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View topic - [Coding competition 2024] Cut Man by marklincadet

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[Coding competition 2024] Cut Man by marklincadet
Post Posted: Thu Mar 28, 2024 10:37 am
Last edited by Maxim on Tue Apr 02, 2024 9:14 am; edited 1 time in total
https://www.smspower.org/Homebrew/CutMan-SG



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Here is a simple line drawing for those with BASIC III cartridges still in their SC-3000s. See if you recognise this video game character from the late 80s.
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  • Joined: 11 Mar 2018
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Post Posted: Sat Mar 30, 2024 10:46 pm
Loaded over the cassette interface and confirmed working on my PAL SC-3000H :3
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Post Posted: Mon Apr 01, 2024 1:01 pm
Thanks for testing, it's simple but I hope this will lead to more in the future!
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Post Posted: Tue Apr 16, 2024 12:09 pm
This reminded me of a tool I wrote when I was 15 in GWBASIC - you would draw lines and ellipses/arcs on screen and you could export it to a .bas file with the commands to generate the image. A friend of mine drew a portrait of Lum. I have no idea how long it took him :D

Also, why does the text file ends with
GOTO 940
but the lines have no line numbers?
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Post Posted: Thu Apr 18, 2024 4:48 pm
I have to say, drawing in BASIC is no joke. The particular drawing I traced is about as simple as it gets, and it still took me a week or two, grinding a few hours at a time, to get it done! Don't get me started on attempting to colour it (next year, maybe)... Huge respect to your friend for attempting Lum.
sverx wrote
Also, why does the text file ends with
GOTO 940
but the lines have no line numbers?

I used the AUTO command to generate the line numbers, and manually added the ending line number to loop the last command and freeze the program. Helpful for fast programming, not so much for documentation. Sorry about that.
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Post Posted: Fri Apr 19, 2024 7:45 am
I see! So the AUTO generates line up to 940 and the GOTO 940 runs indefinitely - got it.
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