Sega Master System / Mark III / Game Gear
Sega8bit & SMS Power! 2013 Event - 10th August 11 weeks and 4 days from now
Review of Global Defense / SDI (Strategic Defense Initiative) by ACE magazine
Overall rating 62%
EARTH'S under attack from those pesky aliens again - will they never learn? - so ifs time to launch the Global Defense Satellite and stop the waves ol enemy missiles and satellites from raining down on our green and pleasant planet.
SEGA £19.95cr OUT NOW
The game breaks down into two halves (offensive and defensive). During the offensive hall you control the satellite, viewed side-on, and have to shoot as many of the missiles and satellites as you can as they scroll from right to left. The shooting method's like the old Missile Command system, i.e. you move a sight around and press fire and the shots take a fraction of a second to reach the target. This means you have to 'lead' the shots - simply fire at where you think the target will be, allowing for its speed and direction of travel.
The second stage of the game has you trying to shoot down several waves of missiles as they descend from the top of the screen. Do this without letting too many missiles through and you can progress to the next stage, which is just more of the same.
Controlling the satellite can be tricky - you have to use the two fire buttons. Pressing and holding the lirst fire button gives you direct control of the satellite, so you can move it around and avoid anything that's on a collision course with you The second button allows you to move the firing sight around.
Global Defense is good fun to play but it's standard arcade fare and suffers in the lasting interest department. You'll enjoy having a good blast every now and then, but it wont gnp you or keep you enthralled for long spells at a time.
The graphics are, as expected, good. Sound, though, is awful. The game plays well, but there's little in it to keep you playing for long periods.
Good blasting fun, but it won't keep you playing for long periods.