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View topic - Alex Kidd in Miracle World HD for HiSMS (was: About HiSMS)

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Alex Kidd in Miracle World HD for HiSMS (was: About HiSMS)
Post Posted: Mon Aug 13, 2012 3:40 am
Hi,
I've had recently discovered this "HiSMS" emulator (despite it was released back in 2009) - and I'm in love with it because it lets you to create high-definition hacks of Sega Master System games.

I'm looking for some high-definition hacks but I've found nothing yet! Do you know if there's any HD hack created with HiSMS out there?

I've just started an experiment with the first Alex Kidd game and so far it's all OK. I'm attaching a screenshot (this is a work in progress, many things will be retouched and some original graphics are still untouched). Hope you like it:


alex02A.jpg (136.01 KB)
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alex02A.jpg

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Post Posted: Mon Aug 13, 2012 6:49 am
I've seen a few such emulators over the years and very few good data packs - probably only N64 ones.
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Post Posted: Mon Aug 13, 2012 4:10 pm
The lightning bolt looks a little weird to me, but everything else looks quite good.
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Post Posted: Mon Aug 13, 2012 6:23 pm
Raccoon Lad wrote
The lightning bolt looks a little weird to me, but everything else looks quite good.


Thanks! =)
You're right about the thunder... I tried to add more detail but it's unnecessary. This is my updated (and probably final) title screen:


alex02B.jpg (128.61 KB)
alex02B.jpg

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Post Posted: Mon Aug 13, 2012 11:12 pm
The main reason that there aren't many hi-quality packs for such emulators is that making hi-res graphics is pretty hard work; few would have the necessary dedication. In the N64 this is less of an issue, because, due to the nature of 3D graphics, you don't have to remake every single animation frame of your main character: you could just redo the textures in high resolution, and everything would work out.

I'll be sincere: your title screen looks nice, but I'll only believe you're up to the task if you do the same thing to the main characters sprites. ;-)
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Post Posted: Tue Aug 14, 2012 12:14 am
haroldoop wrote
The main reason that there aren't many hi-quality packs for such emulators is that making hi-res graphics is pretty hard work; few would have the necessary dedication. In the N64 this is less of an issue, because, due to the nature of 3D graphics, you don't have to remake every single animation frame of your main character: you could just redo the textures in high resolution, and everything would work out.


Thanks. I'm aware it's a hard task but I was expecting to see some HD modifications of small games like Teddy Boy or Ghost House out there anyway.

haroldoop wrote
I'll be sincere: your title screen looks nice, but I'll only believe you're up to the task if you do the same thing to the main characters sprites. ;-)


Thanks again! :)
I don't want to sound rude - especially beacause I admire your work - but I'm not trying to prove anything to anyone.
I'm just having fun. So far not even I am convinced that anything decent will come from this.

Right now I'm changing the first stage backgrounds. Only after this I'll take care of the main sprites.
All I have for now are some sketches of Alex in standing and jumping poses:


prealex.jpg (40.43 KB)
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prealex.jpg

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Post Posted: Tue Aug 14, 2012 9:00 am
It's looking really cool :)
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Post Posted: Wed Aug 15, 2012 7:48 pm
Bock wrote
It's looking really cool :)


Thanks Bock :)
This is the tilte screen so far (no flashing "Alex Kidd" logo, sorry):
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Post Posted: Wed Aug 15, 2012 10:33 pm
Looking nice, keep going! :)
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Post Posted: Sat Aug 18, 2012 4:24 am
haroldoop wrote
Looking nice, keep going! :)


Thanks Haroldo! :)
This is stage 1 so far:

STAGE1.jpg (191.18 KB)
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Post Posted: Tue Sep 11, 2012 3:35 am
After some weeks in silence I can finally show the first stage of my Alex Kidd modification. Hope you like it! :)
Mt. Eternal (part 1) gameplay video:
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Post Posted: Tue Sep 11, 2012 5:30 pm
macbee wrote
After some weeks in silence I can finally show the first stage of my Alex Kidd modification. Hope you like it! :)
Mt. Eternal (part 1) gameplay video:


This is just incredible. Fantastic artwork and clearly a lot of effort went into the project. I'm very impressed!
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Post Posted: Tue Sep 11, 2012 5:55 pm
Charles MacDonald wrote

This is just incredible. Fantastic artwork and clearly a lot of effort went into the project. I'm very impressed!


