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  • Joined: 09 Jul 2023
  • Posts: 2
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NTSC compatibility
Post Posted: Sun Jul 09, 2023 1:23 pm
Hi everybody,
I successfully did the PAL/NTSC-Mod on my PAL-SMS1 and I am fond of the bigger picture and faster music.
But alas my favorite game Xenon 2 seems not to be compatible, it shows ugly fragments which even act as obstacles to the ship.
This also occurs using the [UE] signed Virgin version.
Does there exists another US/NTSC version or a patch?
It would be just a pity if not because the game obviously profits from 60hz. In PAL-Mode the music slows down if there are too many sprites on the screen, in NTSC-Mode everything runs smoothly.

Many regards,
Mork
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  • Joined: 19 Oct 1999
  • Posts: 14745
  • Location: London
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Post Posted: Sun Jul 09, 2023 4:51 pm
No, some games are not compatible and not easy to make compatible. In fact games that slow down at 50Hz are likely to slow down just as much if not more at 60Hz as there is less time per frame for them to do their stuff.
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  • Joined: 09 Jul 2023
  • Posts: 2
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Xenon 2
Post Posted: Mon Jul 10, 2023 7:55 am
So Xenon 2 was never published in the US?
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  • Joined: 23 Aug 2009
  • Posts: 213
  • Location: Seattle, WA
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Post Posted: Mon Jul 10, 2023 5:32 pm
That's correct. This site can be a useful resource; if accurate, it was only ever published in PAL regions:

https://segaretro.org/Xenon_2:_Megablast
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  • Joined: 14 Oct 2008
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Post Posted: Sat Jul 15, 2023 5:03 pm
Mork wrote
So Xenon 2 was never published in the US?

Xenon 2 is a 1992 game, that's too late for the US.
I think even in 1990, US releases started to slow down as Sega was pushing the Genesis while they had time to capitalize on the SNES' delayed release. I think 1991 only got the four(?) games which were European imports (the most famous game Sonic 1, the "$1200 for a sticker" game). The SMS was completely discontinued after that.
(So even Sonic 2 was only released contemporaneously in Japan and the USA as the infamously compromised GG port.)
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