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View topic - Gangcheol RoboCop, Mopiranger, Road Fighter

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Gangcheol RoboCop, Mopiranger, Road Fighter
Post Posted: Sun Apr 20, 2014 1:22 pm
Received a nudge which got me to start digging the through unreleased left-overs from my 2010-2011 Asian tour. Korean dumps are typically tricky, with subtle variations that are hard to identify. We are getting there! Three new dumps today.



Gangcheol RoboCop (강철 로보캅) for the Master System / Samsung Gam*Boy is an original game developed by SIECO Ltd. for the Korean market. Bearing the dodgy controls and platform physics that is the lot of many unlicensed titles, the game is rather hard to progress through but the challenge makes it interesting. Remember to grab the bullet on the left of the screen to get started, and avoid those speed-up items!



Mopiranger (포피레인저) for the Master System / Samsung Gam*Boy. An charming little Konami game ported from the MSX. Think Pac-man+Pengo where getting rid of enemies create blocks. As the game drift more toward its puzzle side as you progress, blocks become increasingly a problem toward solving levels.



Finally we've got a Korean release for Road Fighter (로드화이터) for the Master System / Samsung Gam*Boy. We previously released a Taiwanese SG-1000 II release relying on the Jumbo RAM extension adapter. This Korean version only works on the Master System.

Enjoy!
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Post Posted: Sun Apr 20, 2014 1:23 pm
Some pictures of Gangcheol RoboCop's packaging.

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Temporary Transitional Attachment Fairy
Post Posted: Sun Apr 20, 2014 1:25 pm
This message will auto destruct itself someday.
mopiranger-sms-kr.zip (24.88 KB)

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Post Posted: Mon Apr 21, 2014 5:14 pm
Thank you!
I really enjoyed mopiranger.
How do you quit once you lock out yourself?
1+2, or pause+1+2 are useless. Do I need SG1000+keyboard or SC3000 to quit?
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Post Posted: Mon Apr 21, 2014 6:35 pm
I don't know, I was wondering the same. Perhaps they didn't port the input fully, does the original game has a quit option?
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Post Posted: Tue Apr 22, 2014 8:19 am
From this manual it seems the original had F1 for pause and F2 for giving up and restarting the level
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