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Posted: Mon Sep 26, 2005 9:24 am |
Game list updated September 26, 2005.
I have compiled a list of credits from a bunch of Sanritsu/SIMS games. You can check it out here. |
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Posted: Tue Sep 27, 2005 6:50 am |
POSSIBLE DISCOVERY - Was Mahjong Sengoku Jidai (MKIII) done by Sanritsu? Let's compare it to the Sanritsu's naughty mahjong game, Mahjong Kyou Jidai (Arcade). In the first set of screenshots, you'll see the same blue-clad man on the title screen:
Mahjong Kyou Jidai (Arcade) (left), Mahjong Sengoku Jidai (MKIII) (right) Now observe how the dice are bounced off the stack of tiles in both games: If Mahjong Sengoku Jidai (MKIII) was done by Sanritsu, is that further proof that Alien Syndrome (SMS) was done by them? Take a look at the copyright on the title screens. Same font, same-looking Sega logo. I went ahead and disassembled both ROMs. They look identical, at least in the first several rows. Alien Syndrome (SMS)
0000 f3 di 0001 31b0cf ld sp,0cfb0h 0004 ed56 im 1 0006 1823 jr 002bh 0008 af xor a 0009 77 ld (hl),a 000a 23 inc hl 000b 10fc djnz 0009h 000d c9 ret 000e ff rst 38h 000f ff rst 38h 0010 d5 push de 0011 07 rlca 0012 5f ld e,a 0013 1600 ld d,00h 0015 19 add hl,de 0016 d1 pop de 0017 c9 ret Mahjong Sengoku Jidai (MKIII)
0000 f3 di 0001 31c0cf ld sp,0cfc0h 0004 ed56 im 1 0006 1823 jr 002bh 0008 af xor a 0009 77 ld (hl),a 000a 23 inc hl 000b 10fc djnz 0009h 000d c9 ret 000e ff rst 38h 000f ff rst 38h 0010 d5 push de 0011 07 rlca 0012 5f ld e,a 0013 1600 ld d,00h 0015 19 add hl,de 0016 d1 pop de 0017 c9 ret |
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Posted: Tue Sep 27, 2005 3:10 pm |
Well, it makes sense. Nice discovery! | |
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Posted: Wed Sep 28, 2005 9:21 am |
Game list updated September 28, 2005. New format being implemented. | |
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Posted: Sat Oct 08, 2005 10:42 am |
Game list reformatted and updated on October 8, 2005.
And now a question which hopefully will help me determine the developer of games from 1991...How long do you suppose it takes for a typical action game for the SMS, GG, or Gen/MD to go from conception to release? |
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Posted: Sun Oct 09, 2005 3:47 pm |
Purely misinformed, but I'd say: 6 to 18 months average. 6 months would be a simple game, or sequel, or re-using lot of technology, 18 months a bigger game. |
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Posted: Sun Oct 09, 2005 5:03 pm |
The Sonic games might have been the most important ones for SEGA, and they were released on a one year basis, so... | |
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Posted: Sun Oct 09, 2005 7:29 pm |
Important yes, but maybe not those with the largest amount of work: after Sonic 1, following Sonic games on the Megadrive where based on the same technology/engine. Also some company maybe had less staff to dedicate to a project than Sonic Team did, and did their games over a longer period. |
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Posted: Sun Oct 09, 2005 10:55 pm |
Taking what Bock just said, let's determine the developer of these 1991 games, keeping in mind SIMS started in June of that year. Ninja Burai Densetsu (Strategy game) - Japan release date: 1991.12.05 Out Run (Gen/MD) - Japan release date: 1991.08.09 Out Run (GG) - Japan release date: 1991.08.09 Putt & Putter (GG) - Japan release date: 1991.09.27 Alien Storm (SMS) - Release date: ??? 1991 Bonanza Bros. (SMS) - Release date: ??? 1991 G-LOC Air Battle (SMS) - Release date: ??? 1991 Line of Fire (SMS) - Release date: ??? 1991 Shadow Dancer (SMS) - Release date: ??? 1991 I guess it's possible for a game to have transferred from Sanritsu to SIMS while in development. Another thing to determine might be how long it takes to get the game on cartridges and then out the door. |
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Posted: Sat Oct 15, 2005 10:10 am |
I didn't think Alien Syndrome (GG) had credits, but it does...
