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Sonic the Hedgehog 8-Bit: Changes from Master System to Game Gear
Posted: Tue Oct 25, 2016 6:35 am
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This is a treat to all of you SMSpower fans! It was a fun project, level design stuff was a challenge to do (looking at you Jungle Zone Act 1 and Labyrinth Zones). Editing could have been a bit better as some of the clips had very short duration time to the point you either had to pause or set the video to 50% speed but there was a deadline as today marks the 25th Anniversary of 8-Bit Sonic 1 so today would be the perfect time to post this video. I hope you'll enjoy it :D |
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Posted: Tue Oct 25, 2016 9:12 am |
Proper maps would be nice... | |
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Posted: Tue Oct 25, 2016 6:25 pm |
I'm not an expert on dumping GG maps :P I did get to figure out how to change Sonic's position and learnt that Special Zone is a giant map and only the camera restrictions is based on which area you've started on. But it would have been a huge help for some of the areas including the huge room with loads of treadmills in Scrap Brain 2, the majority of Sky Base 1 and the paths in Labyrinth Zones 1/2. I also tend to use gameplay footage to show players the challenge of dealing with different resolutions and why there are changes to the level design. |
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Posted: Tue Oct 25, 2016 10:43 pm |
Nice! Anyone ever figured out what the button at the end of Labyrinth act 1 does? | |
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Posted: Wed Oct 26, 2016 1:16 am |
It's in the video, at 32:25 (look at the monitor on the right-hand side of the Master System screen). |
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Posted: Sat Oct 29, 2016 11:39 am |
So THAT is what it does. Wow, crazy I never noticed. Thanks! |
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