tails' Adventures Not published Tails' Sky Patrol Not published Tengen World Cup Soccer, Kick & Rush, Tecmo World Cup -'93, Tecmo World Cup -'93 [Proto] Not published The Black Onyx Not published The Castle Not published The Ottifants Not published The Pro Yakyuu Pennant Race Not published Thunder Blade Not published Vampire Not published Wonder Boy (sg1000) Not published mland_dungeon_198 Not published What's this?? World Games Not published tag problems World Grand Prix Not published World Soccer Not published tag problems Ys FM Not published Zillion II Not published Zillion II FM Not published Where are these packs? They appear in the old list. Aleste FM (nao) Defenders of Oasis Tom and Jerry: The Movie (Hrothgar SCRB) Problems with "unreleased" packs (was: Pending VGM packs) ------------------------------------------------------------------------ This thread is out-of-date, but the comments on some of the packs are worth referring to later when reviewing packs <http>. Here is a list of VGM packs that are curently "pending". That means they've been recieved, but not released yet. Some have yet to be checked, some have problems. I will try to update this sticky whenever I can, and I will post about the problems in packs. You can't reply here to avoid it becoming a dicussion instead of a reference. Edit karagh: I updated the list with some sample-accurate's and removed released packs. Game name - Package creator Aleste (FM) - nao problems No FM releases allowed currently Alien Storm - Grass-eatin'me Sample-accurate ???? Ashura/Rambo/Secret Commando - CRV Bonanza Bros. - CRV problems ???? Captain Silver - Johnnyz Sample-accurate The Castle - Jacko Defenders of Oasis - DefaultUser problems Double Dragon - Johnnyz Dynamite Duke - CRV Dynamite Dux - Johnnyz E-SWAT - Johnnyz Enduro Racer - Johnnyz Engine sounds over music ???? The Flintstones - Johnnyz Galaxy Force - Grass-eatin'me Sample-accurate Galaxy Force (FM) - Grass-eatin'me No FM releases allowed currently Sample-accurate Gangster Town - Johnnyz Gauntlet - Johnnyz Sample-accurate Golden Axe - Hrothgar SCRB problems Golden Axe Warrior - Hrothgar SCRB problems Update? ???? Great Volleyball - Johnnyz tag problems (see below) High School Kimengumi - Johnnyz Jurassic Park - Johnnyz Krusty's Fun House - Johnnyz tag problems (see below) Kung Fu Kid - Johnnyz Land of Illusion - Johnnyz Legend of Illusion - Johnnyz Line of Fire - Grass-eatin'me Sample-accurate Lord of the Sword - Johnnyz Maze Hunter 3-D - Johnnyz Megaman - Grass-eatin'me Megumi Rescue - Johnnyz Missile Defense 3D - Johnnyz Montezuma's Revenge - CRV - naming problems The Ottifants - CRV Out Run - Grass-eatin'me Sample-accurate Out Run (FM) - Grass-eatin'me No FM releases allowed currently Sample-accurate ???? Out Run 3D - Grass-eatin'me Update? Out Run 3D (FM) - Grass-eatin'me No FM releases allowed currently Sample-accurate ???? Paperboy - Johnnyz Pengo - Tommaso Accinelli Penguin Land - Johnnyz Pit Pot - CRV Power Strike - Johnnyz Quartet - Johnnyz Rambo III - CRV Rainbow Islands - Grass-eatin'me Sample-accurate Renegade - Johnnyz Rocky - Johnnyz Running Battle - Johnnyz Sagaia - Grass-eatin'me Sample-accurate ???? SDI/Global Defense - CRV Sega Chess - Johnnyz Shadow Dancer - CRV Shinobi - Johnnyz Shinobi (GG) - Sample-accurate Smurfs - Johnnyz Solomon's Key - Johnnyz Sonic 2 - DJBrayster Duplicate ???? Sonic 2 - Grass-eatin'me Duplicate ???? Sonic Blast - Grass-eatin'me Sonic Labyrinth - Grass-eatin'me Sonic Spinball - Grass-eatin'me Sonic: Triple Trouble - Tommaso Accinelli Update - extra hidden track Sonic Chaos - Johnnyz Sample-accurate SpellCaster - Johnnyz Spider-Man vs. the Kingpin - Johnnyz Star Wars - Johnnyz Street Fighter II - Grass-eatin'me Sample-accurate Strider - Grass-eatin'me Sample-accurate Sukeban Deka II - Johnnyz Summer Games - Johnnyz tag problems (see below) Super Columns - Johnnyz Super Monaco GP - Johnnyz Super Monaco GP II - Johnnyz Super Tennis - Johnnyz Tails' Adventures - Grass-eatin'me Tails' Sky Patrol - Grass-eatin'me Update? Teddy Boy - Johnnyz Sample-accurate Thunder Blade - Johnnyz Tom and Jerry: The Movie - Hrothgar SCRB problems Vampire - Grass-eatin'me Duplicate? Sample-accurate Wanted - Johnnyz Wonder Boy in Monster World - Furanku No looping ???? World Games - Johnnyz tag problems (see below) World Grand Prix - Johnnyz World Soccer - Johnnyz tag problems (see below) Zillion II - Johnnyz Key: Update = Update to an existing pack. Update? = Probably an update to an existing pack. Sample-accurate = ripped with unnecesary detail; needs to be re-ripped (unless someone writes a good convertor) Duplicate = more than one pack by different people; need to compare No FM releases allowed currently = exactly that - I won't release FM packs because of unavoidable trimming errors. problems = there is at least one (more) thing wrong with this pack ???? = Released packs that should be re-checked to make sure they don't have these problems I will add some more posts shortly regarding pack problems. The idea is to keep this list up-to-date whenever possible. What you can do Please read and follow the How to make VGM music files and packs <http> guidelines. Ask questions when you don't understand them. If you can help to fix the problems mentioned, please let us know. Special effort is needed to find good track titles and ordering when music is ripped from hacks or sound tests. There is lots of composer information on this forum which can be applied, and finding Japanese track titles is possible, even for non-Japanese speakers, with a little effort. Remember, this is a community and we can all help, even if I am an evil dictator over the VGM section. |
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Bonanza Bros
Posted: Wed Jan 19, 2005 10:41 pm
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Title Screen 1
Why is there a 3.8 second silence at the end of this file? If it is because there is a gap in the game between this tune and the next one, I'd prefer to remove the pause because it sounds weird. About the Emukon automatic looping: it doesn't seem to be perfect. 1. Some of the VGM headers are incorrect - eg. Stages 3, 4 and 5 fails the lengths check. 2. The looping is sometimes weird. This is possibly because of the game; for example, by examing the WAV, Stage Start should loop at sample 8085 and end at sample 688695; because of the ordering of data produced by the game, Emukon loops it at sample 23520 which makes the end have about 250ms of music from the start. It doesn't sound so bad but it's not right. High Score seems to loop in the wrong place too. If you feel like fixing it up, I suggest turning off fade-out at the end of tracks, setting the loop repeat to 0 and recording all looped tracks to WAV; if you find any track that seems to end in a weird place (ie. it has a little bit of the start at the end) then examine it more closely and consider re-looping it. It should be fine to edit the existing looped files so long as no data is missing. |
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Pit Pot
Posted: Wed Jan 19, 2005 10:41 pm
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> "Death": should have Tone 2 and Noise stripped
> (saves 10 bytes!) > > "Main Theme": I can't see why the total length and > loop length are > different. It's in this form at the moment: > > | intro | loop | > > but the intro and loop seem to be identical. I can't > output to WAV right now > to check it but I thought I'd mention it so you can > explain your reason for > cutting it that way. |
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Golden Axe
Posted: Wed Jan 19, 2005 10:42 pm
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The Battle seems incorrectly looped - too many repeats in intro section | |
