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Bock Bock Revolution music
Post Posted: Wed Oct 25, 2006 9:33 am
Last edited by Maxim on Fri Jul 05, 2019 4:50 pm; edited 1 time in total
I've always been meaning to come back to my crappy DDR clone to fix up some of the errors and, ideally, add more music.

I was aimlessly surfing just now and came across a discussion of the use of arpeggiation (that style of music where the note changes very quickly to give a kind of chord sound, used quite a lot in Cosmic Spacehead on SMS, and in C64 games); and there was a file posted that was demonstrating how arpeggiation could improve upon a bad conversion of a track (in this case, to GBC/NES). It's attached below, in S3M format emulating a NES - a version of "Butterfly", which is exactly the track I used in my DDR clone. Visit the previous link to find a sample from the original soundtrack and the (professionally-made) GBC version.

Anyway, it's so much better than my conversion, it's embarrassing. I know some will say it's because the NES has better sound capabilities, but I'd rather ignore that and see if anyone would like to help me out a little.

I'll post some of the source music files from my game when I get home, since it'll probably be easier to fix up my PSGMOD than to try to start from scratch due to the timing issues that are highly relevant in a game like this.

Also, if anyone feels like converting other tracks - there's plenty available at stepmania.com with step data included (although technical limitations mean some features will not be easy/possible to convert, eg. rate changes, extra buttons) - then it'd be great.

I realise DDR often tends towards a certain genre of music - techno/dance/whatever you like to call it - which may not be to everyone's taste, and I am not expecting to actually get any responses to this, I just felt like sharing this file.
03 DJ Tepples - Butterfly (NES mix).s3m.zip (3.82 KB)
"Butterfly" for NES by DJ Tepples

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Post Posted: Wed Feb 27, 2008 5:49 pm
Wow, I never posted those files I promised to. By the magic of Orb, not being at home need not be a hindrance to me... so here they are. I'm not holding my breath for anyone to actually do it though :)

There are 2 files, numbered 1 and 2; I think 2 is the final one.
butterfly-psgmod.zip (7.39 KB)
Bock Bock Revolution - Butterfly PSGMOD source

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Post Posted: Thu Feb 28, 2008 2:45 pm
ill give this a bash Maxim, ive been drinking again and its late so ill clear my head and have a look at this in the morning.
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Post Posted: Thu Feb 28, 2008 4:24 pm
Maxim,

I have to say my preference is for number 1. The arpeggios in Version 2 sound more like ungraceful grace notes, if that makes any sense. They seem sort of herky-jerky to me.

I haven't looked at mod2psg2 in a long while, so I don't know how useful this suggestion would be, but could you increase the speed of the mod file, then scale all non-arpeggio notes back to the same speed? This would give you more space to have faster arpeggios.

Anyway, pretty cool chiptune conversion! If all DDR clones had songs like this I might actually like them!!
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Post Posted: Thu Feb 28, 2008 8:21 pm
Mike Cukan wrote
Anyway, pretty cool chiptune conversion! If all DDR clones had songs like this I might actually like them!!
You know that my hack of Sonic 1 (Genesis) uses several tracks from DDR, right?
It's easier to port them to a 2612, but some of them are still cool, imo.
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Post Posted: Fri Feb 29, 2008 2:18 am
Having a look at all the various versions we could use the game boy one, have channel 3 for the bass, channel 2, for the melody (leave it how it is) and have channel 1 for arpeggiation effects, I think the temp of the whole thing needs to be slowed down too Maxim, the melody could do with some tweaking to relax the feel. What we really need to know is what chords they are, they arpeggiate so fast its hard to tell. The original song doesnt have arpeggios that much so I dont think we really need them, but they are a cool effect.

Maxim do you want that song Take me to the Clouds above, I started a rough port of that on the PSG :P
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Post Posted: Fri Feb 29, 2008 7:07 am
I'm not an arpeggio fan, I'm just thinking that my Butterfly conversion to the PSG (that I spent many hours on) is not very good and I'm asking if someone can improve it, without changing the timing because that'd screw it all up for the game.

