region:US scans:Altered Beast - US - Manual

Battle through a land of myth and danger to rescue Athena, the kidnapped daughter of Zeus. To help you, the Thunder God has granted you the power of the Altered Beast. Now, when danger threatens, you shed your human form and transform into powerful creatures with the strength to stamp out the evil that lurks around every comer!

Loading Instructions: Starting Up:

  1. Make sure the power switch is OFF.
  2. Insert the game cartridge in the Power Base (shown below) as described in your SEGA SYSTEM manual.
  3. Turn the power switch ON. If nothing appears on the screen, turn the power switch OFF, remove the cartridge, and try again.
  4. At the title screen, to start the game, press Button 1 or Button 2.

IMPORTANT: Always make sure that the Power Base is turned OFF when inserting or removing your Mega Cartridge.

Altered Beast™

You once were a Roman Centurion, a brave warrior who knew no fear. When you died on the battlefield with courage and honor, you thought you would know peace and rest for all eternity.

But when the evil Neff, Lord of the Underworld, abducted the beautiful Athena, her father Zeus searched for a warrior strong and brave enough to rescue her. He chose you...and brought you back from the grave! And since you would be battling creatures of supernatural power, Zeus gave you supernatural powers of your own.

Within certain of the enemy creatures were magical Spirit Balls. If you defeated those enemies and took the Spirit Balls, you would gain the powers of the Altered Beast...the power to transform into creatures of awesome strengths and abilities!

From man to strongman...to werewolf, weredragon, were-tiger and the ultimate, the golden wolfman! You now had the power to do what no man living or dead had ever done before...battle the demons of the Underworld...and win!

In the distance you could hear the beautiful Athena's cries. Zeus returned you to Earth at the graveyard in which you had rested. Waiting for you were the bizarre, twisted minions of the evil Neff. You began to fight harder than you had ever before...because in your first life your battle cry had been..."Never Say Die!"

Taking Control

Directional Button (D-Button)
Moves the Centurion LEFT or RIGHT. PRESS DOWN to make the Centurion KNEEL.
Button 1
To START GAME. Kick.
Button 2
Punch.
Buttons 1 and 2 together
Jump.
D-Button DOWN & Button 1
Lie on back and KICK UP.

(After changing into the Altered Beast, the functions of Buttons 1 and 2 will change. For specifics, see the instructions under each round.)

The Battle Scene

To start the game, press Button1 on the Control Pad.

Life Gauge
At the start, the life gauge will show three units. Each time the enemy touches you, the life gauge will diminish. That life is lost when the life gauge disappears.
Game Over
You start the game with three lives. When those lives are lost, the game is over.

Becoming an Altered Beast

You gain the power to transform into an Altered Beast when you capture Spirit Balls, which reside inside of the three-headed white wolves. When you defeat one of these wolves, the spirit ball will be released into the air. Don't let it drift away!

You start each round as a normal man. By capturing the first Spirit Ball, you will transform into a superman with rippling muscles. If you capture one more Spirit Ball, you will undergo the fiery transformation into the Altered Beast!

In each round you will transform into a different beast. Shortly after you transform, Neff will appear and send one of his evil minions to fight you. Defeat these monstrosities and you will advance to the next round.

Round 1: Werewolf

You'll return to Earth in the same graveyard in which you rested for over one hundred years. Here you must battle the zombies and evil spirits Neff has placed in the graveyard and castle ruins.

Capture two Spirit Balls during this round and you will transform into a savage werewolf with awesome powers!

Your Control Pad buttons act as follows:

Button 1
Fireball: A punch will shoot fireballs from your hands!
Button 2
Flame Arrow: You call forth the power of flame to destroy all enemies in the direction you are facing!

Round 2: Weredragon

Here you are one step doser to the Underworld. You will battle your way through a dark and dank cavern filled with ravenous beasts hungry for your blood! Capturing the Spirit Balls here will transform you into an armor-scaled Weredragon with the power of flight!

Your Control Pad buttons act as follows:

Button 1
Lightning Smash: Lightning sizzles from your arms.
Button 2
Inner Strength: Your whole body becomes electrified, frying anything you touch to pieces!
D-Button
Moves the Weredragon UP, DOWN, LEFT, RIGHT.

Round 3: Weretiger

In this round you breach the gates of Neffs Underworld fortress! Could Athena be held prisoner somewhere in the vicinity? This you must discover. When you capture the Spirit Balls this time, be ready for a transformation into a powerful Weretiger.

