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View topic - Homebrew projects still missing from the Homebrew page

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  • Joined: 19 Aug 2006
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Homebrew projects still missing from the Homebrew page
Post Posted: Tue Apr 02, 2024 5:26 pm
Last edited by mateusbond on Fri Apr 05, 2024 2:45 am; edited 2 times in total
From Fabrizio Caruso:

Cross Shuriken: https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/shuriken
Cross Stinger: https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/stinger
Cross Verbix: https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/verbix


From haroldoop:

Astro Hunter: https://haroldo-ok.itch.io/astro-hunter
Binary Gunner: https://haroldo-ok.itch.io/binary-gunner
Chicken Crossing: https://haroldo-ok.itch.io/chicken-crossing
Escape from Monster Dimension: https://haroldo-ok.itch.io/escape-from-monster-dimension
Geometry Blaster: https://haroldo-ok.itch.io/geometry-blaster
Pong Kombat: https://haroldo-ok.itch.io/pong-kombat-sms-demake
Rassak's Retribution: https://haroldo-ok.itch.io/rassaks-retribution
Tiny Caveman: https://haroldo-ok.itch.io/tiny-caveman
Winter Shooter: https://haroldo-ok.itch.io/winter-shooter


From inufuto:

Aerial: http://inufuto.web.fc2.com/8bit/aerial/
AntiAir: http://inufuto.web.fc2.com/8bit/antiair/
Ascend: http://inufuto.web.fc2.com/8bit/ascend/
Battlot: http://inufuto.web.fc2.com/8bit/battlot/
Bootskell: http://inufuto.web.fc2.com/8bit/bootskell/
Cacorm: http://inufuto.web.fc2.com/8bit/cacorm/
Cavit: http://inufuto.web.fc2.com/8bit/cavit/
Cracky: http://inufuto.web.fc2.com/8bit/cracky/
Guntus: http://inufuto.web.fc2.com/8bit/guntus/
Hopman: http://inufuto.web.fc2.com/8bit/hopman/
Impetus: http://inufuto.web.fc2.com/8bit/impetus/
Lift: http://inufuto.web.fc2.com/8bit/lift/
Mazy: http://inufuto.web.fc2.com/8bit/mazy/
Neuras: http://inufuto.web.fc2.com/8bit/neuras/
Ruptus: http://inufuto.web.fc2.com/8bit/ruptus/
Yewdow: http://inufuto.web.fc2.com/8bit/yewdow/


From Louis the SEGA Nerd:

Line Runner: https://louistheseganerd.itch.io/line-runner
Pong: https://louistheseganerd.itch.io/pong-sms
Sub-Assault: https://louistheseganerd.itch.io/sub-assault


From old_pirate:

Battle City: https://old-pirate.itch.io/battle-city-sms


From the Tokyo University game jam:

Farmer Legend: https://v3.globalgamejam.org/2023/games/%E8%BE%B2%E5%AE%B6%E4%BC%9D%E8%AA%AC%E3%80%80farmer-legend-5


From under4mhz:

Minesweeper: https://under4mhz.itch.io/minesweeper
Tetris: https://under4mhz.itch.io/bloktris


From x7r:

Sutoroku: http://x7r.free.fr/ms-sutoroku/
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  • Joined: 05 Sep 2013
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Post Posted: Wed Apr 03, 2024 8:01 am
interesting list - unfortunately most of these doesn't even have a thread in the forum :|

if the authors (or anyone!) provide descriptions and native resolution screenshots I can put them up
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  • Joined: 19 Aug 2006
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Post Posted: Thu Apr 04, 2024 1:35 am
List updated with Battle City and Sutoroku.

By the way, sverx, what should a native resolution picture be like? 256x192? What is the easiest way/the best emulator to take pictures like these? What kind of image file must be used?
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  • Joined: 16 May 2002
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Post Posted: Thu Apr 04, 2024 7:39 am
Most emulators have a feature to dump raw screenshots, do not use the printscreen method and you'll be fine.

As for the format, ideally PNG, possibly 8-bit indexed and not 24-bit rgb or (even worse) 32-bit rgba, but let's not be greedy here, just PNG is fine, it can be optimised later.

Whatever you do, just stay the hell away from JPEG.

I'd gladly help, but (at the cost of sounding like a broken record) my life just managed to become even worse.
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Post Posted: Thu Apr 04, 2024 8:30 am
We have a page at https://www.smspower.org/Site/ImageStandards which applies a bit; but broadly, Meka does what we like and Emulicious sometimes doesn't. 256x192 or 248x192 are the most likely dimensions for SMS games.
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Post Posted: Fri Apr 05, 2024 2:46 am
List updated with the recently released AntiAir.
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