More music is possible, if you can find some dance steps to go with it. Making them up myself is not going to be a great success.
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Post Posted: Fri Feb 29, 2008 8:40 am
Maxim wrote
I'm not an arpeggio fan, I'm just thinking that my Butterfly conversion to the PSG (that I spent many hours on) is not very good and I'm asking if someone can improve it, without changing the timing because that'd screw it all up for the game.


Ah ok I see what you mean, yeah I think arpeggios like that sound quite harsh on the PSG anyway, its an effect that has to be used rather subtly. I hate the PSG, whilst its relatively easy for the thing to make sounds its darn hard to make it sound good as it is quite limited. Even if the chip had one more channel so much more could be done with creating music on the chip.

Maxim wrote
More music is possible, if you can find some dance steps to go with it. Making them up myself is not going to be a great success.


Im a musical person and know how to feel the beat, how hard is it to create your own steps? with Take Me To The Clouds Above it would be quite easy to make some moves. Some good tips are:

- Arrows on beats 1 and 3 (this is hard to feel at first)
- Arrows on beats 2 and 4 (many people click or clap to beats 2 or 4)
- Arrows that follow the melody
- Arrows should become more active as the music intensity increases
- Drum fills are always good things to write arrows to, accents can add alot to music
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Post Posted: Fri Feb 29, 2008 9:17 am
More to it than just that Jacko. I'm an avid fan of both the arcade machines and the PC clone (seriously I get blown away everytime I see a Jap dude doing backflips and handstands on the thing).

Syncing arrows to the melody & rythyms is one thing, but making it fun & challenging is another.
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Post Posted: Fri Feb 29, 2008 12:38 pm
Ay ee ay ay
Ay ee ay ay
Ay ee ay ay
Wheres my Samurai

I've been searching for a man
All across Japan
Just to find
To find my samurai

Someone who is strong
But still a little shy
Yes I need
I need my samurai

Ay ee ay ee ay
I'm Your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

I've been searching in the woods
And high upon the hills
Just to find
To find my samurai

Someone who won't regret
To keep me in this net
Yes I need
I need my samurai

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ay
Ay ee ay ay
Ay ee ay ay
where's my Samurai

Ay ee ay ay
Ay ee ay ay
Ay ee ay ay
where's my Samurai

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky

Ay ee ay ay
Ay ee ay ay
Ay ee ay ay
where's my Samurai

Ay ee ay ay
Ay ee ay ay
Ay ee ay ay
where's my Samurai

Ay ee ay ee ay
I'm your little butterfly
Green, black and blue
Make the colors in the sky


...Sorry, just had to do that.
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Post Posted: Sun Mar 02, 2008 5:43 pm
Mike Cukan wrote
Maxim,

I have to say my preference is for number 1. The arpeggios in Version 2 sound more like ungraceful grace notes, if that makes any sense. They seem sort of herky-jerky to me.

I haven't looked at mod2psg2 in a long while, so I don't know how useful this suggestion would be, but could you increase the speed of the mod file, then scale all non-arpeggio notes back to the same speed? This would give you more space to have faster arpeggios.

Anyway, pretty cool chiptune conversion! If all DDR clones had songs like this I might actually like them!!


yes, this is pretty much how i write music, though timing it to a speed of "4" could be challenging...
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Post Posted: Sun Mar 02, 2008 7:25 pm
well after a bit of writing, here's what i've got... it's not quite done but it's a test!
bf_rj1_edit.zip (99.8 KB)

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Post Posted: Sat Mar 08, 2008 10:39 pm
RushJet1 wrote
well after a bit of writing, here's what i've got... it's not quite done but it's a test!