Alien Syndrome
Graphics Syouji "Enjyoh" Yoshihara Sound "Fumi" Program Susumu Senba Teiou Dirty Direction Yoshiharu Sakino Special Thanks to Yama-San _ Matsutokujo T. Asano Danna Sen-kichi _ _ Yas & Daiojo Ratman and Many Other People Sanritsu/SIMS credits list updated accordingly. Got the credits from Virtual-On (SS) and most of them from Hang On GP (SS). Turns out SIMS wasn't really involved beyond one person... Game list updated October 15, 2005. |
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Posted: Sat Oct 15, 2005 10:26 am |
Fumi is Fumie Kumatani, who is/was part of Sega. | |
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Posted: Sat Oct 15, 2005 11:50 pm |
Are we SURE about that? Nothing online mentions anything of hers prior to some stuff she did on the Pico (I think). All we have for proof is some old thread on these forums where "fishfrog" talks about some Japanese articles and seems to assume Fumi was Fumie Kumatani. Unless that article actually stated her nickname was Fumi, I'm not so sure. |
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Posted: Sun Oct 16, 2005 12:17 am |
Well... OK :) I can't find much information on her Sega involvement before 1996, GMCL doesn't associate her with the FUMI name, but those old Sega pseudonyms make it impossible to really know. There's a little bit halfway down this page which might be shedding some light, but then again half of Wave Master's employees seem to have Fumi in their names... | |
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Posted: Sun Oct 16, 2005 12:39 am |
How do you tell the two Hikos apart? | |
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Posted: Sun Oct 16, 2005 4:19 am |
What two Hikos? Teruhiko Nakagawa and Hikoshi Hashimoto? Well, it seems like Teruhiko Nakagawa mainly was involved with arcade stuff. Hashimoto seems to be a freelancer. Fortunately, most of his works are listed at his website. And Maxim, nice find. "Fumi" might very well be Hirofumi Murasaki. Babelfish translation: "Clock work knight? From large venture of ペパルーチョ (the Sega Saturn) Cuba. It returned considerably. It continues from last week and it is selection of music from the clock work knight. But, this time tune of the person where "fumi" is attached is many...." Think about this. It's 1992. Fumie Kumatani would have only been 20 and recently out of Junior College (if she was out then). Would someone like that be able to take advantage of the Game Gear/Master System sound system as "Fumi" did? |
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Posted: Tue Oct 18, 2005 7:31 am |
Game list updated October 18, 2005. | |
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Posted: Fri Oct 21, 2005 10:12 am |
Interesting non-8-bit-related find. It seems Sanritsu may have been responsible for Mega Drive Tetris, which never got officially released. Looking at the ROM, it says it was programmed by Naoki Okabe, who also worked on Alien Syndrome (FC) and Gain Ground (MD). Other versions of the ROM mention Pageantsoft/Dr. Pepper Studio and several sites credit them, but I think this may just be something that turns up on pirate versions. Not sure though...
Game list updated October 21, 2005. |
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Posted: Fri Oct 21, 2005 3:33 pm |
A few copies of Tetris MD leaked out in Japan. | |
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Posted: Mon Nov 14, 2005 9:37 pm |
CRV, what happened to your list on your webpage? | |
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Posted: Mon Nov 14, 2005 9:42 pm |
List on my webpage? |
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Posted: Wed Nov 16, 2005 12:13 am |
The one that used to exist at http://sg1000.emucamp.com/developer/simscredits.txt. |
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Posted: Wed Nov 16, 2005 12:40 am |
Oh yeah. I'm working on a new site, The Game Developer Research Institute, and I moved the file. I'll announce when it's open for you to peruse. |
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Posted: Mon Dec 05, 2005 11:00 am |
I'm just going to go ahead and say these were done by Sanritsu/SIMS:
- Dump Matsumoto (Arcade) Developer Table and this site say it was done by Sanritsu. Sanritsu was supposed to do a port for the Famicom. - Alien Syndrome (Arcade) Has a similar look and sound to Dump Matsumoto. Service menu is set up the same way as Dump Matsumoto. - Alien Syndrome (SMS) Has presumed Sanritsu staffers (Chicken Jun and Kin; possibly Kopharucon, who could be Yuji Koharu on the Famicom version). - Mahjong Sengoku Jidai (SMS) Shares some graphical elements with Alien Syndrome (SMS). Seems to be based off of an adult Sanritsu arcade mahjong game. |
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Posted: Sun Feb 12, 2006 7:40 pm |
Here's the looseleaf scans from the PS2 remake:
http://www.smspower.org/misc/ps2-alien_syndrome-looseleaf-01.jpg http://www.smspower.org/misc/ps2-alien_syndrome-looseleaf-02.jpg Under the interview picture it says: 有限会社アソー Yuugen Kaisha ASOー 麻生 宏 guy's name, not sure how to romanize. Haven't tried translating the interview, but seems like the guy did sound stuff on the original Alien Syndrome. Google leads to: http://art-guild.jp/companies/aso.html Tokyo based 2-people game company. You even have the interviewed guy e-mail address here. He works here now. You can ask him. :) |
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Posted: Sun Feb 12, 2006 8:14 pm |
The guy's name is Hiroshi Aso(u), whose name you've probably seen on other Sega games. The company is probably something he started after leaving Sega.
