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View topic - Is there a hack of GG Sonic 1 with SMS sprites?

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Is there a hack of GG Sonic 1 with SMS sprites?
Post Posted: Tue Mar 21, 2017 7:34 am
Last edited by tailsnic on Tue Mar 21, 2017 8:59 am; edited 1 time in total
Hi. I wondered many times if there exist a hacked ROM of GG's Sonic 1 with the Sonic's sprites well done. In the GG version, Sonic looks awful, while in the Master System version, he looks good, xD.

Does anyone knows if it exists?
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Post Posted: Tue Mar 21, 2017 8:40 am
welcome tailsnic! (I saw you in otrolado asking for the repro issue)

I don't think it exists, but it'll be nice to see!
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Post Posted: Tue Mar 21, 2017 8:51 am
kusfo wrote
welcome tailsnic! (I saw you in otrolado asking for the repro issue)

I don't think it exists, but it'll be nice to see!


Hi again. The repro PCB for 8mbit roms is making me nuts, because I don't find how to acquire it, xD. I opened a thread asking if it can be created from 0, so they told me that here is a person who makes them, but I can't contact him. At first I wanted to create the custom mapper, and then I discovered that the code from the ichigobankai's mapper is made by him, so I don't want to duplicate de PCB anymore. In this world we have to respect each others.

Refering to the rom, I would like to see it. The sprite from Master System version looks pretty good. Maybe I would do the hack someday.
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Post Posted: Tue Mar 21, 2017 9:01 am
About hacking the rom, some utilities like this could allow you to edit the graphics:

https://www.zophar.net/utilities/graphutil.html
http://www.smspower.org/Development/Tools
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Post Posted: Tue Mar 21, 2017 9:04 am
kusfo wrote
About hacking the rom, some utilities like this could allow you to edit the graphics:

https://www.zophar.net/utilities/graphutil.html
http://www.smspower.org/Development/Tools


Thanks, I appreciate it.
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Post Posted: Tue Mar 21, 2017 10:02 pm
The proto has the SMS sprites.
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Post Posted: Wed Mar 22, 2017 7:26 am
Maxim wrote
The proto has the SMS sprites.


I didn't know it. I supose that the proto isn't complete or is not the same as the Master System version.
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Post Posted: Wed Mar 22, 2017 9:50 pm
It's certainly not complete, but presumably a lot closer to what you want than a simple sprite hack (i.e. collision boxes should be better).
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Post Posted: Thu Mar 23, 2017 12:17 am
Yeah you're right those Sonic sprites look awful he seems not to have a nose, and making a hack to restore it, maybe is easier than you think, thanks to Master Tile Converter: http://jmimu.free.fr/mastertileconverter/
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Post Posted: Thu Mar 23, 2017 12:31 am
I always thought the gg sonic 1 sprites really suck :\
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Post Posted: Thu Mar 23, 2017 12:33 am
tailsnic wrote
The sprite from Master System version looks pretty good. Maybe I would do the hack someday.


I agree. Sonic 1 and 2 have great sprites but after that the master system sonic sprites sucked imo , sonic chaos for example is horrible.
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Post Posted: Thu Mar 23, 2017 8:00 am
FeRcHuLeS wrote
Yeah you're right those Sonic sprites look awful he seems not to have a nose, and making a hack to restore it, maybe is easier than you think, thanks to Master Tile Converter: http://jmimu.free.fr/mastertileconverter/


I have a problem with that tool. I tried to change the sprites, but the program shows all the colors bad, and I can't see what are the Sonic's sprites.
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Post Posted: Thu Mar 23, 2017 9:24 am
probably you can set some the palette, in order to be able to see correctly the sprite tiles
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Post Posted: Thu Mar 23, 2017 10:16 am
kusfo wrote
probably you can set some the palette, in order to be able to see correctly the sprite tiles


I'll try to change the palete. Thanks.
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Post Posted: Thu Mar 23, 2017 10:19 am
Try with the palette you can get from Meka or emulicious.
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Post Posted: Thu Mar 23, 2017 7:43 pm
kusfo wrote
Try with the palette you can get from Meka or emulicious.


When I open the ROM in Master Tile Converter, I see this:



Even loading palette in raw mode from Meka, the appearance is the same.
YCjWWIul.jpg (139.02 KB)
Attachment fairy
YCjWWIul.jpg

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Post Posted: Fri Mar 24, 2017 7:29 am
You're seeing all the content of the rom, as it's not possible for the software to tell if some binary chunk is data, program or tiles. Just scroll trough the rom to see if you can see the tiles. Or maybe, they're compressed, so you'll need to tell which compression was used.
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Post Posted: Fri Mar 24, 2017 9:08 am
kusfo wrote
You're seeing all the content of the rom, as it's not possible for the software to tell if some binary chunk is data, program or tiles. Just scroll trough the rom to see if you can see the tiles. Or maybe, they're compressed, so you'll need to tell which compression was used.


I learned about that, it's quite difficult, but I found the tiles, xD. Thanks for the help.
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