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Space Harrier 3D .vgm?
Posted: Sun Sep 17, 2006 2:14 am
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Does Space Harrier 3D music need to be ripped? Was wondering if someone else was working on it. Thanks. | |
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Posted: Sun Sep 17, 2006 3:20 am |
it seems that it's not listed in the pending VGM packs list | |
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Posted: Tue Sep 19, 2006 12:02 pm |
Anyone want me to do it, or uh what? | |
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Posted: Tue Sep 19, 2006 12:21 pm |
Maybe wait a few days for someone to chime in with "I did it but never sent it yet", then have at it.
[Note to self: release some VGM packs sometime.] |
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Posted: Tue Sep 19, 2006 11:57 pm |
That would be nice. I've been waiting for about a year now... |
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Posted: Wed Sep 20, 2006 1:34 am |
me too Classic Game Guy,
I still may have those e-mails in my archive somewhere when I first did The Castle VGM pack. The final version of the pack that I sent to maxim was from the 5th of October 2005 so its nearly been a year but not quite. I could have an annaversary for the VGM pack if required (sorry maxim I like making people feel guilty) |
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Posted: Wed Sep 20, 2006 2:40 am |
Websites say that to get to the sound test you enter "SOUND" as your initials in Game Over with controller 2 after getting above 6th place. However you can only put in 3 letters. Anyone know what to do? | |
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Posted: Wed Sep 20, 2006 2:45 am |
Never mind. | |
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Posted: Wed Sep 20, 2006 9:00 pm |
Do I record and trim the FM version separately from the non-FM? I know I provide two packages, but I didn't know if the data was included in both somehow, or something like thta. | |
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Posted: Thu Sep 21, 2006 8:10 am |
FM and non-FM are totally separate - VGM files are a log of the data sent to the sound chip(s), so the FM one will have a tiny bit of PSG data, just turning it off, and (perhaps) vice versa. | |
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Posted: Thu Sep 21, 2006 8:28 am |
Don't know if there is a way to just log the FM version and then take out the FM data for the American package, so that logging only has to be done once for both. | |
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Posted: Thu Sep 21, 2006 11:36 am |
No: the point is, the data is not the same for both, when the game's in FM mode it'll only produce data for the FM chip, and when it's in PSG mode, it'll only produce PSG data. Logging the data is not at all hard, just use a fast frameskip value. | |
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Posted: Thu Sep 21, 2006 11:48 am |
OK | |
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Posted: Sun Sep 24, 2006 11:54 am |
I have the composers listed as Hiroshi Miyauchi and Izuho Takeuchi. Does anyone know if that is correct? Also, the sound test lists one song as "Stanley," which I suppose I should correct to read "Stanray." | |
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Posted: Sun Sep 24, 2006 12:08 pm |
I don't know how to loop Wiwi Jumbo. I'm just going to let it play for about a minute and then stop it. | |
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Posted: Sun Sep 24, 2006 1:34 pm |
it's in the upper right corner. |
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Posted: Sun Sep 24, 2006 2:11 pm |
what's that? | |
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Posted: Sun Sep 24, 2006 4:39 pm |
For the existing pack, the ripper looped it at a point where it sounded OK, even if it wasn't "correct". Since it's a nasty unmelodic track, I usually end up skipping it anyway - so I could live with a shorter version with a suitable comment explaining it. | |
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Posted: Sun Sep 24, 2006 4:41 pm |
It's a wonderful track! :( | |
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Posted: Thu Sep 28, 2006 3:57 pm |
OK, here it is:
http://home.comcast.net/~stalepie/sh3d.zip Hope it is not too bad. I leave it to you guys to fix if it is (sorry). |
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