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Defenders of Oasis
Posted: Wed Jan 19, 2005 10:43 pm
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Not looped! | |
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Sonic 2 - DJBrayster
Posted: Wed Jan 19, 2005 10:43 pm
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Badly organised, GG/SMS versions combined confusingly | |
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Aleste (FM)
Posted: Wed Jan 19, 2005 10:44 pm
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Not looped, bad tags | |
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Posted: Sun Jan 23, 2005 11:11 pm |
Added Johnnyz's Ys update (fixed tags following great debates, 2 new tracks) and Grass-eatin'me's Sonic 1 package (the original SMS one was not very good, this one is better in almost every way; ripped from Game Gear but identical music). Removed them from the list. | |
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Released The Black Onyx, Satellite 7; help needed
Posted: Sat Mar 12, 2005 6:31 pm
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In here:
http://www.smspower.org/maxim/forumstuff/Montezuma's_Revenge/ Some, if not all, of these are based on existing music, but I can't put names to them all. "Obtain Item" is "La Cucaracha". "Opening" is some other awful Mexican mariachi music that I don't know the name of; I suspect the others are too. All suggestions are welcome. |
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Krusty's Fun House
Posted: Fri Sep 16, 2005 10:57 am
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Voice samples should not have the composer's name; the voice of Krusty is Dan Castellaneta. | |
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Wonder Boy in Monster World
Posted: Fri Sep 16, 2005 2:23 pm
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No looping. Track names in capitals. Redo from start. | |
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National anthems
Posted: Wed Oct 19, 2005 5:24 pm
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The World Games, Summer Games, Great Volleyball and World Soccer (and other games that are not yet ripped) include national anthems and they all have proper names. Here's a list of a lot of them. Use German Democratic Republic for East Germany and Germany for West Germany; most have links to MIDI or MP3 versions for checking against the VGM. | |
Alan Gills
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Re: Wonder Boy in Monster World
Posted: Tue Sep 26, 2006 7:35 pm
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I went to fix this pack and it seems fixed already but you havn't passed it yet. I can't find anything else wrong with it. Can you point out anything else? |
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Wonder Boy III psg
Posted: Tue Oct 03, 2006 1:39 pm
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Wonder Boy III psg - side-crawler's dance is looped incorrectly! It seems to be looped from the beginning of the song, where the drums is quite different. It needs to play some half second or so more, before looping - and looping not from the start point, but from that half a second further into the song. The same song but in FM seems to be looped the right way (listen to the drums in each version). I could fix it if someone sent me an un-trimmed version of the song. | |
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Re: Wonder Boy III psg
Posted: Tue Oct 03, 2006 7:34 pm
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It's not very hard to record it using the now famous MEKA emulator found on this site. You must have great ears. Even Maxim didn't pick that one up and that's saying alot. |
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Posted: Tue Oct 03, 2006 7:52 pm |
It doesn't sound false or jumpy or anything, it's just the wrong rhytm.
