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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Cyborg Hunter MS-MD Pad Hack
Posted: Tue Aug 29, 2017 1:59 pm
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Hi people
New patch to this game, thanks to FeRcHuLeS to let me know game is running with second pad for access menu.
Cybor Hunter V1.1 SMS
- Megadrive / Master System Pad autodetection
(If MD pad is plugged then START access to Weapon menu)
- Fixed Checksum
Conversion by BcnAbel76
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- Joined: 22 Mar 2015
- Posts: 228
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Posted: Tue Aug 29, 2017 4:09 pm
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This is exciting news to me!!!, BcnAbel76 you don't have to thank to me is totally the opossite, I'm going to test it right now, great job thanks.
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- Joined: 29 May 2015
- Posts: 18
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Posted: Wed Aug 30, 2017 4:21 am
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Thanks for this. Great work!
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- Joined: 22 Mar 2015
- Posts: 228
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Posted: Thu Aug 31, 2017 12:07 pm
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No more dealing with 2 gamepads an underrated game that is one of my favourites, I've found 2 minor bugs:
- When the start button is keeping pressed the character walks left side (after leaving menu)
- When the start button is pressed repeatedly sometimes the character jumps and go a bit right side.
I've tested on emulators only, Emulicious and Genesis Plus GX (as Retroarch core)
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Thu Aug 31, 2017 8:57 pm
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Hello
No problem my friends, thanks for testing. New update!
Cybor Hunter V1.11 SMS
- Fixed minor bugs
Conversion by BcnAbel76
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- Joined: 22 Mar 2015
- Posts: 228
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Posted: Fri Sep 01, 2017 2:13 pm
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It's working great at the sacrifice of leaving menu with start button(nothing important now It works as the second sms gamepad). By the way do you think it would be possible to map to A button instead of START button for emulators since the emulators use the same button as pause and start(genesis/megadrive) and you can get both pause or menu screen randomly. So 2 versions to access menu screen one as START button and another as A button??
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Fri Sep 01, 2017 7:36 pm
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It is possible to remap "Access Menu Button" to MD pad "A"
You may change value with hex editor at $7F07, change $6F with $67 then you assign to bit 4, (MD Pad "A")
if you only want it for emulators you needn't to fix checksum at $7FF0
Yes now it fixed it works same as the second MS pad.
;)
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- Joined: 22 Mar 2015
- Posts: 228
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Posted: Fri Sep 01, 2017 8:23 pm
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Ok, thank you BcnAbel76 for everything, I don't know if I made it. "Master System Checksum Fixer" was used
Cyborg Hunter v1.11A
- Menu screen as A genesis/megadrive button
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- Joined: 29 May 2015
- Posts: 18
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Posted: Fri Sep 01, 2017 10:38 pm
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I tested v1.11 on my Nomad and it's perfect. Great work.
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Mon Sep 04, 2017 9:36 pm
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Eyh people !
Thanks for testing ;)
When I was a kid I did not speak English and I did not know about the second controller in this game
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- Joined: 12 Nov 2017
- Posts: 3
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Posted: Sun Nov 12, 2017 8:38 am
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Sorry for the Off-Topic, can someone share the same for Alex Kidd in Miracle World or share a tutorial for made this for any other game?
Thanks in advance
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- Site Admin
- Joined: 19 Oct 1999
- Posts: 14745
- Location: London
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Posted: Sun Nov 12, 2017 10:19 am
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It's a bit tricky.
- find space for extra code (ideally supporting both Mega Drive and Master System controllers)
- replace controller reading code with indirection to extra code
- figure out how to trigger the change to the menu screen - or just jp $66 - when the extra button is pressed
Not something you can do without understanding assembly code.
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- Joined: 12 Nov 2017
- Posts: 3
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Posted: Sun Nov 12, 2017 12:35 pm
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Maxim wrote It's a bit tricky.
Not something you can do without understanding assembly code.
Hi Maxim,
Thanks for suggestions. Unforunatellt i'm a complete newbie in assembly coding, i hoped in a out of the box / scripting edit.
So you think may i ask someone on the forum for this request? I don't know if this takes a few minutes or not.
Thanks again
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- Joined: 09 Jan 2022
- Posts: 22
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Game Gear compatibility
Posted: Sun Jan 09, 2022 7:16 pm
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I do realize that this is a 4-year old thread/patch but I've been looking for quite a while for a hack/patch that would work with the Game Gear.
Does this hack "recognizes" the Game Gear as well to make the Start button open the inventory menu?
If not, would it be possible to modify this hack to do so?
Programming in assembly is decidedly not part of my skill-set I'm afraid... :(
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- Joined: 14 Oct 2008
- Posts: 512
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Posted: Mon Jan 10, 2022 4:12 pm
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I'm guessing the Start Button is only available in GG mode?
As in the whole game would have to be ported to function as a GG game?
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- Joined: 09 Jan 2022
- Posts: 22
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Posted: Mon Jan 10, 2022 5:58 pm
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KingMike wrote I'm guessing the Start Button is only available in GG mode?
As in the whole game would have to be ported to function as a GG game?
I might be wrong but in SMS mode the Game Gear maps the "Start" button to "Pause", I THINK.
At least that's what happens when I run it in Retroartch (Genesis Plus DX core) and set the system to "Game Gear"
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- Joined: 05 Sep 2013
- Posts: 3828
- Location: Stockholm, Sweden
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Posted: Tue Jan 11, 2022 12:19 pm
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When an SMS game is run on a GG, the START button on the GG works as the PAUSE button on the SMS.