Nothing seems to be mentioned about Sanritsu, but it might not hurt to e-mail him and ask. Thanks a lot for your help, Bock. |
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Posted: Wed Feb 15, 2006 6:01 am |
I could always be wrong, but I have decided that Sonic Labyrinth was done by Face, under the supervision of SIMS. | |
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Posted: Sat Mar 11, 2006 11:22 am |
Add another game to the list, this time a Gen/MD game - ATP Tour Championship Tennis. It's obviously based on the Wimbledon engine, but I actually enjoy this game more. | |
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Posted: Sun Apr 16, 2006 10:26 pm |
1) Thanks to Bock, I can now confirm "From TV Animation Slam Dunk: Shouri heno Starting 5" for the Game Gear as another SIMS game.
2) I'm thinking "Nasubi" is actually Youko Wada. Note this credit from "Fantasy Zone Gear:" - SOUND - YOKO(NASU)WADA Someone at Moby Games already put it together, but I'm still not 100 percent sure. It could be three people combined into one name. |
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Posted: Wed May 17, 2006 5:26 am Last edited by CRV on Sat May 20, 2006 9:48 pm; edited 3 times in total |
Games that were definitely produced/supervised by SIMS, but were likely developed by Face:
Sonic Labyrinth (GG) Baku Baku Animal (GG) Kaitou Saint Tail (GG) The credits for Sonic Labyrinth and Baku Baku Animal match up with Face's Gururin. Kaitou Saint Tail shares similarities with Sonic Labyrinth. http://www.mameworld.net/maws/romset/gururin |
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Posted: Wed May 17, 2006 8:35 pm |
That would be me. I think it seems like a logical conclusion. |
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Posted: Sun Jun 25, 2006 3:36 am |
I think we can close the curtains (at least 95% or so) on this thread.
Sega Master System (32 Confirmed, 1 Questionable) Aerial Assault [Sanritsu Denki] Air Rescue [SIMS] Alien Storm [Sanritsu Denki] Alien Syndrome [Sanritsu Denki] Assault City [Sanritsu Denki] Bomber Raid [Sanritsu Denki] Bonanza Bros. [Sanritsu Denki] Buggy Run [SIMS] Disney's Aladdin [SIMS] Double Hawk [Sanritsu Denki] Dynamite Duke [Sanritsu Denki] E-SWAT [Sanritsu Denki] Forgotten Worlds [Sanritsu Denki] G-LOC Air Battle [Sanritsu Denki] Gain Ground [Sanritsu Denki] George Foreman's KO Boxing [SIMS] Golfamania [Sanritsu Denki] James "Buster" Douglas Knockout Boxing/Heavyweight Champ [Sanritsu Denki] Line of Fire [Sanritsu Denki] Mahjong Sengoku Jidai [Sanritsu Denki] Masters of Combat [SIMS] Master of Darkness [SIMS] Ninja Gaiden [SIMS] Psychic World [Sanritsu Denki] Putt & Putter [SIMS] Slap Shot [Sanritsu Denki] Tecmo World Cup '93 [SIMS] Tennis Ace [Sanritsu Denki] Tom & Jerry: The Movie [SIMS] Wanted [Sanritsu Denki] Wimbledon [SIMS] Wimbledon II [SIMS] Questionable??? Cloud Master Sega Game Gear (26 Confirmed, 4 Questionable) Alien Syndrome [SIMS] Buster Fight [SIMS] Disney's Aladdin [SIMS] Fantasy Zone Gear [Sanritsu Denki] Fred Couples Golf [SIMS] From TV Animation Slam Dunk: Shouri heno Starting 5 [SIMS] George Foreman's KO Boxing [SIMS] Godzilla: Kaijuu Daishingeki [SIMS] Heavyweight Champ [SIMS] Honoo no Tokyuuji: Dodge Danpei [SIMS] In the Wake of Vampire/Vampire: Master of Darkness [SIMS] J.League Soccer: Dream Eleven [SIMS] J.League GG Pro Striker '94 [SIMS] Kick & Rush/Tengen World Cup Soccer [SIMS] McDonald's: Ronald no Magical World [SIMS] Megami Tensei Gaiden: Last Bible [SIMS] Megami Tensei Gaiden: Last Bible Special [SIMS] Mighty Morphin Power Rangers [SIMS] Mighty Morphin Power Rangers: The Movie [SIMS] Out Run [Sanritsu Denki] Psychic World [Sanritsu Denki] Putt & Putter [Sanritsu Denki] Scratch Golf [SIMS] Tails' Sky Patrol [SIMS, JSH] Tempo Jr. [SIMS] Tom & Jerry: The Movie [SIMS] Wimbledon [SIMS] Produced and/or Co-Developed by SIMS, Programmed by Face??? Baku Baku Crayon Shin Chan: Taiketsu! Quantum Panic!! Kaitou Saint Tail Sonic Labyrinth To view a list of Sanritsu Denki/SIMS games across all platforms, go to Wikipedia. http://en.wikipedia.org/wiki/List_of_Sanritsu/SIMS_games At this time, the list is not yet complete. |
