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View topic - Lethal Weapon 3 Music (SMS)

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Lethal Weapon 3 Music (SMS)
Post Posted: Mon Jul 12, 2010 6:14 pm
More unreleased game music from Jeroen Tel!

1992 wasn't a great year for movies, and one of the not great movies from that year was Lethal Weapon 3.



Probe Software were apparently speculating on making a game based on it (let me guess... a poor quality platformer?) and again commissioned Jeroen Tel to write a soundtrack for it. Thanks to forum member Kimuji, we got hold of the code and now you can hear great chip music that has been lost for 18 years!



Lethal Weapon 3 Music [Proto] for the Master System is the result. Compared to last month's A-team music, there are a few differences...

- There's a more cool screen
- The buttons are different (1 to play, 2 to fast-forward)
- The music comes after the SFX in the numbers
- The music is more cool (at my opinion), and long

You can freely download the built "rom image" and also the source code!

If that's too tricky for you to use then how about a VGM pack?

Lethal Weapon 3 VGM Pack

As usual, we recommend Winamp with in_vgm but you are free to use any player you like.

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Post Posted: Tue Jul 13, 2010 12:10 pm
Oh, Mel.
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Post Posted: Tue Jul 13, 2010 4:40 pm
Great Job, I'll send everything back to Jeroen.
Some tunes are very good.
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Post Posted: Tue Jul 13, 2010 10:46 pm
Hi

For who had not tried it on the real (Pal) SMS, there is a white/red rasterbar showing the music engine time.
Atached a picture of this. And the music and sample numbers start at 80.

Greets
Buggus

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Post Posted: Tue Jul 13, 2010 11:06 pm
No way to have the same result with an emulator?
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Post Posted: Tue Jul 13, 2010 11:11 pm
At least not with MEKA :)
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Post Posted: Wed Jul 14, 2010 8:32 am
I saw it doing that in the code but it turns out it only works when run on a RAM cartridge. It also means the colours are a bit wrong :( I guess Jeroen Tel's memory was missing some things when he confirmed it looked right...

I've updated the download links with a bugfixed version.

The music numbers seem to start at 0 in an emulator, I wonder what could be up with that? Note that there are no samples.
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Post Posted: Sun Jul 25, 2010 2:21 pm
Super neat! - Will we see an update of the A-Team ROM using the graphics of this ? (keeping the A-Team font of course!)
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Post Posted: Sun Jul 25, 2010 5:31 pm
Unlikely. The aim was to make it as close as possible to the original code (mostly). I could add a graphical front end with little sprites of the A-Team characters playing musical instruments and a sine wave text scroller and a starfield, etc but it wouldn't be what was originally intended.
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Post Posted: Sun Jul 25, 2010 8:55 pm
Oh, I see.

(lol @ the thought of those little A-Team sprites playing instruments!)
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