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How good is this entry?
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[Coding 2009] King Kong by drHirudo
Posted: Wed Mar 25, 2009 10:35 am
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Title: King Kong
By: drHirudo
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Posted: Sat Mar 28, 2009 4:20 pm | |||||||||||||||||||||||||||
This is quite cool. Good job.
The game is really hard though, or maybe I'm just terrible at it :S |
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Posted: Sat Mar 28, 2009 6:45 pm | |||||||||||||||||||||||||||
The LCD-style gameplay is a bit hard to get used to, a bit old-school harsh in some ways. I still didn't figure out how to jump onto the hook. Maybe a demo video would help? | ||||||||||||||||||||||||||||
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Posted: Sat Mar 28, 2009 11:09 pm | |||||||||||||||||||||||||||
Jump at the hook when it is at its leftmost position. | ||||||||||||||||||||||||||||
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Posted: Sat Mar 28, 2009 11:20 pm | |||||||||||||||||||||||||||
For what it wants to be, I think this is really great.
But I have to ask: Why does a hook disappear when I jump at a hook? The first times I correctly jumped at the hook, I was transfered at the start of the level and thought I had done something wrong, and then reloaded my save-state every time ;) |
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Posted: Sat Mar 28, 2009 11:40 pm | |||||||||||||||||||||||||||
For those of you who choose to live completely devoid of anything Nin***do, the gameplay here is identical to Game & Watch Donkey Kong (maybe harder? I'm finding it terribly frustrating/addictive). |
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Posted: Sat Mar 28, 2009 11:52 pm | |||||||||||||||||||||||||||
I love the style of the sprites, very comical in comparison to Donkley Kong originals. It does a great job of mimicking the Game&Watch style too. | ||||||||||||||||||||||||||||
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Posted: Sat Mar 28, 2009 11:53 pm | |||||||||||||||||||||||||||
this is quite difficult to play mainly because of the sloppy gameplay... this brings it all down :/ | ||||||||||||||||||||||||||||
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Posted: Sun Mar 29, 2009 5:37 am | |||||||||||||||||||||||||||
Very good and addicting. I think Martin summed it right as "for what it wants to be, I think it is really great". There's certainly charm in this kind of presentation. Charm is important because it is often lacking in coders-centric production. And there is nothing missing here.
There's a kind of unfairness in the patterns that eventually you get used to. Sometimes you have to track back to the beginning because the pattern force you to. But it is really cool as is. There is a small unfortunate design breakage, it always seems like a good idea to run very fast from the beginning when not many objects have spawned. If you do it right, you can get the hook 4 times in a row which way more ease that after you lost a life. 10000 points to save the princess? is that a joke, or a tribute to the infiniteness of old games? :) I could barely reach 100. |
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Posted: Sun Mar 29, 2009 10:13 pm | |||||||||||||||||||||||||||
Pretty cool Game and Watch port.
I like the funny characters and the Game and Watch like gameplay. The only problems are that it is a bit hard and some of the preset barrels are at awkward places (like at the bottom-right, the hero gets hit by a barrel about an inch away from him. Otherwise, good gameplay. -7/10 |
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Posted: Wed Apr 08, 2009 5:24 pm | |||||||||||||||||||||||||||
Really nice, it's an old school game which remember me my chilhood.
It's hard but not more than an old Donkey Kong. |
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Posted: Sat Apr 11, 2009 9:07 pm | |||||||||||||||||||||||||||
I think that this is a very polished release and it plays great. Very good work! | ||||||||||||||||||||||||||||