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Posted: Mon Sep 18, 2006 6:09 am |
I managed to find Sanritsu Denki's website:
http://www.sanritsudenki.com/ If someone could give me a better translation of the company history than the online translators, that would be appreciated. |
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Posted: Tue Sep 19, 2006 9:34 pm |
Due to the bad layout, I can't place all events in time, but here goes:
1973.12: Company founded as Sanritsu Denki K.K. with 10 000 000 yen in capital. Under the name Anritsu (sp?) K.K. Kaishakyôryokukôjô (company cooperative factory) it starts to make communications equipment. 1974?: Sanritsu makes vending machines for tobacco, rice, magazines and parking tickets. 1977.03: Sanritsu enters the amusement machine industry, begins making video game machines. 1979.06: Capital increases to 55 000 000 yen. A development section is set up in Machida-shi, Morino 5-50. Hewlett Packard 64000 software development systems are introduced. Sanritsu starts developing micro computer software and hardware. 1982.09?: An agreement about joint development with America's Atari Inc. is made. Production facilities are moved to Gunma prefecture, production of larger machines is intiated. New company headquarters are built. Development section is moved to headquarters, new development staff recruited. The "new media" business, which is supposed to grow bigger in the future, is investigated. I'll leave the rest out, since it has little relevance to games. I'm sorry, this page renders too badly in my browser, so placing it on a timescale is not possible for me. Does it look good for you? |
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Posted: Tue Sep 19, 2006 11:52 pm |
- It looks messed up in Opera and Firefox. Just a bad layout, I guess. Thanks for translating the page, though. - I found an "Anritsu Corporation" that's involved with communications here: http://www.anritsu.co.jp/E/corp/profile.asp Probably not related, but I can't say for sure. - It's interesting that there's no mention of Sanritsu's relationship with Sega, but I guess that part of their history was spun off along with SIMS. I didn't even know Sanritsu had anything to do with Atari. |
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Posted: Wed Sep 20, 2006 6:40 pm |
Actually, I'm not certain that it's the right Sanritsu this time either. | |
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Posted: Wed Sep 20, 2006 6:48 pm |
They do the same thing, so I'm sure it's the Anritsu they refer to. BTW, doesn't the Anritsu logo look familiar in a strange way? |
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Posted: Wed Sep 20, 2006 10:39 pm |
I'm absolutely positive it is. Roughly the same address that's on their website is on the back of MD Fatman. 〒229-0037 神奈川県相模原市 千代田2-6-23 http://www.vgmuseum.com/scans/mega.html I don't get the Anritsu/Sanritsu thing. Did Sanritsu work under/with/for Anritsu? I don't think they're part of the same corporate family. You might be interested in this: http://www7.tok2.com/home/bgr/words/sanritsu/sanritsudenki.html I don't know if it's supposed to be a letter or what. I had someone else look at it. He translated the timeline, but said there wasn't anything interesting in the rest. Apparently, Noboru Machida was the manager of the development engineering department at the time, going by my online translator. |
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Posted: Wed Nov 01, 2006 4:54 am |
SIT has updated its entry on Sims. Have they been following this thread? | |
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Posted: Thu Nov 02, 2006 10:40 am |
I doubt it, but I'd like to think so. |
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Posted: Sat Nov 18, 2006 2:05 am |
idrougge, did you happen to submit SIMS as the port developer for MD Bonanza Bros., G-Loc, and Shadow Dancer?
