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[Coding competition 2020] The Speccies 2 by Sokurah
Posted: Fri Mar 27, 2020 5:59 pm
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https://www.smspower.org/Homebrew/TheSpeccies2-SMS
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Posted: Sun Mar 29, 2020 12:47 pm | ||||||||||||||||||||||||||||||
Nice and relaxing. While the first few levels are easy enough, there's soon a good deal of head-scratching involved. Very good.
On real hardware I had the problem that the tiles for the collectibles were displayed wrong, but only during the first two or so levels. After that everything was alright. |
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Posted: Mon Mar 30, 2020 6:52 am | ||||||||||||||||||||||||||||||
The game looks nice! What is the source of the music for the intro? | |||||||||||||||||||||||||||||||
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Posted: Mon Mar 30, 2020 8:58 am | ||||||||||||||||||||||||||||||
I can't remember. I just downloaded a bunch of games and demos and made a search for something with the right file extension. Then selected something among the search results. Very scientific, lol. Hopefully someone will like the game enough to help out with some original music and sound effects. |
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Posted: Tue Mar 31, 2020 9:05 am | ||||||||||||||||||||||||||||||
A game that surprised me and that I had a lot of fun with! | |||||||||||||||||||||||||||||||
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Posted: Tue Mar 31, 2020 11:10 pm | ||||||||||||||||||||||||||||||
I'm happy you like it. It was fun to make ... if a bit hard to learn the new architecture of the SMS ;) Next time I code something in Z80 I think I'm going to attempt to write for more than one platform from the get-go, unlike in this case where my three different versions of the game was coded separately. |
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Posted: Wed Apr 01, 2020 9:13 pm | ||||||||||||||||||||||||||||||
Welcome Sokurah!
I'm happy you finally released it. It deserved to be enjoyed. :) The game is very tricky and after playing some 10 levels I realized there is no password (or other mean) to proceed in a next session - which means it's pretty impossible to access the additional levels, unless you're playing on an emulator or you leave your Master System turned on while you sleep/eat/work etc... or you don't do any of these things until you complete the game. So you might want to consider adding SRAM support, which means you can 'save' your result into a non-volatile RAM area so that the next time you start the game you could actually simply continue. In-game music is missing, but I think some of our fellow forum users versed in music composition could create a couple tunes suitable for this kind of game. I also think graphics could be upgraded to 'true' SMS art, as the console has not so many limitations compared to ZX Spectrum graphics. You could attach here your art sheets and see if someone is up to the challenge :) Finally, I also saw the bug Kagesan mentioned. I think it's just an uninitialized memory location. Most emulators start with the whole RAM zeroed, so you won't likely ever see that, but you can try with Emulicious, setting 'Uninitialized Memory' to 'read as random'. You'll see it for sure. Again, welcome to the SEGA Master System homebrew world. |
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Posted: Fri Apr 03, 2020 7:32 pm | ||||||||||||||||||||||||||||||
Thanks for including the readme... it is true: hardcore punishment for the brain!
Really simple yet really challenging and early on... I really liked this game :) My suggestion if you were to update this is to have a quit out option as soon as you realize that you have failed before being told you have failed would be good. Also, I know you can Fire1 to retry immediately on fail but when you Game Over back to the level select it would be nice if the game auto selects the last level you failed.rather than always revert to level 01. I also had similar thought to sverx about persisting your progress in SRAM across sessions. Here is the link that is useful but is in C https://www.smspower.org/forums/16013-DevkitSMSSMSlibMissingRequestingFeatures |
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Works great in OpenEmu, less on NTSC SMS v1 with Master Everdrive X7
Posted: Sat Feb 24, 2024 7:11 pm
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I really like this game, It plays flawlessly in OpenEmu.
However, I own a NTSC Master System v1 along with a Master Everdrive X7 with firmware v1.04, and while the game runs mostly fine, there happens to be some severe graphical corruption appearing on screen (flashing letters and numbers instead of correct sprites). It usually disappears after a little while during play, however getting back to the game's main menu scrambles the graphics even more. Otherwise, this is a gem! |
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