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- Joined: 09 Jan 2022
- Posts: 22
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Posted: Tue Jan 11, 2022 8:35 pm
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So, unless I am mistaken, the hack would only need to remap the Pause button to the Inventory function. Pause would be lost but that wouldn't be as important since the game does pause once inside the inventory menu.
Would that be feasible?
Again, I do not know a lot about coding in general and particularly in assembly so I could be completely off the mark here.
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Sun Feb 20, 2022 11:08 pm
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Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
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- Joined: 09 Jan 2022
- Posts: 22
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Posted: Mon Feb 21, 2022 6:45 pm
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This is so great, I already tested it under emulation (Master System, Game Gear AND Mega Drive) and at least under emulation, the "Pause" button works great and opens up the inventory!
Moreover, I was surprised to see that in the Mega Drive emulator, the "Start" button would open the menu!
It would be great if someone could test whether it'll work on a real Mega Drive console (Everdrive or PBC) with the controller's "Start" button or whether it was the emulator making it work like that.
(To be honest I expect it not to work and instead use the converter's "Pause" button).
THANK YOU SO MUCH BcnAbel76 for doing this!
You are amazing!
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- Joined: 06 Aug 2015
- Posts: 148
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Posted: Mon Feb 21, 2022 10:45 pm
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BcnAbel76 wrote Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
BcnAbel76, could you do the same for Wonder Boy Monster Land?
Please!
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Mon Feb 21, 2022 11:17 pm
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EmuBoarding wrote BcnAbel76 wrote Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
BcnAbel76, could you do the same for Wonder Boy Monster Land?
Please!
Wonder Boy Monster Land is using "PAUSE Button" to access "InGame Menu", any problem with it???????
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Mon Feb 21, 2022 11:20 pm
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KeyperOS wrote This is so great, I already tested it under emulation (Master System, Game Gear AND Mega Drive) and at least under emulation, the "Pause" button works great and opens up the inventory!
Moreover, I was surprised to see that in the Mega Drive emulator, the "Start" button would open the menu!
It would be great if someone could test whether it'll work on a real Mega Drive console (Everdrive or PBC) with the controller's "Start" button or whether it was the emulator making it work like that.
(To be honest I expect it not to work and instead use the converter's "Pause" button).
THANK YOU SO MUCH BcnAbel76 for doing this!
You are amazing!
Thanks to you! Enjoy it friend :)
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- Joined: 06 Aug 2015
- Posts: 148
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Posted: Wed Feb 23, 2022 6:06 am
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BcnAbel76 wrote EmuBoarding wrote BcnAbel76 wrote Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
BcnAbel76, could you do the same for Wonder Boy Monster Land?
Please!
Wonder Boy Monster Land is using "PAUSE Button" to access "InGame Menu", any problem with it???????
When you place the Genesis controller it doesn't work. I wish I could use the start button on the Genesis controller to access this menu.
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Thu Feb 24, 2022 10:14 pm
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EmuBoarding wrote BcnAbel76 wrote EmuBoarding wrote BcnAbel76 wrote Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
BcnAbel76, could you do the same for Wonder Boy Monster Land?
Please!
Wonder Boy Monster Land is using "PAUSE Button" to access "InGame Menu", any problem with it???????
When you place the Genesis controller it doesn't work. I wish I could use the start button on the Genesis controller to access this menu.
Hello
50% Yes & 50% No ...
I patched game and now it supports Megadrive pad, but unfortunately it can not return to game after access Menu via MD START, it calls a redundant loop and only goes back with interrupt function, only present in Master System Pause Button
Then, I think it is better than nothing, it can play with MD or MS Pad, and use "MS Converter/Everdrive Pause Button"
If anybody is interesting I'll upload it
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- Joined: 06 Aug 2015
- Posts: 148
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Posted: Fri Feb 25, 2022 1:07 am
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BcnAbel76 wrote EmuBoarding wrote BcnAbel76 wrote EmuBoarding wrote BcnAbel76 wrote Cyborg Hunter V1.0 GG START
-------------------------------------------
This patch remaps PAUSE Button to acces "InGame Menu" and disable Player 2 Controller to access it
It can be used in Game Gear (START Button), Master System (PAUSE Button) or Megadrive (PAUSE in MS Converter/Everdrive Button) hardware
Test, comment and enjoy ;)
BcnAbel76, could you do the same for Wonder Boy Monster Land?
Please!
Wonder Boy Monster Land is using "PAUSE Button" to access "InGame Menu", any problem with it???????
When you place the Genesis controller it doesn't work. I wish I could use the start button on the Genesis controller to access this menu.
Hello
50% Yes & 50% No ...
I patched game and now it supports Megadrive pad, but unfortunately it can not return to game after access Menu via MD START, it calls a redundant loop and only goes back with interrupt function, only present in Master System Pause Button
Then, I think it is better than nothing, it can play with MD or MS Pad, and use "MS Converter/Everdrive Pause Button"
If anybody is interesting I'll upload it
Just for you to try, I'm already happy. Thank you very much. I had used the WB The Dragon's Trap patch but it gave the same error. Enters the pause screen but does not return. Unfortunately. Anyway, thank you so much for trying.
There would be no way to exit the menu with the 1 or 2 button instead of pause?
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- Joined: 28 Feb 2016
- Posts: 503
- Location: Barcelona
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Posted: Fri Feb 25, 2022 7:11 pm
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Added a new topic for Wonder Boy Monster Land pad hack
And no, only interrupt function is called pressing exclusively "Pause Button"
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