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View topic - Meka suggestion: tilemap viewer shows H-int locations

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Meka suggestion: tilemap viewer shows H-int locations
Post Posted: Fri Apr 07, 2006 10:08 am
I didn't even check if it does this already, but: how about showing, on the tilemap viewer's "visible screen area" outline, a different colour border when a H-int occurs on that line, to allow easier debugging of effects using them.
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Post Posted: Sun Apr 09, 2006 6:13 pm
OK. I'll see what I can do.
In the meanwhile, you can add breakpoint or watchpoint to a H-Interrupt handler.
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