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Competition 2013: status thread
Post Posted: Tue Jan 01, 2013 6:42 pm
Last edited by Maxim on Thu Apr 18, 2013 6:27 pm; edited 5 times in total
Placeholder - yes, we're having competitions again this year.

Edit (20120120): This year is the highly important 2^4th anniversary of SMS Power!, but we'll be having low-key competitions. Both me and Omar are busy with Real Life stuff and can't devote as much time as usual to things. We may therefore not have prizes this year, and things may go rather slowly - like this announcement. But the details will be the same as ever - music and coding competitions, submission by 27th March (although our slowness will probably help), voting after that.

Edit (20130227): Blimey, there's only one month to go! Let's set things straight: no money-based prizes this year, as mentioned above. It's not as if you were entering for the money, anyway!

Edit (20130327): Entries posted, go and try them! I'm deliberately not starting voting yet.

All the songs on YouTube:



Edit (20130418): Results! http://www.smspower.org/forums/viewtopic.php?p=74853#74853
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Post Posted: Wed Jan 02, 2013 1:46 am
I am not sure if I have anything this time...

All my efforts went into my ex-job and now are going into my new job.... but I have lot more time now so things may happen.

Do the entries have to work on a vanilla machine ? I am working on something exciting but it would only work on real hardware as there is an add-on device involved that increases graphical capacity by 80% and adds sound capability that resembles NES on some serious steroids...
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Post Posted: Wed Jan 02, 2013 7:41 am
In such a scenario it will be hard for people to judge it - it ought to work in major emulators and preferably on vanilla hardware too. Unless you want to ship a bunch of hardware devices to all the voters..?
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Post Posted: Wed Jan 02, 2013 2:54 pm
Right, judging. There won't be any emulator support, not any time soon anyway. VDP cycle accurate emulation is needed for it to work too, I dont think too many emulators have achieved it...?

EDIT: I have the perfect idea ! I am gonna make an enhanced port of Glass Breaker MD which is an enhanced port of Glass Breaker QB !
SMSDMA.jpg (561.53 KB)
SMSDMA cartridge nearly done !
SMSDMA.jpg

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Post Posted: Wed Jan 02, 2013 9:57 pm
mmmm, time to try to finish a game or two... :-P
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Post Posted: Wed Jan 02, 2013 11:53 pm
Welll, I'll think of something... :P
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Post Posted: Wed Jan 02, 2013 11:58 pm
I wonder if I can get a song done this year.
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Post Posted: Sat Jan 19, 2013 10:03 pm
Can't code, but count me in for some music.
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Post Posted: Mon Jan 21, 2013 11:07 am
Does the software have to be written in 2013? Do the last 3 months of 2012 count? :) I'm working on a new game, but it may not be done by March.
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Post Posted: Mon Jan 21, 2013 12:40 pm
That's totally fine. Let's specify that all entries must be not previously released; updates to old works are ok if they are substantially new (e.g. new levels and extra game mechanics). For music, it's harder to justify an update to old work.
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Post Posted: Thu Jan 24, 2013 8:00 am
Hey guys, sorry for being a total hypocrite last year by telling you to do something decent and then not releasing anything - there were other things I had to do. This year I might be able to bash out some music at the very least (I even started some today! but won't be doing anything for the next 3 days as I'll be away). My recently-developed RSI might inhibit my ability to actually write code, though :(

By the way, some recommendations...

it2vgm can be downloaded from this git repo.

For music I generally use it2vgm and then some simple table-based compression scheme, which can pack .vgm stuff quite well. I guess you could also separate it into channels, too, and RLE the wait states and whatnot.

Maybe I'll code an .it format driver based on it2vgm's playroutine (in fact I *did* make an .it playroutine for a 4 hour hackjob once, it was really broken though).

For images, since my Mega Drive entry to Ludum Dare #24 (it didn't place as it didn't have enough votes), I've found the Targa (.tga) format to be quite wonderful; it's not too hard to load an RLE-compressed .tga, however you'll need enough RAM to decode 8 lines at a time.

... also this was for the Mega Drive, which stores its graphics in a chunky format (as opposed to planar), so you might just use .tga as a raw format to shove into a converter.