The start melody goes: A B (C#) and the drums under A and B goes: cha cha cha cha (snares) When it loops it's the same melody, but the drums should go: boom sss cha cha (kick, hihat, snare, snare) That means you have the record half a second or so of the "start" of the melody at the "next" verse, before looping (and the loop should start at the C# then) |
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Posted: Wed Oct 04, 2006 7:25 am |
I often miss this kind of thing, I'm not very musically-minded - I can hear if it sounds bad, but not hear that it's slightly different to the "correct" tune. | |
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Posted: Wed Oct 04, 2006 10:11 am |
I could download Meka in the weekend and fix it, now I'm rather busy. :) | |
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Posted: Wed Oct 04, 2006 6:35 pm |
I've found a mistake in my own California Games pack, Foot Bag music is just incomplete, as I heard the FM version and could find that one out. I'll just re-rip the music (doesn't need any hack or avoid any sounds, since I don't need to kick the ball) =P
Since the renewal of packs, I've seen many of them lacking m3u lists and txt files,and even some bad trims, like Out Run and Tom & Jerry (actually, where is the Tom & Jerry pack? where did I get it???) *confuse* +_+ (oh, it's Hroþgar's, but couldn't find it in the archive) Is My Hero really 50hz? I kind of got used to the musics on 60hz when trying to play, ... 50hz they seem so slow! O_o Shadow Dancer: is K.T. = K. Tukaara? (from Galaxy Force credits) Why is Deep Duck Trouble pack in the middle of letter P?? XD (Phantasy Star Gaiden, I mean,... well... LOL) I've send some updated and new packs, but could only find the new ones in the archive list... And finally, my biggest problem: why all recent VGM I did have much bigger file sizes and can be 75 to 80% zipped?? I'm not doing anything different, and they're frame-accurate! EDIT: Castle of Illusion pack has serious issues, may I fix them? =) (since I have the needed raw files ripped from some time ago...) Oh! And... I think someone should work on these games with one unused 1-8 seconds jingle... maybe it's a USED 1-8 seconds jingle... One more thing: should I upload a pack with music names BGM 81, BGM 82, BGM 8F, etc? (it's Sylvan Tale) (but! Nilo, AKA Niloctronic, is working on the names) |
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Posted: Thu Oct 05, 2006 4:45 am |
I'm re-doing Columns pack, the thing I discovered is amazing! I'm getting all the musics from the game this time. | |
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Posted: Thu Oct 05, 2006 6:18 am |
I'd already reviewed and rejected Hroþgar's Tom & Jerry pack, although I can't check why yet.
You need to uncheck "VGM Sample Accurate". Only check it for voices, or if the result is screwed-up music. Some packs may be ripped at the wrong speed. You have to be very careful to choose the appropriate settings when ripping it. Deep Duck Gaiden: yeah, guess who has copy/pasted all that data and made a few mistakes... |
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Posted: Tue Oct 10, 2006 10:23 pm |
I have it unchecked all the time O_o (except when I record a voice) ... now that I've come to analyse the situation better, seems like they're getting much bigger in size when I strip unused channels... there's got to be something wrong with that button... they get normal again when I optimize the file, but get the GG stereo and other unused channels back...
Started working on FM packs, since I had so many of them prepared to packing but thought I couldn't do it because of something that was written in the archive. Anyway, I've been looking at the archive again now and saw that many of the new versions of the packs I've sent recently has "Unknown" for composer when it's.. "Known".. :P And... I think that separate Astérix pack with 1 extra track is ugly, I kind of need to unite all the archives in one pack... (that has 28 tracks) (and the composer is Takayuki Nakamura) Hm... there is something reeeeeeally wrong with the Clotho music on the Game Gear version of Columns... O__o when the screen is filled with blocks, music changes to the critical part, but when the screen is cleaned again, when the music come back to normal, it just gets really annoying... probably a big mistake from the sound programmer... I want to cut half of a channel from the file, but can't, strip button can only cut entire channels... |
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Posted: Wed Oct 11, 2006 6:18 am |
Some of the functions in VGMTool deliberately produce a file that's uncompressed; "strip" is one of them. Simply go to the last tab and choose "compress".
The untidiness of the "unapproved" section is precisely because it hasn't been tidied/approved/etc yet. |
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Posted: Wed Nov 08, 2006 4:37 am |
As this has became a problem with unreleased pack few time ago, I'm saying it =P
Safari Hunt pack has the Title Screen music non-trimmed. Actually, the music plays twice and then the game start music plays and you can hear some shots right after this =P and I really believe they're not 50hz O_o[ ........... and who is Tokuhuki Owabo??? XD |
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aclors
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Megaman
Posted: Thu Dec 28, 2006 6:23 pm
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Just to let you guys know, the Megaman vgm set here is missing a song (track, or whatever you fancy). It's missing the second Wily Fortress music. | |
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Alex Kidd in Shinobi World
Posted: Thu Dec 28, 2006 11:13 pm
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Sometime ago I released a fix for this pack but I don't know if any of you guys know about it.
