Does anyone else have trouble? It seems that in these games when I jump grabbing rings as well as having enemies around me it just starts to lag badly. It seems to be the worst on Sonic Chaos however. I saw a video of the SMS overclocked at 4.4 MHz, but it causes Sonic's sprite to glitch a bit. Is there any way to overclock it without any sprite glitch with a model 1? Also, does it really lag much for you guys? I don't remember it being so laggy.
Sonic Chaos is pretty bad, but the first two are not so awful. Overclocking is tricky because the video chip's timings get messed up, there are technical ways to overcome this but I don't think anyone ever did it for the Master System.
When I play Sonic games that are PAL on the Master Everdrive, the music and pace is like it would be at 50hz. Why is this? I think this is why the games seem slow so, because on Youtube when people play Sonic games at 60hz the music is much faster and it seems to not lag much.
That's strange, I wonder if there were PAL-optimized copies of Sonic 2. I used to own a copy of Sonic 2 and it definitely didn't play that fast on my NTSC system.
Well, I'm being told that if I have a 50/60 Hz switch regardless of mine already being an NTSC..it should give it that speed. I'm confirming it with someone who might mod my other SMS NTSC model 1. Perhaps someone else on here can confirm this...ik this switch mod sort of "overclocks" the system a bit. This would be great, especially for Sonic Chaos.
I might be that the game detects PAL/NTSC when it starts and then he changes it on the fly (making the game play faster when switching from PAL to NTSC).
That's strange, I wonder if there were PAL-optimized copies of Sonic 2. I used to own a copy of Sonic 2 and it definitely didn't play that fast on my NTSC system.
Sonic 2 checks the speed at boot. Both Genesis/Megadrive or Master System version.
Switch while running from 50hz to 60hz, music will be too fast.
Switch while running from 60hz to 50hz, music will be too slow.
Emuaust wrote
ApolloBoy wrote
That's strange, I wonder if there were PAL-optimized copies of Sonic 2. I used to own a copy of Sonic 2 and it definitely didn't play that fast on my NTSC system.
Yes, the game detects the system speed on startup. If it detects 50Hz and you later switch to 60, it'll be too fast. Note that this also affects some timings so it may also make the game slow down in places or maybe even glitch out; but that's pretty unlikely (only if they programmed it to do more work at 50Hz).
Well I'm having s-video installed as well if that helps. I wouldn't play at 50 Hz. I'm honestly confused by the whole thing. I just simply want the speed increase similar to most 50/60 Hz PAL SMS2 models being switching to 60 Hz during gameplay.
Sonic 2 checks the speed at boot. Both Genesis/Megadrive or Master System version.
Switch while running from 50hz to 60hz, music will be too fast.
Switch while running from 60hz to 50hz, music will be too slow.
Emuaust wrote
ApolloBoy wrote
That's strange, I wonder if there were PAL-optimized copies of Sonic 2. I used to own a copy of Sonic 2 and it definitely didn't play that fast on my NTSC system.
there are only pal sonic 2"s
It was released in brazil and south korea.
I played Sonic 2 a lot... Both SMD and SMS versions.
But that's strange... If I run Sonic 2 ROM with Meka, the game is always too fast, and I have to slow down the emulation to 50MHz. I always thought there's a specific brazilian version for the brazilian market, and the ROM I'm using is from a PAL game. Now I know about the game's speed check, and not a different game for each region.
But why the game always check Meka as a 50MHz system, even if I configure the emulator's region to Japan or the emulator's speed?