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F-1 Spirit - The way to Formula-1 (SMS/KR)
Post Posted: Wed Oct 13, 2010 1:35 pm
Last edited by Bock on Sat Oct 23, 2010 8:46 am; edited 3 times in total
Setting a new speed record today! Last week this game - that as far as I know none of us knew existed - surfaced on auctions, and today we have a page for it and it's dumped and released.



F-1 Spirit - The way to Formula-1 (F-1 스피리트) for the Samsung Gam-Boy / Master System is a Zemina conversion of a 1987 racing game by Konami released on the MSX. Around that time in Korea Zemina did a lot of more-or-less legal conversions of MSX games and this is one of them, albeit a very obscure one for the Master System. Due to its MSX heritage it is technically using SG-1000 style video mode.

The game is your standard top-down racing experience, prior to the raster-scrolling era. Surprisingly it has a fully-fledged 2 players mode implemented. And the general feel of completeness of late MSX1 games that was missed from the SG-1000 software library due to the transition to newer hardware. It is overall a rather good surprise, and probably interesting to compare to the other more modern racing games we dumped recently.

Enjoy!!!

As a technical note, the game uses the same cartridge board and mapper as Penguin Adventure, Street Master or Wonsiin. It may therefore not be supported by all emulators yet.

I haven't suggested it in a long time, but with recent acquisitions of Asian games, I am considering setting an informal donation fund to ease my games purchases. If anyone feels like donating drop a message or a PM, I may set something up for it. Thanks for your continued support.
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Temporary Transitional Attachment Fairy
Post Posted: Wed Oct 13, 2010 1:36 pm
This message will auto destruct itself someday.
f1_spirit-sms-kr.zip (86.47 KB)

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Post Posted: Wed Oct 13, 2010 2:39 pm
Is it technically an SG-1000-compatible program, or does it use more than 2KB of RAM?
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Post Posted: Wed Oct 13, 2010 2:41 pm
Maxim wrote
Is it technically an SG-1000-compatible program, or does it use more than 2KB of RAM?

I haven't checked.
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Post Posted: Wed Oct 13, 2010 6:54 pm
It does seem to be using lots of RAM.

It's interesting that this is (I think) the only SMS racing game to feature pit stops and a fuel gauge.
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Post Posted: Wed Oct 13, 2010 8:40 pm
F1 also has pit stops. If your car gets damaged enough you see the word "PIT", which means you have to go to pit stop.
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Post Posted: Thu Oct 14, 2010 3:35 am
I'm editing the news blurb about the SG-1000 part.
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Post Posted: Fri Oct 29, 2010 6:15 pm
This looks great! Looking forward to giving it a try! :-)
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Post Posted: Thu Feb 12, 2015 7:53 pm
The Original MSX version, used Konami custom Soundchip called SCC. I think it was a 6 channel sound chip and then you have the AY-build in MSX chip with 3 channels + noise. Those games could make very nice music. SCC was used by Konami for (almost) newer MSX1 and 2 cartrigde games. E.G Nemesis2 and 3, Space Man bow (MSX2), Contra (MSX2), Metal Gear 2 (MSX2)
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Post Posted: Wed Feb 25, 2015 3:06 pm
Is there a way to get this working on ROM carts?
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Post Posted: Sun Jul 24, 2016 11:47 am
@mtxworld.dk actually, SCC is called K051649, and it is also used on arcade machines (like Hexion - https://vgmrips.net/packs/chip/k051649 ) - it has no envelope (as ay-3-8910 has), and there are 5 channels, all having 32 bytes for “samples” (that affects on the wave form), the last 2 channels shares the same sample memory - i think that some Bit2 games, like MonMonMonster or Contra/Gryzor (yes, MSX2 version of Contra/Gryzor is from Bit2, not Konami, they only provided them graphics, tunes, and some game design sketches)
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