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If thou be strong and noble, a mighty quest awaits thee!
After a millennium of peace, the Dark Lord Terarin hast freed herself and stolen the Golden Seal, opening Pandora's Passage to the evil dimension. Now, hoards of fearsome monsters roam the land.
Come! Follow in the footsteps of the mighty Iason and defeat the Dark Lord. Only you, the Miracle Warrior, can retrun the Seal to its rightful place.
Long ago in a land of swords and sorcery, a stumbling sheperd lad named Iason unknowingly opened the Pandora Passage. Through this gateway all manner of evil creatures were let loose upon the Five Lands under the claws of the Dark Lord Terarin.
As Iason grew into a man, he watched Terarin's nightmare army devastate the Five Lands. Since it was he who had unleashed this evil, he took a vow to defeat Terarin and restore peace to his world.
Iason trained with the White Monks, learning the ways of the King's sword... and the magical dangers of Terarin's evil hoard. To help him on his quest, the monks gave him magical arms and armor.
After a long and valiant battle, Iason defeated Terarin and drove her into another dimension. Then, his armor glowing gold, Iason resealed the Pandora Passage.
The people of the Five Lands made him a legend. Before he went back to the life of a sheperd, Iason made a prophecy that one day Terarin would return, and that four brave warriors would awake to meet her evil challenge!
There was a time not long ago when Terarin escaped from her entrapment and, with a howl of rage that shook the world, once again unleashed her terror upon the land.
You watched the Five Lands suffer under her ruthless campaign of evil as you wandered from country to country. Then, one fine, cloudless day, you wanderings led you to a castle...where you learned of your true destiny.
The blood of Iason flowed in your veins. But were you the one fated to bring an end to Terarin's evil? Only time would tell as you learned the ways of magic and the sword!
Your quest to defeat Terarin and restore the Seal shall be long and challenging. To make the beginning of your journey easier, learn well the following method of play.
Insert the MIRACLE WARRIORS(TM) cartridge and turn on the power base. When the title screen appears, select "START" for a new game or "CONTINUE" to continue a game you've been playing. Up to five games can be saved.
If you selected "START," you will see the name entry screen. Use the D-Button to select up to four letters for your name and Button 2 to confirm your selection. Then move the cursor to END and press Button 2.
Your begin your quest with this screen.
When you are not fighting, you and your companions will appear here. The moving background represent your character's point of view in the Five Lands. When you do battle, your foe will be seen here. Messages will also appear in this screen.
The magical fairy who makes sure messages are seen by all.
The white square is where you are in the Five Lands. Use your game map as a reference. One move of the white square equals one square on your game map. To move the white square north, south, east or west, use the D-Button. Your game menu will also appear here when you press Button 1.
The upper blue bar is your experience meter. As you battle evil creatures, your experience will grow...and your experience meter will become white. When your experience meter becomes fully white, you will gain in strength.
Your strength meter starts out white. As you suffer damage, the white will decrease. If your strength meter turns fully blue, you will die. Remember...as you gain in experience, you will gain in strength.
$: Shows the amount of Guilders your party has. Guilders are the
monetary unit of hte Five Lands. You need them to purchase weapons, healing
herbs and special items.
POT: Herbs. Use herbs to heal yourself and your party after combat.
FANG: Fangs are valuable in the Five Lands. They can be sold for
guilders...or traded for certain items!
C: Character points are evidence of your worthiness in combat. Some
villages will not admit you if you don't have enough character. And be
careful who you slay, or your fame could decrease!
At different points in the game, you can access menus which give you options. At points in the game where you must make decisions, the menus will appear automatically.
You may access this menu when traveling through the Five Lands by pressing Button 1. To make a selection, use the D-Button to pick an item and press Button 2 to confirm. To cancel a selection or return to the game, press Button 1.
When you and your companion's strength has been depeleted in combat, you may use this command...if you have herbs...to regain strength.
Shows the strength value of you and your companions as well as the weapon types and uses left in the weapons.
This menu will automatically be displayed when you come in contact with a friend or foe. A message will identify what you see. Then you must select an option.
Use this option to attack. A subscreen will appear in which you must select the member of your party to attack. When in the character selection subscreen, you can use Button 1 to cancel the attack and return to the encounter menu.
This option allows you to escape. Remember that some creatures will trap you, forcing you to fight for your life!
Use this option to listen to some of the people and creatures you meet in your quest. They could give you valuable hints and knowledge.
If you have magical items, this option will let you use them. Some magic items don't work against all enemies!
