|
ForumsSega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV |
Home - Forums - Games - Scans - Maps - Cheats - Credits Music - Videos - Development - Hacks - Translations - Homebrew |
Rate this entry!
This poll has expired.
|
||||||||||||||||||||||||||||
Author | Message | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
[Coding competition 2016] Cye by PkK
Posted: Wed Mar 23, 2016 12:01 am
|
|||||||||||||||||||||||||||
http://www.smspower.org/Homebrew/Cye-SMS
|
||||||||||||||||||||||||||||
|
Posted: Wed Apr 13, 2016 9:02 am | |||||||||||||||||||||||||||
These Colecovision-inspired contributions have really added to my general retro gaming education. Thanks for putting the Colecovision on my mental map :)
I like how this game feels (and sounds) like an early PC game. It has some major graphical glitches on my 50 hz SMS (the tiles making up the playfield are messed up). |
||||||||||||||||||||||||||||
|
Posted: Wed Apr 13, 2016 4:10 pm | |||||||||||||||||||||||||||
Which is a pity, really, as it's an interesting game, although I wish it was more obvious which objects act as if seen from the side (thus being subject to gravity, Boulder Dash style) and which ones seem to work as if existing in a Soko-Ban like top view. |
||||||||||||||||||||||||||||
|
Posted: Thu Apr 14, 2016 10:47 pm | |||||||||||||||||||||||||||
The lagging controls makes the game really frustrating when all I want is to explore the rule-set and play with those blocks. Perhaps the controls/lag could be improved? | ||||||||||||||||||||||||||||
|
Posted: Fri Apr 15, 2016 5:47 pm | |||||||||||||||||||||||||||
Here's an updated version with VDP timing issues fixed.
Philipp |
||||||||||||||||||||||||||||
|
Posted: Mon Apr 18, 2016 11:24 am | |||||||||||||||||||||||||||
Wrong attachment? :| | ||||||||||||||||||||||||||||
|
Posted: Mon Apr 18, 2016 1:02 pm | |||||||||||||||||||||||||||
This should be the correct one.
Philipp |
||||||||||||||||||||||||||||
|
Posted: Wed Apr 20, 2016 12:44 am | |||||||||||||||||||||||||||
Game play feels like Boulder Dash 2.0. Difficulty scales so quickly, I could not do third level. It is pretty interesting to see how far the Boulder Dash game play can be pushed.
Enjoyed. |
||||||||||||||||||||||||||||
|
Posted: Wed Apr 20, 2016 6:19 am | |||||||||||||||||||||||||||
You might also want to have a look at the two-player level set; although it is meant for two players, it could be played by one player using two controllers. Philipp |
||||||||||||||||||||||||||||
|
Posted: Wed Apr 20, 2016 4:20 pm | |||||||||||||||||||||||||||
I'm really getting into the game, although the aforementioned laggy controls are a bit of a problem. Also, the arrows on the moving tiles (dark blue on dark brown) are really hard to see.
Apart from that, I enjoy the game, although the difficulty maybe ramps up a little too steeply. |
||||||||||||||||||||||||||||
|
Posted: Fri Jun 12, 2020 12:54 am | |||||||||||||||||||||||||||
Hey, although the competition was good, you mind if I just put in my own ColecoVision conversions in here? The dumps were pretty good I should say, but I think this forum needs more advance stuff. |
||||||||||||||||||||||||||||