As far as I can tell, Developer Table got the SMS and MD versions mixed up. Sanritsu/SIMS worked on SMS Bonanza Bros., Shadow Dancer, and G-Loc. MD G-Loc wasn't even done in Japan. It was done by Probe in the UK. EDIT: May I also add Alien Storm. Sanritsu/SIMS did the SMS version, not the MD version. They also did not do the MD version of Wrestle War. It was done by the same team that did FC Chuka Taisen (from what company, I don't know). And I want proof they did the NeoGeo->SS ports. |
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A Call for Questioning
Posted: Mon Nov 20, 2006 11:42 pm
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1. Scratch Golf (GG)
Upon looking at the credits, it would appear that maybe it was outsourced. Planner Hin Denei
Programmer Kawancha M. Wada Yoshida Graphics K. Katoku I have not seen most of these names on other Sanritsu/SIMS games. 2. Shadow Dancer (SMS) Graphic Yatsute Miro
Gaga Program Masahiro Wakayama (M. Wakayama) Sound K.T. Manual May Special Hagi Chan H. Sekiguchi I'm pretty sure Wakayama was with Sega. Others do have Sanritsu ties, however. "Gaga" did graphics for Line of Fire (SMS). "May" is from Sanritsu (again, pretty sure). "Hagi Chan" might be "T. Hagiwara." 3. Various MD Games I feel it necessary to highlight the following MD (and one MCD) games: Dynamite Duke
Program Y. Koba Graphic Design Kuronyan B.T.S Graphic Design Mahchan Kennchan Sound Katochan Special Thanks Akkey Gyofuku Special Thanks Nino Meiden Yoshida Out Run
Program Y. Koba Graphic Tomomi Yano (T. Yano) Graphic Meiden Graphic B.T.S Total Coordinator K. Maz Sound T's Music Special Thanks Nino Gyofuku Special Thanks Akkey Kato Tecmo World Cup/Tecmo World Cup '92
Main Program Y. Koba Sub Program Gyo Graphic B.T.S Tomomi Yano (T. Yano) Senbei Meiden Sound Shigeki Sako (Beat Shige) S.E. TB. Lib Planner K. Maz Special Thanks Taka Fun CBX1000 Vay
Director K. Maz Producer K. Kato Planner Fun Main Program Gyo Sub Program Taka Illustration Kagami Yasuhiro Animation Isii Wasuo Battle BG, Map, Animation Graphics Fukuinhei Koohiisgyuunyuu K. Tani N. Taishi Senbei Object Graphics Fukuinhei Meiden Monster Graphics B.T.S. Koohiisgyuunyuu Meiden N. Taishi Music Composer & Sound Effect Shigeki Sako (Sakop) Map Editor & Writing Senbei Scenario Program & Animation Edit Taka Event Construction Senbei Taka Animation Scenario K. Tani Item Location Meiden Monster Location B.T.S. Debug Maria USA Version Program Danna USA Version Debug Hiroyuki Yagi Out Run 2019
Car Stunts Y. Koba Location Supervisor K. Kato K. Maz Course Director K. Naka Special Visual Effects Director Y. Koba Based on Characters Created by K. Maz Visual Director B.T.S Designed by Wasio M. Taisi M. Toma Animation Supervisor K. Maz Opening Design M. Taisi Ending Design M. Toma Title Script Wasio Sound Effects by K. Kato Music by Shigeki Sako (Sako) It's pretty clear to me that these five games were done by roughly the same team. But what is that team in relation to Sanritsu/SIMS? a) A separate team at Sanritsu/SIMS that worked on mainly 16-bit stuff b) A team from Sega that transferred to SIMS c) A team from an outside company (outsourcee) |
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Posted: Fri Dec 29, 2006 12:50 am |
Someone posted this at Game Developer Research Institute:
Apparently, the ROM for Vattle Guice (Game Boy) contains graphic data from Putt & Putter. Read the discussion here. |
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Posted: Fri Dec 29, 2006 8:02 am |
Sorry if this is a bit oftopic but I thought I better mention it at least.