It was fixed at the time we found the music trigger addresses. Please see this thread for more information. Thanks... Also it has now been around 2 years maybe more since I first submitted the VGM pack for The Castle, is there any news on this?? |
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Enduro Racer
Posted: Sat Dec 01, 2007 9:54 pm
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Enduro Racer,
This pack needs a whole re-rip because the motorbike sound is in the background of all the songs, I found a music trigger at D000 but cant seem how to trigger the music yet, ive already hacked the game so it stays on the title screen just to make ripping easier. I dont know if its possible to hack that game to remove the motorbike sound?? |
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Loser
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How can I help?
Posted: Sat Jan 12, 2008 10:03 pm
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Okay, I really have read the thread, but is there any way for someone unexperienced to help with these rips making use of the existing tunes? Or maybe even just inspire the folks already working that their work is appreciated? | |
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Posted: Mon Jan 14, 2008 9:29 am |
Take a pack that you like. Analyse it to decide if there are any missing tracks (see the trigger hacks thread), does it loop properly, are the tags as complete as can be? Try to get real names instead of nicknames for the composer/arranger, get the proper Japanese title, find the manual to get better track names from level names/enemy names. Do more as you see fit. Justify why anything is missing. Then email me the results and I'll look it over and, if I agree, I'll post it as approved.
Feel free to start a thread per pack, it may help get some collaboration going on. |
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Posted: Mon Jan 14, 2008 11:53 pm |
Hey Loser,
I am in the process of doing this too, perhaps if you find a way to contact me we can work together. The thing that lacks in all the packs is screenshots of the game, thats the harder part cause you have to obtain them and if you dont own the original games its technically illegal. Also there are a few packs that I have re done these include Enduro Racer where I patched the RAM to get rid of the motorbike sound :P |
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Posted: Tue Jan 15, 2008 9:18 am |
What? The screenshots are the easy part. Taking a screengrab is probably less copyright-infringing than ripping the VGMs anyway. The hard part about the "cover image" is getting it to look good - I'm thinking of requiring square images to play better with normal cover art displayers, which requires some creative effort in an image editor. For example, in the Streets of Rage image below I had to piece together the tiles at the bottom-left because they were overwritten by text.
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Posted: Sun Nov 30, 2008 5:37 am |
Tried everything I could to avoid the SFX, but ... since they're on jingles, the other 14 musics are just right anyway... pack only missing the PNG file and maybe there is something wrong with optimising... I don't know what it could be +_+
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Posted: Wed Jan 28, 2009 7:34 am |
In reference to the Sonic 2 VGM pack and the music trigger hack http://www.smspower.org/dev/docs/wiki/Sound/MemoryHacks
I'm trying to get a more accurate list of the tracks. Here it is so far: value: SMS track / GG track (where different) 81: Aqua Lake Zone 82: Underground Zone 83: Gimmick Mt. Zone 84: Crystal Egg Zone 85: Green Hill Zone 86: Sky High Zone 87: Scrambled Egg Zone / SCZ & Intro 88: Intro / Title Screen 89: Boss / NONE (memory hack crashes game) 8A: Power Sneakers / NONE (as above) 8B: Invincibility 8C: Act End 8D: Death 8E: Continue Screen 8F: Chaos Emerald 90: Game Over 91: Ending 92: Unused Music? / The End (as listed in the existing GG ripped pack) 93: Act Begin 94: Unused tweets? / Boss values after this are just sound effects. see here for notes on differences. My thoughts - speed shoes (officially Power Sneakers from manual?) omitted from GG Aqua Lake 2, the only appearance in the game? Music therefore removed from GG ver. I haven't finished the GG version, but the 92 music is different in each version. Is this the ending heard on the GG? SMS 92 Is a looping song, GG 92 is just a short flourish. Existing pack has separate files for Intro and Scrambled Egg, Intro is just cut short. It is of course the same music. |
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Re: Released The Black Onyx, Satellite 7; help needed
Posted: Thu Apr 02, 2009 10:47 am
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After four years, I finally figured out what it is - El Jarabe Tapatío (aka the Mexican Hat Dance)! |
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Posted: Thu Oct 08, 2009 3:59 am |
From the old packs page - the "SpellCaster_update.zip" pack includes an unused track which is in fact used on the password input screen. | |
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Posted: Fri Jul 30, 2010 1:07 pm |
I found a consistency problem while checking the old packs:
Some packs have a "clock rate" of 3579545 while others have 3579540. Shouldn't it be always the same? |
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Posted: Fri Jul 30, 2010 1:48 pm |
It doesn't really matter - it will cause a 0.0001% error in the tone. It depends on the emulator that logged the original VGM.