Or of course you could do:

LD b,8
-:
LD a,(hl)
INC hl
EXX
RRCA
RL l
RRCA
RL h
RRCA
RL e
RRCA
RL d
EXX
DJNZ -

EXX
LD c,$BE
OUT (c), l
OUT (c), h
OUT (c), e
OUT (c), d
EXX


OK, that wasn't too bad. But anyhow.
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Post Posted: Fri Jan 25, 2013 11:16 pm
I made quite a bit of progress this week. It looks like I'll probably finish a new game by March, and it's a light phaser game! Nothing big or complex, but it should be fun.
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Post Posted: Wed Jan 30, 2013 10:33 am
SapphiRe wrote
mmmm, time to try to finish a game or two... :-P

Hey Sapp!
That would rock.


I am not sure if I will enter or not. Perhaps it is best to put some effort into finishing DARC (and other projects).
If anyone wants some info on how DARC works (like collision detection, enemy code etc). Feel free to ask. I'd gladly share my work and ideas to use them in your own entrie(s).
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Post Posted: Thu Feb 14, 2013 5:49 pm
I am not going to have a coding entry this time, I have no time to work on that... but I am definitely trying my hand on music, especially since my tracker is progressing well and my PSG emulation core needs some testing too :P
I am working on a FM emulation core right now, but that is for OPN family chips not OPL.
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Post Posted: Wed Feb 27, 2013 4:30 am
Updated first post. I hope these low-key competitions get a few entries, at least :S
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Post Posted: Wed Feb 27, 2013 6:33 pm
I'd like to enter a song, but I lack ideas.
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Post Posted: Wed Feb 27, 2013 9:16 pm
You could cover some well-liked music from a later game and/or a rival console, e.g. some orchestral Zelda music, as a VGM.
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Post Posted: Thu Mar 07, 2013 5:54 am
I may try and pull something out of my preverbial with this one, however with living a real life with real commitments its going to be hard!
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Ok, it's ready!
Post Posted: Sun Mar 10, 2013 3:01 am
Ok. I've finished an SMS light phaser game! So how do I submit it for the competition?
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Post Posted: Sun Mar 10, 2013 3:52 am
Email competition entries to:

competition@smspower.org

You should receive an automatic response when it is received. To make sure you do:

- Attach the file(s), don't link to RapidPirateUpload.com
- Mention the word "competition" in your subject line

Please include your forum name and any description you'd like to include with your entry. For music, say if it's original or a cover (and what of); including cover art makes you 20% more awesome. Of course, including source (for both music and code) is great.
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Post Posted: Sun Mar 10, 2013 12:17 pm
dragonfeet wrote
Ok. I've finished an SMS light phaser game!

Hem, I'm really impatient to try it !

Of course I won't submit anything (for the coding competition, at least) as I'm still working on Lost Raider with IchigoBankai ;)
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Post Posted: Sat Mar 16, 2013 7:56 pm
Working on a quick little demonstration. Hopefully this will turn out well, and I can finish it in time.
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Post Posted: Thu Mar 21, 2013 11:05 pm
So far: 2 coding entries (including possibly the world's first 16Mbit SMS demo), no music entries...
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Post Posted: Thu Mar 21, 2013 11:33 pm
Maybe the 16MBit demo contains all the music entries.
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Post Posted: Thu Mar 21, 2013 11:38 pm
I think GGT would do very well in the competition...
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Post Posted: Thu Mar 21, 2013 11:45 pm
I splitted away the credits scroller some years ago, that's all you'll get for a while. :)
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Post Posted: Fri Mar 22, 2013 3:55 pm
My music entry is almost done.
The recording is done.
Now, i will spend the weekend on the mixing.
And that will be it.
Hopefully, you'll all like it. :)
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Post Posted: Tue Mar 26, 2013 8:16 am
So far we have four coding competition entries but only one music entry! Is there going to be a rush of last minute submissions? Are we going to need the traditional 24 hour deadline extension? Let's wait and see...
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Post Posted: Tue Mar 26, 2013 1:41 pm
My music tool is needing its last parts to be written, and IF I don't have any weird bugs I'll make an SMS tune. I don't have a hardware player yet, but my PSG emulation is very accurate !
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Post Posted: Tue Mar 26, 2013 6:48 pm
I didn't start working on anything if I have to be honest, because I didn't have any good idea. Actually I had one, but it didn't work out.