Your Control Pad buttons act as follows:

Button 1
Bouncing Flame: A bouncing ball of flame rolls from your fingertips.
Button 2
Pillar of Fire: Enemies above and below you will suffer as you flame up and down!

Round 4: Gold Werewolf

The inner sanctum of Neffs dangerous fortress of the undead! Here you will battle the most fearsome creatures of all...including the demon form of Neff himself! But all hope is not lost. If you capture the Spirit Balls, you shall transform into the most powerful Altered Beast of all, the Golden Werewolf!

Your Control Pad buttons act as follows:

Button 1
Golden Fire: Blazing balls of golden fire to blast your enemies!
Button 2
Golden Arrow: Crush your foes in a wave of golden fire!

Know Thine Enemies

These are the minions of the evil Neff who will try to stop you from rescuing Athena.


Headless Horror: 100 points
This zombie will punch when he gets near.

Grave Master: 300 points
This high-ranking ghoul is a big brute with a long reach.

Slow Foot: 100 points
This is the lowliest form of zombie. He'll explode at the slightest touch.

Skinny Orcus: 500 points
This winged terror falls from the sky and attacks.

Three-Headed Wolves: 1,000 points
These spooky hounds attack in packs. Among them are albinos, which contain the Spirit Balls you need to change into the Altered Beast.

Aggar (Boss)
He attacks by cutting off his head and throwing it. Unlimited heads grow back really fast for added ammunition.

Round Leech: 300 points
If this toothy fellow puts the bite on you, your power will be sucked away.

Chicken Stinger: 300 points
This beast attacks by stinging you with its needle-sharp poisonous tail.

Rattle Tail: 500 points
Similar to a Chinese dragon, this monster attacks from above and below. Look for the rattles.

Octeyes (Boss)
This foul fern blows out poisonous spores the shape of eyeballs. If one of these touches you, you're dead!

Cave Needle: 100 points
This giant, mutated ground wasp has a sting that kills.

Hammer Demon: 500 points
This monster wields a giant hammer and attacks from above.

Crocodile Wyrm (Boss)
This flying monster attacks by spitting fire forms from its mouth.

Gory Goat: 200 points
This adversary isn't particularly strong, but it's swift, so watch out!

Saw Fish: 100 points
This creature has a spine that's as sharp as a saw blade. When it spins around, it is extremely strong.

Dark Unicorn: 300 points
This evil unicorn has the frightful ability to deliver swift flying kicks.

Bad Boar: 500 points
This horrible hog is smart in defense, making it very difficult to defeat.

Bonus Points

In addition to points received for defeating enemies, you will receive Bonus points for defeating Neff's evil boss minions.

The Bonus points are:

Defeating boss minions at first appearance
100,000 points.
Defeating boss minions at second appearance
50,000 points.
Defeating boss minions at third appearance
50,000 points.

NOTE: You can only fight Neff's evil minions when you are in the Altered Beast phase.

Helpful Hints

Scorebook

Date    
Name    
Score    

Handling The Mega Cartridge™

90-Day Limited Warranty Sega® Card/Cartridge

To validate the following 90-day limited warranty, your sales slip or proof of purchase should be retained at time of purchase and presented at time of warranty claim.

90-Day Limited Warranty

Sega of America, Inc. warrants to the original consumer purchaser that this Sega Card™ /Cartridge™ shall be free from defects in material and workmanship for a period of 90 days from the date of purchase. If defect covered by this warranty occurs during this 90-day warranty period, Sega will repair or replace the defective card/cartridge, at its option, free of charge.

This warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship.

To receive fast, reliable service, call the Sega Customer Service Department at the following numbers:

Outside California
800-USA-SEGA
Inside California
415-742-9300

Our Customer Service Department is in operation from 9:00 AM to 5:00 PM (Pacific Time), Monday through Friday. Do not return your Sega Card/Cartridge to your retail seller.

Sega's service center is located at the following address:

Sega of America, Inc.
Warranty Repair
573 Forbes Blvd.
South San Francisco, CA 94080

Limitations On Warranty

Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety days from the date of purchase and are subject to the conditions set forth herein. In no event shall Sega of America, Inc. be liable for consequential or incidental damages resulting from the breach of any express or implied warranties.

The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations of exclusion may not apply to you. This warranty provides you with specific legal rights. You may have other rights which vary from state to state.


See the original manual scans at Altered Beast - US - Manual
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