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- Joined: 31 Jul 2007
- Posts: 22
- Location: Barcelona, Spain
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Real Game Gear recording request
Posted: Sun Nov 11, 2012 9:26 pm
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Greetings.
I'm interested in recording some game soundtracks from a real machine (Game Gear), and I wonder if someone could help me with this matter and save me from buying the hardware. I've tried recording from Kega Fusion but I'm not satisfied with the results. I would provide binary files for the soundtracks only.
It would be preferable to record the sound through a decent audio interface for the best audio quality (24 bit and low noise floor), not a embedded sound card.
Thanks in advance!
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- Joined: 31 Oct 2007
- Posts: 853
- Location: Estonia, Rapla city
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Posted: Mon Nov 12, 2012 6:11 pm
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GG itself has a quite high noise floor and somewhat muffled sound.
I would do some recordings over my Yamahas but I got no means to run anything on a GG.
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- Joined: 31 Jul 2007
- Posts: 22
- Location: Barcelona, Spain
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Posted: Tue Nov 27, 2012 8:35 am
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TmEE wrote GG itself has a quite high noise floor and somewhat muffled sound.
I would do some recordings over my Yamahas but I got no means to run anything on a GG.
Thanks for the offer TmEE. Can your Yamahas run Game Gear code?
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- Joined: 31 Oct 2007
- Posts: 853
- Location: Estonia, Rapla city
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Posted: Tue Nov 27, 2012 8:53 am
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By Yamahas I meant my Yamaha sound cards, so no GG code will run there :P
I can record off a Master System but than requires you to disable the stereo writes...
I am not sure what exactly do you look from sound, is it authenticity or just good sound ? I got plenty of the latter as I have audio-modded all my machines to remove any naises and interference while increasing the freq range.
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- Joined: 31 Jul 2007
- Posts: 22
- Location: Barcelona, Spain
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Posted: Tue Nov 27, 2012 9:36 am
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Well I'm looking for authenticity :)
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- Joined: 31 Oct 2007
- Posts: 853
- Location: Estonia, Rapla city
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Posted: Tue Nov 27, 2012 11:20 am Last edited by TmEE on Tue Nov 27, 2012 11:36 am; edited 1 time in total
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Then you need to add some 60Hz and 15750Hz buzz and record some bus noise with a bad onboard sound card to add to the mix and then put 12...16KHz LPF on top of all :P
GG sound haha (it is pretty bad)
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- Joined: 31 Jul 2007
- Posts: 22
- Location: Barcelona, Spain
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Posted: Tue Nov 27, 2012 11:30 am
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Buzz was part of the fun, specially in old TVs ^_^
I tried to emulate also the buzz in my GB emulator. Too complex, I ended recording a big buzz sound loop. Optional, of course!
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- Joined: 31 Oct 2007
- Posts: 853
- Location: Estonia, Rapla city
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Posted: Tue Nov 27, 2012 11:38 am
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The buzz in directly tied to Hsync and Vsync. On GG there is 262 lines and ~60FPS and that is what appears in the sound. I am not familiar with GameBoy video timings bit same does apply. What happens on the video line matters too, you could take a line of GFX, convert all to luminosity, average it and attenuate and add to the sound...
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- Joined: 31 Jul 2007
- Posts: 22
- Location: Barcelona, Spain
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Posted: Tue Nov 27, 2012 11:50 am
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I always thought it was some sort of electro magnetic interference caused by the circuits, then amplified by audio amp.
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- Joined: 31 Oct 2007
- Posts: 853
- Location: Estonia, Rapla city
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Posted: Tue Nov 27, 2012 11:55 am
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That usually has so high freqs it only appears as hiss and nothing more.
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