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View topic - Does the color ram palette affect the colors in TMS9918A mode?

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  • Joined: 07 Aug 2007
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  • Location: Yach, Germany
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Does the color ram palette affect the colors in TMS9918A mode?
Post Posted: Sun Feb 19, 2017 9:54 am
The SMS / Mark III palette for TMS9918A mode is quite a bit different from the real TMS9918A colors:

http://www.smspower.org/Development/Palette

Are the SMS / Mark III colors hardwired or are these default values for the palette in color RAM? Emulators seem to disagree on their behaviour in TMS9918A mode.

MAME Mark III: Uses hardwired Mark III palette, ignores color RAM
MAME Jap SMS: Uses hardwired Mark III palette, ignores color RAM
Kega: Uses hardwired TMS9918A palette, ignores color RAM
Meka: Uses hardwired TMS9918A palette, ignores color RAM
Emulicious: Uses hardwired Mark III palette, ignores color RAM
MasterGear Jap SMS: Uses hardwired TMS9918A palette, ignores color RAM

How does real hardware behave? Are there differences between Mark III, Jap. SMS, SMS, SMS 2?

Philipp

P.S.: Added Emulicious, Master Gear
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  • Joined: 05 Sep 2013
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  • Location: Stockholm, Sweden
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Post Posted: Sun Feb 19, 2017 11:43 am
AFAIR it seems to me they're hardwired and not really faithful.
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Post Posted: Sun Feb 19, 2017 6:41 pm
Only the Game Gear uses the palette, but that's not official (you need a loader to set it, to play SG games). The colours used seem consistent (and bad), my suspicion is that they were based on the documented names (dark red, etc) rather than a comparison. In reality, the TMS colours are actually impossible to replicate with 3 bit RGB, some even have the same closest match.
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