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Highschool Kimengumi Translated
Posted: Tue Apr 19, 2005 7:53 pm
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Here it is:
http://www.smspower.org/Translations/HighSchoolKimengumi-SMS-EN END [Admin: updated link x2] |
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Posted: Wed Apr 20, 2005 1:25 am |
Fantastic work!
An historic day in the SMS scene I think this represents a true milestone All the best :) |
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Posted: Wed Apr 20, 2005 4:17 am |
Great job, though I still haven't figured out what to do. | |
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Posted: Wed Apr 20, 2005 6:46 am |
Yes, thanks Nick this is absolutly great. I wish to mention that on the main page. You may want to add a few screenshots to your homepage, I can do that for you if you want.
I like this game. It has this old-school adventure SMS feeling, kinda like Alex Kidd High Tech World. I would suggest not consulting the walkthrough, because it's actually a very easy game once you figure out the basic rules. I completed it without cheating/savestates. I think you'll be satisfied if you complete it fairly and restart everytime you die (at some point you won't die anymore anyway). Hint: The only thing you need to know to get started is: find the rope. |
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Posted: Thu Apr 21, 2005 5:19 am |
Thanks for translating this game Nick. Its great to see this game in English. A fun game, though pretty short.
After finishing it I am wondering, is there a use for the bread and milk items? |
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Posted: Thu Apr 21, 2005 10:02 am |
The walkthrough helpfully states:
So that's a no. Can anyone suggest what the buckets are useful for? (I'm sure I'm missing something obvious there.) |
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Posted: Fri Apr 22, 2005 2:11 am |
Excellent!! You did a great work!! I'll play it now!! :) | |
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Posted: Sun Apr 24, 2005 3:08 am |
Wow, good job! That's wonderful! Thank you very very much :) | |
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Posted: Wed Apr 02, 2008 5:05 am |
The link doesnt work. Care to put it up again?> | |
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Posted: Wed Apr 02, 2008 6:56 am |
http://www.smspower.org/translations/
;-) |
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Posted: Mon Sep 01, 2014 11:12 pm |
I raise this thread back from the dead.
Thanks to Krikzz and his Everdrives, I was able to test this patch on real hardware. I used a Megadrive2 with a Mega Everdrive, the ips patch from smspower and a rom from the Internet from a no-intro set. The startup screen gives me some artefacts, I didn't notice them ingame (though I didn't go very far). Also the green Mark III screen from the original game wasn't displayed either. Do you think these issues are fixable? |
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Posted: Tue Sep 02, 2014 9:13 am |
Yes, they look fixable. I think the Mark III logo only displays on a Japanese console. The corruption is probably due to the title screen replacement, hence why in-game nothing is affected. However, we don't have source for the patch which will make it harder to fix. | |
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Posted: Tue Sep 02, 2014 12:24 pm |
The Mark III logo could be a Everdrive + Megadrive behaviour. I have the MegaKey function (region passthrough) turned off and a hardware region modded megadrive.
The original rom always shows the Mark III logo regardless of the region. The patched rom never does, although I think there is a flashing, one frame long green screen before the title screen appears. Some Japanese editions show a Mark III logo every time (Alex Kidd no Miracle World), others only do when detecting a Japanese console (Aleste (J), which doesn't change it's name on export regions to my great surprise). I am willing to make a reproduction cartridge out of this patch to play it on the real thing. I cannot say at the moment if this problem occurs because of my current means of playing it, but I don't really want to start if there is a possibility of it happening on a Master System too. |
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Posted: Tue Sep 02, 2014 5:52 pm |
Looks more like the VRAM isn't initialised as it would be with a BIOS. | |