This option will show you a list of all the spells you have learned. You may choose one and see if it works. REMEMBER: Iason did not use spells in combat...perhaps for a reason!
You will find villages, towns and castles in your travels through the Five Lands. In each you will find or be able to buy weapons, armor, medicine and...clues. To enter, place the white square over the village, town or castle and press Button 2. To leave, press Button 1.
Castle |
Village |
Town |
You will also find caves, dungeons and monuments to Iason scattered throughout the Five Lands. Some you may enter unhindered. Others will be locked...until you find the right person or learn the right spell. But it's best not to venture into cold, black depths until you have a certain magical item or two.
Cave |
Monument |
You...and your companions as you find them...begin your quest empty handed. But arms and armor can be purchased in towns and villages. There you will find knives, swords, shields and suits of armor...if you have enough guilders!
Remember that combat takes its toll of your weapons and armor. The STATUS screen will show the number of uses left in your equipment. If it reaches 0, your equipment will break and you will have to purchase more. Swordsmiths can bring new life to your steel for a price! Some may even be convinced to travel with you!
Also, at the time of Iason's prophecy, the white Monks crafted magical weapons and armor for the Miracle Warriors. These were hidden throughout the Five Lands and guarded from greed of common fold by powerful magic. You must find them to complete your quest.
In the course of your journey you will encounter many humans and creatures who will in turn help you or try to harm you. Study each encounter carefullly. Defeating evil will help you in every way. But harm the good or innocent and you shall suffer.
Kosama |
White Monk |
Black Monk |
Traveler |
Thief |
The evil legions of Terarin are too many to count! You will encounter evil creatures of all kinds at every turn, so be on your guard! Knowing these few creatures will help you begin your quest:
EVIL MERCHANT: He profits from the misfortune of others. Defeat him to get a start in the world. | |
LIPHANT: If you brave the dark woods of Arukas to hunt this powerful creature, few will consider you nuts. | |
UNMUTAK: Is small and fast, but easy to defeat. | |
TERARIN: The Dark Lord: She is an evil lord from ages past. When you meet her, there can only be one victor! |
Here are a few of the items you must find to fulfull the prophecy of Iason and defeat Terarin.
MASK: Wearing a Mask of The Beast will make caverns less dark. | |
SHIP: The only way to cross the seas. To brave the raging storms of Areos, though, a special ship is needed. | |
FEATHER: A feather will carry you like the wind when certain names are spoken. | |
CRYSTAL: A crystal will let you see farther...in certain places. | |
MANTLE: A mantle will hide your aura from weak and insignificant creatures that would hinder your quest. | |
STONE: A Stone Of Protection when used at the right moment can halt an enemy's evil magic. | |
STAFF OF EARTHQUAKES: The Staff of Earthquakes will make the ground crack and tremble beneath you enemies' feet, causing them great damage. | |
WHITE SPHERE: The White Sphere contains powerful magic to crush your enemies. But you may only carry one sphere at a time...and its cost is great! | |
KEYS: The Key of Heaven The Key of Earth The Key of Hell To reach Terarin and her hiding place, you must obtain all three keys. Only then will you be able to enter the...? |
Thou art the leader of this quest. Your vow is to defeat Terarin and use Golden Seal to close the Pandora Passage...as Iason did over a millenium ago. | |
GUY He is the first of thy companions. A brave and hearty fighter, curses will fail when he wields a special blade. Learn a spell and wake him from a long slumber. | |
MEDI The legendary woman warrior. She can spear through the enemy in a CRUSHING ATTACK with grace and speed beyond compare...when she possesses a certain weapon. Awaken her from slumber across the seas. | |
TURO A fearsome pikeman with the blood of pirates in his veins. A duel with the black monks brought him to his fate. Search for him in the deep, dark caverns, and...take care which beasts you slay! |
Miracle Warriors(TM) is not a game you will end in an afternoon. The fun will last for many hours. So don't rush. Take your time, plan your moves and enjoy your quest!
Write down the hints the townspeople and travelers give you.
Make maps of the dungeons you visit. They will help you make it back to the surface!
Miracle Warriors has a battery so up to five games can be saved. Use the SAVE feature often...and to your advantage!
When fighting enemies more powerful than yourself, magic items come in handy.
Examine the strength of your enemy before you begin fighting. Sometimes retreating will let you live and fight another day.
Refer to your game map often. Use pins to mark places you find that are not on the map.
See the main page for Miracle Warriors: Seal of The Dark Lord / Haja no Fuuin (覇邪の封印)