Apologies for not listening to this for an entire week since you posted it but... it's amazingly good. Seriously. You are a PSG god. If you finish it, I commit 100% to putting out an updated version of my game.
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Post Posted: Thu Mar 13, 2008 2:12 pm
Done... finished it up in the newer version of mod2psg2 and the file's 800k smaller!
bf_rj1_edit.zip (1.57 KB)

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Post Posted: Thu Mar 13, 2008 3:11 pm
Maxim can't load it because the file format is a bit too new :(
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Post Posted: Fri Mar 14, 2008 1:56 pm
Hi. Is the new version of the tracker available for download? Loved the previous version of that song.
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Post Posted: Sat Mar 15, 2008 9:42 pm
this is the vgm of it

anyway, martin should hook you up with the version of mod2psg2 that i'm using, maxim...
bf_rj1_edit.zip (1.57 KB)

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Post Posted: Sat Mar 15, 2008 11:29 pm
That's still the psgmod.
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Post Posted: Mon Mar 17, 2008 8:40 pm
damn it! here's the VGM
bf_rj1_edit.zip (2.15 KB)

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Post Posted: Thu Mar 27, 2008 7:21 am
Excellent work! :)
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Post Posted: Thu Apr 10, 2008 10:18 am
Awesome !! Keep up the awesomeness!
 
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Post Posted: Tue Jun 18, 2019 9:48 am
Maxim wrote
I commit 100% to putting out an updated version of my game.

I'm a man of my word, although maybe taking a little longer than I had originally intended...

I'm looking for testers who can help me check the game on a real system, for which you will need a CRT (I haven't got compensations for video or audio lag) and a controller that lets you press opposite directions at the same time. Failing that, just some emulation testers to let me know if things are terribly screwy. Pre-release builds are here:

https://ci.appveyor.com/project/maxim-zhao/bocks-birthday-2004/build/artifacts
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Post Posted: Tue Jun 18, 2019 4:33 pm
Maxim wrote
Maxim wrote
I commit 100% to putting out an updated version of my game.

I'm a man of my word, although maybe taking a little longer than I had originally intended...

I'm looking for testers who can help me check the game on a real system, for which you will need a CRT (I haven't got compensations for video or audio lag) and a controller that lets you press opposite directions at the same time. Failing that, just some emulation testers to let me know if things are terribly screwy. Pre-release builds are here:

https://ci.appveyor.com/project/maxim-zhao/bocks-birthday-2004/build/artifacts


If i had an everdrive I would definitely help you out with that...
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Post Posted: Tue Jun 18, 2019 7:38 pm
If you can test it in an emulator it's still useful, I have terrible lag on my PC so it's hard for me to be sure despite checking on a source code level that the sound and arrows exactly line up. I have to test at 10Hz to minimise the lag effect which sucks :( I had a real CRT when I wrote this originally...
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Post Posted: Tue Jun 18, 2019 10:51 pm
Is inputting opposite directions at the same time even possible? :-/ (Kega Fusion doesn't seem to be able to do it at least..)

Timing seems ok, but even on the easiest option I mostly only got "good" :-/
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Post Posted: Wed Jun 19, 2019 6:29 am
Technically it's possible to press opposite directions but real controllers make it physically impossible by having a rocker in the middle of the pad. Some games bug out when it happens so emulators often filter the data.

I can get perfect ratings some of the time just playing visually, but my sound is laggy which makes it hard to play by ear. It should be fine at 50 or 60Hz - although I haven't made it compensate for the speed.
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Post Posted: Wed Jun 19, 2019 7:52 am
Maxim wrote
Technically it's possible to press opposite directions but real controllers make it physically impossible by having a rocker in the middle of the pad.


Unfortunately it's how MD-pad aware programs detect the presence of an MD-pad (left and right d-pad down at the same time). So if you've got a SMS d-pad that gives you that possibility, chances are that it might 'disturb' a few games (not that I know of any, just saying...)
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Post Posted: Wed Jun 26, 2019 2:31 pm
Wow at the thread necromancy..
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Post Posted: Fri Jun 28, 2019 5:08 pm
Well, I did promise.
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Post Posted: Fri Jul 05, 2019 6:56 pm
Updated version is here:

http://www.smspower.org/Homebrew/BocksBirthday2004-SMS
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