If there was a bulk editor it's be easy to edit them all at once. I prefer 3579545 myself. |
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Posted: Sun Aug 01, 2010 9:57 am |
That's what I want a command line VGM editor for. It would simplify a lot creating a batch tool, tagging, checking errors, ... | |
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Posted: Mon Aug 02, 2010 8:25 pm |
If you list all features you want to have I can write one. | |
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Posted: Tue Aug 10, 2010 12:30 pm |
Sorry for the late response, I was on vacation.
I thought of doing it myself, but you can do a much better job than me (I can program, but I'm not a programmer). If you are still interested, I can write here the complete planning I thought, and help you in anything you want. It should be a really simple program, reading and writing tags and header values depending on command line options. It may include other (I think less important) options: consistency checks (offsets); VGM/GD3 specifications (chip clocks, system names); and a text output. Written in C with standard libraries for maximum portability. |
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Posted: Tue Aug 10, 2010 12:50 pm |
The hard part is Unicode. | |
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Posted: Tue Aug 10, 2010 1:48 pm |
Yeah, I was looking Unicode before vacation. And the text output was the reason to ask you for the sourcecode of VGMtool. | |
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Posted: Wed Aug 25, 2010 5:54 pm Last edited by ValleyBell on Sat Aug 28, 2010 3:20 pm; edited 2 times in total |
I'm sorry, but I didn't notice the last response until some days ago.
I attached the vgm tagging tool I wrote yesterday. Currently all saved files will be uncompressed. Unicode is supported via HTML NCRs. To write a newline character you can type \n. I'll write a tool to modify the vgm header soon. EDIT: Bugfix for ShowTag command. EDIT2: Files are recompressed, if they are gzipped. EDIT3: Attachment removed. |
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Posted: Thu Aug 26, 2010 12:21 pm |
Sweet, but ... it doesn't work with Wine, could you compile it for linux or post the source?
And you should post this tool in your "VGM tools" post too. |
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Posted: Thu Aug 26, 2010 1:03 pm |
It'd also be good to add it to http://www.smspower.org/Music/Software . Just create a new page (or many) tagged with [[!VGM Utility]]. | |
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Posted: Thu Aug 26, 2010 5:24 pm |
I'll upload the source when I completed the Unicode support. The Linux-Part is unfinished.
Also I finally found a working lib-file for zlib 1.2.5. Compressed files will now be compressed after saving. Uncompressed ones won't. I'll create a page after finishing the vgm tagger. |
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Posted: Thu Aug 26, 2010 8:44 pm |
Great! And thank you! | |
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Posted: Fri Aug 27, 2010 7:27 am |
It's very easy to compile it yourself... |
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Posted: Sat Aug 28, 2010 3:19 pm Last edited by ValleyBell on Wed Sep 08, 2010 7:59 pm; edited 2 times in total |
You're right. I already compiled zlib under Linux as a part of VGMPlay.
I attached the finished tool and the source code. I added an option to output UTF-8 encoded Unicode characters. I'll create the page tomorrow. EDIT: Page added. EDIT2: Attachments removed. They're on the wiki now. |
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repacked packs
Posted: Sat Aug 28, 2010 3:57 pm
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Maxim,
I've seen you have been uploading some of the pending packages. Could you remove the packages you've released from the list? Also, if you work in any other packages, please mark them with a WIP to avoid duplicate work. |
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