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激怒ぷんぷん丸 / Gekioko PunPun Maru
Posted: Tue Dec 31, 2013 10:05 pm
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Have you seen this? It is a new homebrew game for the SMS.
http://68000.web.fc2.com/oko/ I found about it thanks to Retro Collect: http://www.retrocollect.com/News/homebrew-arcade-platformer-geki-oko-punpun-maru... |
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Posted: Wed Jan 01, 2014 10:45 am |
Attached for posterity.
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Posted: Wed Jan 01, 2014 12:48 pm |
good one, i didn't know that, thanks! :) | |
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Posted: Wed Jan 01, 2014 9:03 pm |
It's looks very impressive, on par with the best homebrews released in the recent years.
Obviously the game is not finished (it isn't balance nor implement scoring) but it "feels" so right. From the author blog he says that the game is entirely developed in .C which is also a pretty impressive feat. |
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Posted: Sun Jan 05, 2014 4:40 pm |
It's an impressive game, sort of a more frantic version of Mario Bros. It's a bit on the difficult side, though. | |
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Posted: Mon May 25, 2015 11:28 pm |
FYI cart casing that the author made.
From http://68000.web.fc2.com/gglcd/index.html |
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Posted: Tue Jun 23, 2015 6:01 am |
I put some time into this and noticed some issues on Game Gear:
1) game crashes / freezes on game over screen 2) game freezes (sometimes) pressing start during the intro sequence (button mapping issue I think). a fun game with GREAT graphics but I would love: 1) bird poo not falling in first stage - its too difficult with this 2) 2-hit kill. or at least more time to get used to the stage OR not have the screen go to black when you respawn. Lots of potential in this one! -Segasonicfan |
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Posted: Sat Oct 31, 2015 5:18 pm |
Minor update today, a bug was fixed when pressing the Pause button.
Uploaded here http://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS |
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Source code released
Posted: Tue Nov 03, 2015 5:06 pm
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Attached.
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