Tose... they have made 1100 games for most major game companies and almost never take the credit for them. I guess it's really hard to get to the bottom of who made what from them http://www.gamasutra.com/features/20060518/sheffield_01.shtml http://games.slashdot.org/games/06/05/19/1544208.shtml |
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Posted: Wed Jan 10, 2007 9:03 am |
We're well aware of them. ;) There aren't any known links with them to Sega 8-bit stuff...though they supposedly did the Dragonball fighter on the MD (and the SFC ones as well which are virtually identical). They've worked on a whole mess of NES games we know of, though, many more than were initially listed over at Developer Table. Additionally, we have a preliminary list of 50 (yes, exactly) SNES titles they may have worked on. All this is circumstantial, though, primarily based on shared code, sound, and graphics. |
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Posted: Thu Feb 15, 2007 7:56 am |
For the very latest, check out the profile on GDRI:
http://gdri.smspower.org/wiki/index.php/Sanritsu/SIMS |
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Posted: Fri Mar 02, 2007 12:02 pm |
In order for the main point of this post to make sense, allow me to explain what we're doing at GDRI - it's the next step in game developer research - code comparisons. My colleague Dran/Dimitri/DJ Squarewave has on hand a program which was developed especially for GDRI that will compare two different files and find what code is shared between them. He will then search for that shared code in other ROMs.
Dimitri did such a comparison between two games we've determined are by Sanritsu/SIMS - Aerial Assault and Wanted. One particular string came up with these results: GG:
George Foreman's KO Boxing J.League Soccer: Dream Eleven Kick & Rush / Tengen World Cup Soccer Tempo Jr. SMS: Aerial Assault Air Rescue Alien Storm Assault City Bomber Raid Dynamite Duke E-Swat G-Loc George Foreman's KO Boxing Golfamania James "Buster" Douglas Knockout Boxing/Heavyweight Champ Line of Fire Putt & Putter / Minigolf Slap Shot Super Tetris Tennis Ace / Super Tennis Tom & Jerry: The Movie Tecmo World Cup '93 Wanted The false positive here seems to be Super Tetris, since that's just a shoddy Korean game (at least I thought it was). Another string came up with the following: GG:
Aladdin Fred Couples Golf George Foreman's KO Boxing Out Run Psychic World SMS: Aerial Assault Air Rescue Aladdin Alien Storm Alien Syndrome Assault City Back to the Future Part III Bomber Raid Dynamite Duke E-SWAT Forgotten Worlds G-LOC Gain Ground George Foreman's KO Boxing Great Volleyball Line of Fire Mahjong Sengoku Jidai Psychic World Tecmo World Cup '93 Tennis Ace / Super Tennis Tom & Jerry: The Movie Wanted Back to the Future Part III is definitely a false positive. Great Volleyball probably is, too. Nothing we didn't already know, but it does add to the evidence. |
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Posted: Fri Mar 02, 2007 1:08 pm |
Please have this program released, looks pretty useful :) | |
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Posted: Fri Mar 09, 2007 7:45 am |
I have recently confirmed that "Shura no Mon" (MD) is a SIMS game. The voice actor is "Fumi." Assuming 1) this is the same "Fumi" that worked on numerous SMS/GG games and 2) all the voice samples are male, judging by the sound test, then "Fumi" is a male and not Fumie Kumatani, as has been previously conjectured. Of course, there is the possibility this is not THAT "Fumi." | |
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Posted: Mon Mar 19, 2007 11:37 am |
It looks like "Slap Shot" was actually a port of a System E arcade game called "Slap Shooter." I don't know if Sanritsu did that version. It's not emulated in MAME, either.
http://www.arcadeflyers.com/?page=flyer&id=4012&image=1 |
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Posted: Mon Mar 19, 2007 2:23 pm |
I have a prototype of Slap Shot were the title screen says "Slap Shoot". | |
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