I'm sorry.
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Post Posted: Tue Mar 26, 2013 10:07 pm
All right fuckers, I've been putting this off for three years or so but I actually sent you some music just now. I hope there's no deadline extension because I don't even wanna think about going back to work on this tragedy of a song tomorrow. Blargh!
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Post Posted: Tue Mar 26, 2013 10:13 pm
I'll try to submit a music entry. It should be ready before the deadline.
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Post Posted: Tue Mar 26, 2013 10:25 pm
Thanks, guys! I'll try to publish entries tomorrow, for now I've posted descriptions to whet your appetites. Last minute entries are welcome.
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Post Posted: Tue Mar 26, 2013 10:37 pm
At what time is the deadline, exactly? Because, I might start working on something... right now :U
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Post Posted: Tue Mar 26, 2013 11:02 pm
Whenever I get around to posting the entries. At least tomorrow afternoon, most likely.
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Post Posted: Wed Mar 27, 2013 1:46 am
Heh, I intended to post something, but I procrastinated it so much, that I ended up having nothing to show... :P
Well, there's always next year.
Anyway, I can't wait to see what everyone else cooked up.
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Post Posted: Wed Mar 27, 2013 1:52 am
My music tool is in a promising state, I'll be doing something and hopefully not having it blow up in the process... but I think it will explode haha
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Post Posted: Wed Mar 27, 2013 7:37 pm
Music entries posted to YouTube, and discussions unlocked.
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Post Posted: Wed Mar 27, 2013 8:16 pm
Coding entries posted! Voting will start next week.
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Post Posted: Thu Mar 28, 2013 8:03 am
\o/
Can't wait to try them all out!
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Post Posted: Fri Mar 29, 2013 1:52 pm
Music pages now exist, so you can download MP3s.
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Post Posted: Fri Mar 29, 2013 2:47 pm
Voting is now open. I had expected not to have time to set it up but then I made a special effort :) Voting will end in 2 weeks.
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Post Posted: Sun Apr 07, 2013 11:41 am
There are a few days left to vote... we didn't send an email to every forum member because our hosting won't let us :( so if I figure out a way to do that I might extend the polls. So vote soon if you've been putting it off!
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Post Posted: Thu Apr 11, 2013 12:36 am
Well, I didn't get that email sent and I didn't get time to vote yet myself, so I've extended the voting deadline to just after the coming weekend.
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Post Posted: Sun Apr 14, 2013 9:46 pm
Voting is nearly finished - during next week, the SMS Power munchkins will count the votes and throw away all the fake ones, and we'll wait to see what happens next.
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Post Posted: Thu Apr 18, 2013 6:25 pm
The munchkins are lazy, they spend way too much time singing and not enough time doing their work. They have been beaten thoroughly and they have now produced some results! They reported that there were precisely 32768 votes, but we suspect they are lying.

http://www.smspower.org/Competitions/Coding-2013

1. Gravity Beam: Master Gaiden by MrD: 8.43
2=. Lander1 by jmimu: 6.64
2=. Shooting Stars by dragonfeet: 6.64
4. SMS FMV Demonstration by trap15: 5.93

http://www.smspower.org/Competitions/Music-2013

1. Sonic 1: Bridge Ending by ValleyBell: 7.42
2. Merrily Participating in the World Wars by Johannes: 7.33
3. Training Session by Niloct: 7.08
4. Deep Duck Trouble - Ice Ice Duck by tibone: 6.73

Note that some of the votes were discarded due to incomplete voting for the set of entries, which is why the numbers may not match your own maths. The munchkins also checked that there were no extreme votes affecting the ranking. So hopefully everyone will think it was a fair vote :)
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Post Posted: Thu Apr 18, 2013 8:57 pm
Ha!

Congrats to all.

Very good to see a shared 2nd place on the coding entries. I do think they deserve it both.
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Post Posted: Thu Apr 18, 2013 11:21 pm
Well done to all the entrants!

And thank you to everybody who played my game, offered comments in the thread, and voted.
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Post Posted: Fri Apr 19, 2013 12:45 am
ValleyBell is awesome, every day I checked the forum and asked to myself "did ValleyBell win yet?" :U
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Post Posted: Tue Apr 23, 2013 9:05 am
Thank you very much for all the votes, I didn't expect to win at all. :)
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