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[devkitSMS competition 2016] Super Uwol (SG-1000) by Mojon Twins
Posted: Tue Oct 11, 2016 7:56 am Last edited by sverx on Sun Nov 20, 2016 10:16 pm; edited 3 times in total |
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http://www.smspower.org/Homebrew/SuperUwol-SG
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Posted: Mon Oct 31, 2016 3:19 pm | |||||||||||||||||||||||||||
I love this game, even if of course I suck at it.
I was just wondering why you guys didn't consider making an SMS version of it. I mean, you know, more colors, multicolor sprites, more sprites per scanline... basically using the same code you wrote already. I was really hoping to see this happen for this competition so... bummer :| |
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Posted: Mon Oct 31, 2016 4:25 pm | |||||||||||||||||||||||||||
Hehehe, maybe... ;-) |
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Posted: Fri Nov 04, 2016 10:59 am | |||||||||||||||||||||||||||
oh, wow!
Now, why didn't you do that in time for the competition is something I can't explain! >:| >:| |
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Posted: Fri Nov 04, 2016 11:09 am | |||||||||||||||||||||||||||
Hello Friend, we have many projects and this game we want to do quietly. We believe it will be very cool! Thanks for your support! |
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Posted: Fri Nov 04, 2016 12:10 pm | |||||||||||||||||||||||||||
This is easily one of my favorite recent homebrew games, good work :) | ||||||||||||||||||||||||||||
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Posted: Sat Nov 12, 2016 4:03 am | |||||||||||||||||||||||||||
^^ Quality stuff. Gameplay evolves through levels, it feels very professional! |
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Posted: Mon Nov 14, 2016 9:13 pm | |||||||||||||||||||||||||||
Yeah. This is a great game! I don't know much about the SG 1000, but I can appreciate the work you guys did here. Sound/music really supports the gameplay well. I would say that this game is a little hard, uh? I try and try, and still I celebrate when I reach level 3 :) | ||||||||||||||||||||||||||||
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Posted: Tue Nov 15, 2016 12:34 am | |||||||||||||||||||||||||||
hang-on, the ghost can be tricked. Stay on the left side of screen when it appears, and wait. When he's about to hit you, go all the way left and you appear at the right side of the screen.
The ghost will take some time to reach you, which can be good for finishing the level. |
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Posted: Tue Nov 15, 2016 3:39 pm | |||||||||||||||||||||||||||
Thanks - but I already trick the ghost this way. It is what I have always wanted to do with the ghosts in Alex Kidd :) I will indeed keep practicing. | ||||||||||||||||||||||||||||
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Glitches and a request
Posted: Sat Feb 11, 2017 5:51 pm
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So I was playing this neat game with my brother, and we found two glitches: some completed stages do no get marked yellow on the pyramid, and in a specific level there is no exit even when all coins get collected.
Pics attached. Also, it would be nice if there could be a way to complete all levels! We saw the ending after less that half stages completed... Thanks for your time. |
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