Thank you very much Charles! :)
By the way I love to play SMS Plus on my Playstation 2. It's amazing to be complimented by someone such talented.
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Post Posted: Tue Sep 11, 2012 7:14 pm
Looks great, is there a lot of work besides creating the artwork?
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Post Posted: Tue Sep 11, 2012 9:10 pm
You walk into the ghost and don't die, did you enable 'god' mode?
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Post Posted: Tue Sep 11, 2012 9:36 pm
The ghost is not dangerous until it starts moving.
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Post Posted: Tue Sep 11, 2012 9:40 pm
FluBBa wrote
Looks great, is there a lot of work besides creating the artwork?


Thank you!
My real work is basically recreate the art - I'm just a cartoonist / animator with no programming skills.
You can check this tutorial and see for yourself it's very easy to create hi-res graphics with HiSMS: http://hisms.orgfree.com/tutorial/index.html

markvt wrote
You walk into the ghost and don't die, did you enable 'god' mode?


No =)
You can always touch the ghost when he isn't moving.

====================================

By the way I'd love to thank Bock because he's indirectly helping me a lot with this project. I love Alex Kidd (it was the first 8-bit game I've played a lot when I was a kid) but only with info and reference images found here on SMS (maps, manual scans and even the photos of his Alex Kidd board game) this project could become reality.
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Post Posted: Wed Sep 12, 2012 10:16 am
Charles MacDonald wrote
This is just incredible. Fantastic artwork and clearly a lot of effort went into the project. I'm very impressed!

I agree with Charles - it looks excellent. I especially like the dragons!
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Post Posted: Wed Sep 12, 2012 10:39 am
(Macbee, I'm innocent! Most of the contents on the Games pages such as scans, maps, are submitted by users. If you browse each page you can see a credits for who submitted what. Maxim is doing most of the maintenance work to keep those things organised. I'm merely working on cataloguing releases and rom dumps :)

At any rate it is great that all the contents can inspire you to work on this project. It looks like it would be interesting for other emulators to support the HiSMS data files as welll.
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Post Posted: Wed Sep 12, 2012 2:07 pm
Paul Baker wrote
I agree with Charles - it looks excellent. I especially like the dragons!


Thanks Paul!
I was in doubt about the dragon's colors because they're greenish in the original game - but sometimes they're drawn with red skin (like in the japanese cover).

So I created a mix of all dragon images I've seen so far. Studying all different character designs and blend them into new models is probably my favorite part of this project.


Bock wrote
(Macbee, I'm innocent! Most of the contents on the Games pages such as scans, maps, are submitted by users. If you browse each page you can see a credits for who submitted what. Maxim is doing most of the maintenance work to keep those things organised. I'm merely working on cataloguing releases and rom dumps :)


OK, you're half-guilty then! :)


Bock wrote
At any rate it is great that all the contents can inspire you to work on this project. It looks like it would be interesting for other emulators to support the HiSMS data files as welll.


Yes, I'd love to see other emulators compatible with this Hi-res feature.
HiSMS is amazing but I'm afraid it will never receive an update -- and it needs updates.
Alex Kidd runs well but many other games have problems. It's usual to see scrolling bugs and games that freezes over and over in the same points. Many games (like Tec Toy ones) simply doesn't work.

I'd like to modify Brazilian titles like "Sitio do Pica Pau Amarelo" (despite all its flaws) because I was a huge fan of the 70s TV show - but right now it's impossible.

I also would like to see my Alex Kidd HD project running with PSG sound (or even to replace music and sounds with .wav files) - but once again there's no way to do this in HiSMS.

I love pixel art and 8-bit graphics but I also believe these high-resolution hacks are welcome. They will never replace the classic titles - In fact I guess they'll be just a nice excuse to old fans (like us) finish our favorite games once again - and to introduce 8-bit gaming to today's kids.
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Post Posted: Sat Oct 06, 2012 11:55 pm
Hello =)
My second project on HiSMS is done. I've converted a Tec Toy ad for Sonic 2 (rom is called Promocao Especial M.System III Compact (B) [!])

Vídeo:
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Post Posted: Fri Nov 30, 2012 5:03 am
Great! :) Looks beautiful! Thank you very much for the link to the tutorial. My Phantasy starts to grow instantly hehe.
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Post Posted: Mon Dec 24, 2012 1:37 am
Klangfarbe wrote
Great! :) Looks beautiful! Thank you very much for the link to the tutorial. My Phantasy starts to grow instantly hehe.


You're welcome! :)
By the way a new gameplay video was just released:
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Post Posted: Sun Jan 13, 2013 12:22 am
Another gameplay video:
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Post Posted: Mon Jan 21, 2013 6:28 am
It's a fantastic project! So happy to see some HD love coming to the SMS.
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Post Posted: Mon Jan 28, 2013 10:35 pm
I really think this is fantastic.
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